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🧵 Untitled Thread

Anonymous No. 880670

Blender is cutting ties with the VFX industry. They'll stop following the VFX Reference Platform, just so they can use the latest Python version and shit.

https://code.blender.org/2022/02/vfx-reference-platform/

Anonymous No. 880673

Good.

Anonymous No. 880680

>>880670
what the fuck is the vfx reference platform and why should i care?

Anonymous No. 880682

>>880673
You mean good riddance to blender.

Anonymous No. 880700

>>880670

... this frameworks/guidelines where build up in mind that there will no other platform who could compete in the future. so it makes sense that a independent competing force abbdons this nonsense - people who use blender for there visual fx project already give a fuck what the big player have to say.

Anonymous No. 880704

>>880700
You don't seem to know what you're talking about. The VFX Ref is made by the community to ease management of pipelines. Blender being out of it means that it won't be able to compete in that space, because even fewer people will care enough to deal with the hassle of making it work on their systems.

Any progress made to have more Blender in the industry is going to be undone by this.

Anonymous No. 880706

>>880704

..look, you can try to apease others and maybe get invited into ther club, or give a fuck about there club! i like the way the team of blender handles the situation.
blender is the pipeline, .... in ten years you only need one application for everything in 3d!

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Anonymous No. 880713

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Anonymous No. 880716

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Anonymous No. 880813

>>880670
>NOOOOOO YOU NEED TO USE ANTIQUATED VERSIONS OF CODE OR ELSE MY INDIAN SHITFEST I CALL SOFTWARE NO LONGER WORKS!!! I'VE BEEN USING JAVA 1.3 FOR 20 YEARS AND IT STILL WORKS FINE ON MY WINDOWS 2000 MACHINE. FUCKING ELITISTS ENJOY YOUR BOTNET

Anonymous No. 880820

>>880704
Blender is the default 3d software now, it is so massive other should follow its standards.

Anonymous No. 880821

>>880704
Do you even know what Python is?
Are blendlets this dumb wtf? Why wouldn't you abandon any fucking add-on in favor of updating your Python API??? Seems like a no-brainer.

Anonymous No. 880823

>>880821
>Why wouldn't you abandon any fucking add-on in favor of updating your Python API???
Who's talking about add-ons? The VFX Reference Platform is an attempt at ensuring a common environment for building and distributing software; a way of making different software play nice together. If you prefer going with the latest Python version, fine, but don't complain when your request to use Blender is rejected because it requires third-party libraries to get changed to versions that are incompatible with those needed by Maya, Houdini or Nuke, or any pipeline-specific tools developed in house.

Anonymous No. 880825

bizarre decision
might have been understandable pre-migration to 3 but the reference version for 2022 is 3.9 anyway.
who's using all these amazing new features in py10 anyway and what libraries are requiring these upgrades? lol

guess i can forget what little of blender i bothered picking up

Anonymous No. 880836

>>880823
Autodesk is becoming more irrelevant every day. They dont innovate anymore only acquire. Like someone else here said this is Blender giving their monopoly the middle finger. 10 years from now when 2 companies own everything Blender will be the one building pipelines. If you think Blender is going anywhere you're dreaming.

Anonymous No. 880837

>>880836
Exactly, that VFX thing is autoboomer rattling about "muh poopline" with empire of dirt it bought. 3D software has been around for 20+ years by now, its capacities more or less stayed same for last 10 years, and it shouldn't cost anything at this point. If your business is not built about selling exclusive plugins and providing learning then ngmi.

Anonymous No. 880855

>>880836
>>880837
>muh Autodesk
Do yourself a favor and check out https://vfxplatform.com/ so you know what this thing is about.

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Anonymous No. 880856

>>880855
>The Reference Platform is updated annually by a group of software vendors in collaboration with the Visual Effects Society Technology Committee.
ok so who is that Visual Effects Society
>sponsored by Autodesk
oh I see

Anonymous No. 880859

>>880823
Again: DO YOU EVEN KNOW WHAT PYTHON IS???

To give you a metaphor so you understand: You're saying Blender should cut costs on the foundation just so they have the funds to build the nicest skyscraper.

Who the fuck cares how tall and pretty a building is? If the foundation is shoddy it's USELESS. And yes, I am referencing the Burj Arab.

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Anonymous No. 880860

>>880856
Nice cherry picking, blendlet.

Anonymous No. 880861

I'm so sick and tired of corporations monopolizing everything, Autodesk didnt even create Maya. Zbrush just got bought, Substance just got bought because these companies dont care about making anything new they only care about cornering the market.

On the other hand we got Blender that have created amazing competitive software. Engines like Unreal that doesnt charge you until after you make a million dollars. They even acquired Quixel and made every Megascan library free.

So why are people here cheering for disgusting corporations like Adobe and Autodesk that dont give a fuck about them to take over the industry?

Anonymous No. 880862

>>880861
>people here cheering for disgusting corporations like Adobe and Autodesk that dont give a fuck about them to take over the industry?
Legacy modellers who learned Max 20 years ago and are unwilling to learn new things. Also overpaid ones like guys who work at meme companies like Blizzard and who juggle their model between 10 different software packages to apply a dent on box here and there instead of being productive.

Anonymous No. 880863

>>880859
I know what Python is, I use it daily, thank you. Do you know what dependency hell is?

Funny you talk about foundations, when having a solid base is not about running on the latest library version, but the most stable, which is typically one or two versions behind. This decision frees Blender to become less stable and more costly to maintain in production.

Anonymous No. 880864

>>880861
>So why are people here cheering for disgusting corporations like Adobe and Autodesk that dont give a fuck about them to take over the industry?
The only cheering for big corps I've seen so far in this thread is your ass-licking of Epic. Did you know that they've stopped feature development of Quixel bridges to anything that is not Unreal?

Anonymous No. 880865

>>880861
i don't like big corporations either but you're retarded if you think that the vfx platform has anything to do with that
it's all to avoid dependency hell, something you don't even know the meaning of
by rejecting the vfx reference platform all the blender foundation is doing is admitting they aren't part of the industry
you mention unreal engine, are you aware that unreal adheres to the reference platform?

this has nothing to do with monopolies and all to do with avoiding dependency hell

Anonymous No. 880866

And there's this misconception that the platform is slow to incorporate new technologies but that's simply not true. They did stay a long time on python 2, but that's because the transition between python 2 and 3 was an absolute shitshow. Once they made the switch to 3, they've been jumping to the latest version each year to the point they're on 3.9 already

Anonymous No. 880868

>>880865
Dependency hell, can you export an FBX?>>880864
You can join Quixel and pay for their Megascans if you dont use Unreal but Unreal is free and better than everything else so why are you complaining? After UE5 releases with Lumen and Nanite why even use a meme engine like Unity? Those Megascans wont run on cellphones anyways.

Anonymous No. 880878

>>880670
Yeah they love to break compatibility for no fucking reason. Anyone who does any real script development for the platform I guess doesn't count as a user in their eyes.

Anonymous No. 880971

Pooplines Matter

Anonymous No. 880982

>>880863
>thinks the best choice is to downgrade to Python1

The absolute STATE of this guy.

Anonymous No. 880983

>>880856
>>880861
>>880859
To put it into perspective would be like them abandoning FBX and Alembic files. Plenty of software like UE, Houdini, and Unity use that platform for VFX

Anonymous No. 880984

>>880971
Unironically yes. It's useless if you can't export your work anywhere else

Anonymous No. 880988

>>880868
>meme engine like Unity
>Nanite
>can you export an FBX?
These blend kids really can't see past the end of their noses. Sad.

Anonymous No. 880990

>>880988
>meme engine like Unity
Name better one. Someone told me how to mod any UE4 game, I went to wiki to seach for good candidates. There is literally not a single player first person shooter made in UE4 that was played by more than 10 people.

Anonymous No. 880995

>>880868
>Those Megascans wont run on cellphones anyways.
UE4 is already a low effort art dump, UE5 will be a full blown sweatshop dump. Unironically shit will flip and it will be unreal now known for low effort garbage vs unity being that so you better be ready for no one caring about your shit (all look the same) or whalecum to magacorp sweatshop shitting out assets. Sadly Unity is fucked and it will take years to unfuck and sort it out.

Anonymous No. 881220

>>880982
Python 3.9, sweetheart.

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Anonymous No. 881350

sour grapes?

Anonymous No. 881365

Fuck python blender needs native plugins so we can get cool shit like ornatrix.

Anonymous No. 881374

>>881365
dream on

Anonymous No. 881387

>>881350
ton seems to think everyone who is doing pipeline work in vfx has any spare time to have a tea party with him

Anonymous No. 881405

>Noo we tried so hard for two whole years why hasn't anyone rebuilt their pipelines to accommodate us yet
Lmao

Anonymous No. 881415

Guys, Pooplines Matter

Please purchase 3ds max

Anonymous No. 881428

>>880868
>but Unreal is free and better than everything else
The development of games is slower than unity and you can still make AAA work with unity. Hell I was playing a Unity game on my PS5 last night and it played damn good.

Anonymous No. 881553

>>880860
>>881350
>Ton's immense retardation just cost Blender any chance of ever being adopted by commercial studios in any capacity
I don't know whether to laugh or vomit.

Anonymous No. 881554

>>880865
>it's all to avoid dependency hell
anon that is an incredibly naive take
if there is a regulatory body made up of competing entities and one entity has a clear majority of power it will use the regulations to make it harder for the competition while making it easier for itself.

Anonymous No. 881555

>>881365
You can't write native c++ plugins for blender?
No way, right? Please tell me I got it wrong. No fucking way lmao

Anonymous No. 881563

>>881415
Sort of? You can link to a c++ program within python. That is how quadremsher works.

Anonymous No. 881564

>>881563 meant for >>881555

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Anonymous No. 881566

>>881563
>>881564
That sounds more like python's own c bindings, no?
I'm talking about accessing Blender's internal functions in a plugin. For example in maya I can do stuff like this, this is a plugin I wrote to drive facial rigs. You get access to low level maya functions which make plugins extremely fast.
If Blender truly doesn't give you access to C++ functions for stuff like iterating over the vertices in a mesh, or evaluating connections in rigs, etc. I can't see Blender having a future in the industry.
Again, I don't wanna trash talk too much because I don't use Blender. But from what you're saying this is impossible to do. If so, that's a huge problem they have to fix sooner or later.

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Anonymous No. 881578

>>881566
don't quote me on this but as far as I know there's no C++ API in Blender, you either use Python or fork the whole thing

Anonymous No. 881927

>>880670
I guess they've accepted the fact that Blender will never replace Maya in the vfx industry. So dumping resources to make it compatible with vfx pipelines would be a huge waste of time and resources, when they're probably better building on the hobbyist, indie market.

Anonymous No. 881929

>>880861
What the fuck are you talking about? The industry doesn't use Maya because it's some corporate conspiracy to only use one software. All the big VFX companies spent their entire existence building their tools and pipeline around the most flexible software at the time (Maya). VFX houses already work on extremely slim margins, they literally can't afford to shut down production to
>find new software
>rebuild all their internal tools
>test them
>hope it works
>retrain staff
Even if they were sitting on a fat bag in savings (they're not), they're not gonna shit it all away so they use a different software to make you feel better. They just need to make the product and they're gonna use what they know works.

If you feel like starting your own company and re-developing all the tools and pipelines in blender, be my guest. Just hope you have a lot of time and money on your hands.

Anonymous No. 882331

>>881566
you can access blender's internals using python. it's more than adequate. if your addon is calculation intensive you could write a c/c++ library and glue it with python's ctypes. many addon (like uvpacker2) do things this way.

Anonymous No. 882333

>>882331
The fact that you're defending stuff like that makes you sound like a cultist, why can't you just accept that your favorite software has a huge problem? Just because you like Blender you feel like you absolutely can't criticize something that's obviously bad?
It's unbelievable that you can't write a C++ plugin for Blender. And not, what you mention is nothing but a hack. There's a reason all standard software in the industry have a native SDK (Houdini, Maya, max, even Cinema4D), because python has such a huge overheard. You're never getting Ziva or Golaem or Ornatrix. But that's not really the problem. The problem is that so many of Blender users sound like cultists who aren't allowed to criticize the software.

The way things are doing, at best you're going to get some extra renderers like prman because they aren't too heavy and can work just fine with python since they're calling an external process when it's time to do the heavy work, but plugins that need the API to do the heavy lifting need a native SDK.

Anonymous No. 882501

>>881553
Do they get any money from it being used by big studios? If not why would he give a shit? It seems the whole purpose of blender was to make 3D accessible to any random schmuck with a decent PC, for any industry working on multi million dollar projects buying the software isn’t really a significant barrier to entry anymore, so blender isn’t necessary.

Anonymous No. 882540

>>882501
>It seems the whole purpose of blender was to make 3D accessible to any random schmuck with a decent PC
But it cant even do RTX raytracing in real time, something that even free engines like unity and unreal can do. Thus, those solutions are just as accessible ($0) while providing modern features (RTX).

Anonymous No. 882553

>>882501
>the whole purpose of blender was to make 3D accessible to any random schmuck with a decent PC
maybe 20 years ago when a "decent PC" (as in, capable of handling 3D at the time) would surpass five figures in cost, plus 3d software was notoriously fuckspensive on top.

now even your fucking $300 phone has the computing power to handle pretty much anything except large scale simulations. studio software which was once unthinkable to run on consumer hardware can now run on prebuilts without a hassle. several standard interchange formats (exr, abc, vdb, etc.) now exist and make life much easier than what it once was. (funnily enough, Blender doesn't even support these properly.)

so yeah, "3d for all" is a leftover slogan from a long lost era that only survives today to conceal the true purpose which is Ton's and the Foundation's ego-trip about Blender replacing every piece of 3d software out there, a sentiment that notoriously trickles down to its userbase and infects 3d discussions like cancer.
so in a sense, they achieved their goal of making 3d accessible to any random schmuck. And now the wider community has to deal with their incessant, uneducated ramblings, to boot, "backed up" by their jewtubers and "influencers" and other insufferable, narcissistic e-personalities. It was better back then when it was prohibitedly expensive to get into 3d/vfx just to be a fucking moron about it because it's "trendy". It kept the riffraff out.

Anonymous No. 882626

>>882553
>when it was prohibitedly expensive to get into 3d/vfx
It literally never was outside of US/EU. Everywhere else, adobe products are pirated, often even at enterprise level, and definitely 99% of individual modellers use pirated versions. You should be forever grateful to blender foundation for giving you chance to compete with thirdworlders who always only had to pay for hardware.

Anonymous No. 882638

>>882553
>now even your fucking $300 phone has the computing power to handle pretty much anything except large scale simulations
now that you mention that, in the Play Store, Nomad Sculpt and Sculpt+ add up to 1.5M installs. There could be more people now sculpting for fun on Android than with Blender.

Anonymous No. 882648

>>880670
>VFX reference platform
>Still on python 3.9
Good riddance. Was running into errors regarding type hints because of it. The new match statement is just also super convenient. I'm so fucking happy blender did this.

Anonymous No. 882650

>>880813
Kek. Absolutely and utterly based.

Anonymous No. 882654

>>880704
It doesn't ease shit when something gets updated with new QoL time saving features while keeping backwards compatibility.

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Anonymous No. 882679

>>880670
Good to hear. Fuck blender and fuck blendlets.

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Anonymous No. 882705

>>880813
blendlets absolutely malding. hf slipping into irrelevance.

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Anonymous No. 882712

>>880673
>>880813
>>880821
>>880860
>>880971
>>881415
>>881929
>>882679
>>882705

kys shill

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Anonymous No. 882836

>>882712
we don't like your kind around here

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Anonymous No. 882864

>>882553
>Ton's and the Foundation's ego-trip about Blender replacing every piece of 3d software out there
case in point:
>
what a fucking clown.

Anonymous No. 882996

>>882864
What does this even mean

Anonymous No. 883938

>>882331
It's not. Who the fuck ever thought Python was a good language for working with huge arrays of 3D data was nuts.
And if you bring it up the devs always say "nooo, you can't write c++, you want to made addons proprietary!"
These are the people who think any script containing "import bpy" is automatically GPL, so what do you expect?

Anonymous No. 883949

>>882553
>maybe 20 years ago when a "decent PC" (as in, capable of handling 3D at the time) would surpass five figures in cost

You mean 26+ years ago, right? Back in 2001 I was using Maya on a $1500 standard HP computer. Around '99 is when nearly all people switched from Unix to cheaper Widows PCs

Anonymous No. 883957

>>882864

Why is this clown projecting his hate through his own creation? What did they ever do to him? Is he just a pile of fossfag autism just like the rest of the community?

Anonymous No. 883962

>>882864
Is this a self own? Because blender support is literally posting on their forum and hope BossmanRajesh48 releases a hot fix when he can be bothered to get around to it. Imagine running a company and having to deal with this level of unprofessionalism and incompetency. You don't pay your engineers to fix someone else's dog shit product, especially when your entire pipeline revolves around it.

It's like freefags have never had a job...

Anonymous No. 883995

>>882864
wew lad

Anonymous No. 884016

>>883949
>$1500 standard HP computer
We bought a family computer a year earlier and it couldn't run Maya (because it was running 98 SE, like many other PCs). The point when the majority of computers could do anything decent with Maya was probably closer to 2006.

Anonymous No. 884022

they had to use the latest version of python to implement vertex creasing. take that industry fags.

Anonymous No. 884098

>>884016
Ah, ok. It was a Windows 2000 computer I had.

Anonymous No. 884099

>>884022
why didnt they just use c++, especially when iterating over a lot of verts?

Anonymous No. 884105

>>884016
>>882553
>The point when the majority of computers could do anything decent with Maya was probably closer to 2006.

Nope. Back I read an article where back in 1999 someone decided to install maya on a pentium II computer with a geforce GPU and it wiped the floor with IRIX computers (in terms of 3D performance).

Anonymous No. 884106

>>884016
>>882553
>The point when the majority of computers could do anything decent with Maya was probably closer to 2006.

Nope. I read an article where back in 1999 someone decided to install maya on a pentium II computer with a geforce GPU and it wiped the floor with IRIX computers (in terms of 3D performance). There was also 3DS Max.

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Anonymous No. 884175

>>884022
>mesh operations in Python
yikes

Anonymous No. 884460

>>880860
all those studios make trash movies

Anonymous No. 884470

>>882648
Yes, lets break all backwards compatibility and force anyone relying on it to rewrite their entire software stack

JUST BECAUSE SOME DEVS LIKE SHINY NEW THINGS THAT MAKE THINGS SLIGHTLY MORE COMFORTABLE FOR THEM PERSONALLY FOR FUCKS SAKE

Sometimes Blender devs are just complete utter idiots. This is one of those moments.

Anonymous No. 886730

>>880682
kek

Anonymous No. 886764

>>884460
cope

Anonymous No. 887001

>>884016
Nah you could do decent shit easily in xp, osx9

Anonymous No. 887079

>>884470
Breaking backwards compatibility is the universal constant for all non trivial software. This goes triple for "the FLOSS community" no matter what any Stallmanite retard claims.
At least they broke it for something non trivial this time, even if you're too Mac-brained to understand it.

Anonymous No. 887080

>>887079
You should step out of the mirror. Everything you just said is completely backwards.

Anonymous No. 887102

>>887080
Imagine being a literal faggot in a delusional religion surrounding software products

Anonymous No. 887110

>>887102
The fact that you are wrong is entirely your own fault.

Anonymous No. 887115

>>887110
Seethe, cope, and dilate.

Anonymous No. 887137

>>880670
>Telling freetards to fuckoff and stop being freeloaders that just want a free alternative so they can be cutting edge instead of sticking to "muh standards"
That's actually pretty based of Blender honestly.

Anonymous No. 887156

>>887115
Yes, you

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Anonymous No. 887161

>>882333
Not them, what does implementing that kind of low-level C++ api entail? I'm working through Bjarne's books because I want to get a job doing graphics programming & this seems relevant. I had figured Blender would be a good venue to understand C++ in the context of bigger software than whatever toys I can write in a weekend.

Anonymous No. 887166

>>880860
>all those kike companies

Good for blender.

Anonymous No. 887167

>>884470
I have no horse in this race but I just gotta say that this is the most tech illiterate take I've seen on this website in a while.
There's a very good reason why no one uses cobol anymore. Most likely the devs saw that they wouldn't be able to implement certain features without upgrading and they valued those features more than keeping compatibility. Software devs aren't dumb, and upgrading versions takes a lot more time than you would think. This wasn't a spur of the moment choice and they have reasons beyond "shiny new thing" you dumbass.

Anonymous No. 887174

>>887167
>Software devs aren't dumb

Lol

Anonymous No. 887179

>>887174
Learn to code.

Anonymous No. 887244

>>887167
You claim tech illiteracy while comparing upgrading from Python 3.8 to 3.10 to COBOL to Rust

This entire argument is Dunning-Kruger in action. You have no idea what you are talking about.

Blender devs are simply upgrading for the sole reason of new shiny. There's no real good technical reason to break backwards compatibility.

Anonymous No. 887525

>>880670
No one complains about Nvidia moving too fast with CUDA. Why does Blender have to bottleneck their development speed to a snail's pace?

Anonymous No. 887527

>>880670
Concerned parties can stick with the LTS version.

Anonymous No. 887528

>>880670
Concerned parties can continue using the LTS channel.

Anonymous No. 887567

>>887525
>bottleneck their development speed to a snail's pace

Anonymous No. 887628

>>880670
>Currently developers and platform maintainers are spending considerable
amount of time in discussions when a library update is proposed (or even
when it is needed as a bug fix). This time is spent on weighting cons and
pros, sometimes ending up with decisions that go against measurable
benefits of Blender users who are not following the VFX Reference Platform
in their pipeline or work environment.
>In other cases, some libraries are already not following the VFX Reference
Platform because of critical bug fixes that required a library update.
>I propose to limit the compatibility scope with the VFX Reference Platform
to the following:
> > Blender runs on an operating system stated by the VFX Reference
Platform, but the exact library versions are not followed.
>This allows Blender to run in an “industry” pipeline, while at the same
time provides developers with the freedom of quickly improving and fixing
Blender for the whole community. In order to help the industry to mitigate
risks of symbol conflicts when their Python add-ons use mismatching
libraries, we can make the symbol hiding more aggressive.
>The restriction on the libraries update would be not to break file
compatibility for 3rd party formats such as EXR, VDB, Alembic: files
exported from Blender should be openable in another software used in the
pipeline, and vice-versa.

>This allows Blender to run in an “industry” pipeline
nothingburger. nobody in this thread can read

Anonymous No. 888273

>>887161
What the API does, is expose every internal of the software to all users. For example, if you want to work on every edge of an object that could be millions of polys in size, you attach an MItMeshEdge to the mesh, and you run your function on every edge without any kind of overhead. Even if python only has a few ms overhead for each function call, imagine doing that over millions of edges.

As far as what writing an API entails, it basically means that you build a middle layer between the internals of the software, and the public interface of the API.

It's basically
[DCC, internals, black box that the user won't know about] ----------- ( [API, private source files] (API, public headers) ) ---------- User plugins

Implementing the API entails
>making a list of public functions on .h files that completely cover every single aspect of the internals
>implementing those functions in private .cpp files, the users shouldn't know about these implmentations

Basically, the way you implement an API is that you expose public functions and classes for everything inside the actual program itself. This is NOT the same as modifying the source code, as you can see. The internals are all private and protected.
In Blender, if you want to add functionality, you have to change Blender itself - the internals of the program themselves. With an API, you wouldn't need to understand how Blender WORKS internally (a massive endeavor) in order to make custom functionality

Do you see the difference? Without an API, to add functionality to Blender you have to take up the massive task of fully understanding how Blender works. With an API, all you have to learn is the public functions, their names, their inputs and their outputs. That's why an API is so important even for Blender which is open source

Anonymous No. 888282

>>888273
>Without an API, to add functionality to Blender you have to take up the massive task of fully understanding how Blender works.
its not that hard with visual studio and only takes about 2-3 weeks when you're working in one area. Lots of people have already done this.

Anonymous No. 888283

>>888282
Two problems with that.
One, only big corporations can afford to have employees learning Blender's source code just to write a plugin. I'd like to see those examples you mentioned, because I think they must be trivial, almost toy projects.
Two, Blender is licensed under the GPL, so any modifications that you make would have to be released under the GPL as well. This prevents plugins like Ornatrix or Carbon from being released, because they can't make their code public. If you have an API there would be no need to modify Blender itself, and there would be no legal requirement to release your code.

Anonymous No. 888341

>>888283
its not about the money. You don't get it. Its about moving the industry forward by not locking anything away. If you don't like it, fine.

Anonymous No. 888364

>>888341
Give 1 (one) example of blender moving anything forward. Just name one thing that blender had before other DCCs

Anonymous No. 888369

>>880673
fpbp as always

Anonymous No. 888373

>>888364

Nothing in itself but it pushed autodesk to finally improve Max.

Anonymous No. 888421

>>888364
its not about doing something before, its about doing it for free and sharing the source under the GPL license. If you lock your work away under hundred to thousand dollar license or rental license, they can take it all away in an INSTANT just like Maxon did with all of their products to millions of russian citizens because of something they themselves had no control over. For me, developing for blender is the ultimate rush. I know im doing well and seeing my influence grow as I track my stats across social media for my various blender related repos is like nothing else. I never got the same feeling when I use the maya API to write plugins because I know im stuck behind a maya paywall.

Anonymous No. 888424

Dev here

Blender is really fucking themselves up with this. Breaking compatibility with big business just so onions dev can use python 3.10 is an absolutely retarded decision.