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Anonymous No. 880632

how do you into handpainting?

Anonymous No. 880633

>>880632
substance, drawing tablet, colour theory, good brushes, an understanding of 2d painting

Anonymous No. 880645

>>880632
were these actually painted in substance? I honestly have no idea how good painter's brush engine is that's why i'm asking

Anonymous No. 880646

>>880645
they were supposedly painted in substance + photoshop

Anonymous No. 880649

>>880632

learn2draw nigga

Anonymous No. 880740

>>880646
Yes you can do it all in substance.

BUT

I recommend 3dcoat for handpainting.
Why you may ask?
There's just way more quality of life additions and extra features tailored for a quick handpainting workflow.

Even features down to a livelink in photoshop Or even colour picking from a window inside of 3dcoat on a custom image as you draw can make you pretty fast at doing this stuff.

Not to mention everyone at blizzard working on WoW use it now.

Anonymous No. 880762

>>880740
Didn't know that about 3dcoat. Always figured it was just an alt to Substance. Will give it a shot; thanks anon.

Anonymous No. 880763

>>880762
most people would think it's a lesser texturing program, but it's just as powerful.

And if you just do it for texturing (as there are other modes), its completely free.

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Anonymous No. 880824

>>880649

Anonymous No. 880833

You can do that in 3dcoat, blender, substance, mari, zbrush itself even.
You don't even need a wacom. I mean you need one if you're serious about it, but if you want to paint some props all you have to do is download Blender, watch a handpainted tutorial (an easy one) and do it.
It's gonna look like crap at first but you'll be doing it. Then it's a matter of sticking with it and practicing. But from the moment you're reading this post to your first handpainted model, if you really want to do it it shouldn't take you more than 40 minutes.

Anonymous No. 880964

>>880763
>its completely free.
Not that anon, but it looks like you can only export textures at 512x512 once the trial ends (or higher res with a watermark). Unless there's some workaround or something. I guess getting rid of a watermark wouldn't be too much of a hassle if it's just one at the corner or something and you're not using that UV space anyway.

Anonymous No. 880973

>>880964
no its not a trial.. Its called 3dcoat textura. Locate to the buy panel, then click on student/teacher.

https://pilgway.com/product/3dcoattextura

I dont even know if they verify your student status which is the best part. But yeah its all the features of the texturing mode and rendering.

Anonymous No. 880981

>>880632
I saw this tutorial where someone took an existing texture, like a photograph of bricks or rocks or whatever. They brought it into photoshop/gimp and sampled three or four colors from the image, then on a new layer with some opacity they painted over areas of the picture with those sampled colors to basically get a hand painted look in terms of fewer colors, but underneath everything you get the real details of the IRL texture.

They did it to tileable textures, I imagine you could repeat that process on objects by projecting a texture onto something then sampling colors and overlaying them until you get a nice result. You'd basically just be doing hand painting from scratch at that point, but informed by colors and such from real textures.

Anonymous No. 880985

>>880632
OP whats the source of that image?

Anonymous No. 880986

>>880985
https://twitter.com/GrizzlewoodArt/status/1488521312221937670?s=20&t=y76k_Zdboo-pHxXZNODG3A

Anonymous No. 880989

>>880981
Sounds like a interesting workflow. Do have a link to that tutorial still? or vaguely remember the title?
perhaps it was on 80lvl?

Anonymous No. 881086

>>880632
with your hand lololololol

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Anonymous No. 881096

>>880973
Yeah I looked at that, but it just says that your school actually has to have a license with them and they'll provide a key.
I gave the buy option a try (since it's 1 euro) and sent my student ID, so here's hoping it works.

Anonymous No. 881142

>>881096
nice, well good luck, hopefully you get it. Let us know if you don't however.

Anonymous No. 881169

>>881096
>buy
>actually means rent for 12 months
hate this

Anonymous No. 881182

>>881169
I mean I hate it too, but in the case of the 3d Coat, it's not too bad. Just "buy" it for another year for 1 euro.
Odds are you probably wouldn't even need to do that and it'd just continue to work. Think of it less of "renting" and more of an extended trial.
At least it's not as bad as the jews at Adobe. Though I'd obviously like to own something rather than rent it.

Anonymous No. 881217

>>880632
These look like they're made out of clay or concrete or some shit, is it on purpose?

Anonymous No. 881228

>>880986
Wait. Free Radical Design?

Timesplitters? oh!

Anonymous No. 881235

>>881217
Start with an AO map and overlay a color. Run a few paint daubs with a brush and wala hand painted.

Anonymous No. 881344

>>880833
>watch a handpainted tutorial (an easy one) and do it
Do you have any recommended tutorials?

Anonymous No. 881407

>>880632
I've tried learning handpainting multiple times to replicate valorant textures but I suck everytime and end up going back to PBR anyway ;___; I love handpainted textures so much but I can't put my brain into it past just painting straight vertical strokes.

Anonymous No. 881720

>>880989
It was from this tutorial I followed a long time ago about making modular assets for a game I was making: https://youtu.be/2s0mANzeuUk
The relevant bit is around 19:30, in the video he only does a light overlay of the color picked colors, but when I did it I went a bit heavier on the overlays to make it look a bit more painted than photoreal.

I've also done this guys videos on hand painting a pillar in blender, which felt pretty approachable to someone who didn't have much digital art background https://www.youtube.com/watch?v=L7ALfRw6I5I