1606x1606
pengcheng-yang-co....jpg
🧵 Untitled Thread
Anonymous at Wed, 9 Feb 2022 03:48:12 UTC No. 881146
IS this really the bar for junior artists? Holy shit talent wins yet again bros....
Anonymous at Wed, 9 Feb 2022 03:49:33 UTC No. 881147
you could do this within 1.5 weeks of using a real program like zbrush
Anonymous at Wed, 9 Feb 2022 04:09:48 UTC No. 881150
wonder what a senior artist is like in china
Anonymous at Wed, 9 Feb 2022 04:19:26 UTC No. 881151
>>881150
*cough* ruan jia *ahem*
Anonymous at Wed, 9 Feb 2022 05:42:08 UTC No. 881156
>>881147
Or just one week with Blender with actual skill
Anonymous at Wed, 9 Feb 2022 06:52:27 UTC No. 881171
At the point you can do this, you realize employers will never pay for this and will order regurgitated bland safe trash from outsourcers instead, and switch from modeling to making tutorials.
Anonymous at Wed, 9 Feb 2022 07:48:33 UTC No. 881174
>>881147
1.4 weeks being learning the completely alien ui
605x605
3902DF40-C9AA-408....jpg
Anonymous at Wed, 9 Feb 2022 11:07:20 UTC No. 881204
>>881146
Bros…it’s over for me
Anonymous at Wed, 9 Feb 2022 12:04:41 UTC No. 881209
It's not.. it's models like that with good topology, fully textured and rendered. And still, thats not enough these days
Anonymous at Wed, 9 Feb 2022 12:18:56 UTC No. 881214
>>881146
You can recreate this easily after watching a (paid) 18 hour tutorial on ziva, posing the character, running the ziva simulation, and then doing further sim with marvelous. No need to sculpt and only get one pose. Use ziva and do it right and get unlimited, accurate poses.
Really, the hair is the worst part and doesnt belong.
Anonymous at Wed, 9 Feb 2022 12:25:42 UTC No. 881215
i don't know how long you stay a junior in china assuming he's working there but yang should be getting a senior position soon
Anonymous at Wed, 9 Feb 2022 13:14:28 UTC No. 881218
>>881156
Uhh, maybe if you want your sculpt too look like trash. Blender isn't good for high quality sculpts
>>881174
Zbrush's UI is perfect for drawing tablets which is what your meant to be using with it anyway
Here's the vid of the guy sculpting it
https://www.youtube.com/watch?v=wPO
Anonymous at Wed, 9 Feb 2022 14:29:19 UTC No. 881224
>>881147
Yeah zbrush comes with advanced anatomy understanding and 5+ years of chinese grind and knowledge i guess
Anonymous at Wed, 9 Feb 2022 16:43:01 UTC No. 881243
>>881214
ngmi
If you can't recreate the human shape by heart in an aesthetically pleasing way no amount of simulation will help you. The simulation there is to cut corners, not do the work for you. It doesn't matter how fast your car is, you'll go nowhere if you don't know how to drive.
Anonymous at Wed, 9 Feb 2022 16:45:26 UTC No. 881244
>>881224
Yup, can confirm. But only if you bought it before the takeover. You get a secret mail sent to you with everything you need to know.
The secrets are so good, that not even pirates share them.
The more you know..
Anonymous at Wed, 9 Feb 2022 16:47:10 UTC No. 881246
>>881243
with a FEM muscle solver simulation you get physically accurate results, much like you get photorealism by using a photorealistic raytracing renderer
Anonymous at Wed, 9 Feb 2022 16:48:52 UTC No. 881247
>>881150
telling the robot workers to make 200 variations of rocks for the AAA studio they work for
Anonymous at Wed, 9 Feb 2022 17:09:17 UTC No. 881251
>>881247
I bet you wouldn't be able to sculpt and texture AAA quality rocks if your life depended on it.
Anonymous at Wed, 9 Feb 2022 20:00:38 UTC No. 881278
>>881246
>just setup a FEM muscle rig to get perfect deformations bro
"i know literally nothing about 3D, computers, technology, art or anything else: the post"
Anonymous at Wed, 9 Feb 2022 20:05:04 UTC No. 881280
>>881278
do you have a problem with ziva? Have you even taken the masterclass let alone done projects?
Anonymous at Wed, 9 Feb 2022 20:14:38 UTC No. 881286
>>881278
Digital isn't art
Anonymous at Wed, 9 Feb 2022 20:15:41 UTC No. 881287
>>881286
your mom isn't art
Anonymous at Wed, 9 Feb 2022 21:16:50 UTC No. 881298
>>881146
china wins yet again
859x859
blendlet.png
Anonymous at Thu, 10 Feb 2022 03:09:25 UTC No. 881352
>>881218
this is just turd polishing
Anonymous at Thu, 10 Feb 2022 15:00:28 UTC No. 881445
>>881218
blender can do high quality sculpts but since the performance is godawful it's impossible to do anything beyond 7 million pollies
Anonymous at Thu, 10 Feb 2022 23:11:56 UTC No. 881539
>>881146
if this impresses you, you have to be new to character sculpting.
Anonymous at Thu, 10 Feb 2022 23:20:48 UTC No. 881541
>>881539
kill yourself
Anonymous at Fri, 11 Feb 2022 00:12:50 UTC No. 881550
>>881541
no.
Anonymous at Fri, 11 Feb 2022 00:17:29 UTC No. 881551
>>881146
Head is kinda big proportionally, but I really like the rest.
Anonymous at Fri, 11 Feb 2022 03:33:22 UTC No. 881575
>>881539
You must really hate sculpting then. I am actually impressed in general when somebody can mimic the human body 1 to 1. Just going through scott eaton's stuff make me wish I was THAT good at least but alas I am just a dirty coom hobbyist doing it for fun.
Anonymous at Fri, 11 Feb 2022 08:03:15 UTC No. 881596
>>881146
not that impressive
all these tiny details that look good are not that hard to make if you already had a decent model to begin with
Anonymous at Fri, 11 Feb 2022 10:42:12 UTC No. 881620
>>881596
you are so pathetic
Anonymous at Fri, 11 Feb 2022 10:46:27 UTC No. 881621
>>881575
>I am actually impressed in general when somebody can mimic the human body 1 to 1.
that is exactly why I typed you must be new to sculpting to be impressed by ops pic.
there are numerous anatomical mistakes.
If you are inexperienced you will not see these mistakes.
You might see some of the more obvious when I point them out
Her Jaw bone
Her Ear
Her right shoulder
Her lower back
Her right leg
Anonymous at Fri, 11 Feb 2022 10:52:02 UTC No. 881622
>>881620
why?
Anonymous at Fri, 11 Feb 2022 10:55:12 UTC No. 881624
>>881621
What's wrong with her jawbone?
Anonymous at Fri, 11 Feb 2022 11:41:20 UTC No. 881629
>>881624
too concave and narrow
no definition at the ear
it's shape is pretty messed up due to the ear being in the wrong place.
Anonymous at Fri, 11 Feb 2022 12:34:31 UTC No. 881637
Looks pretty shit. Her head is huge
Anonymous at Fri, 11 Feb 2022 12:42:19 UTC No. 881639
Anonymous at Fri, 11 Feb 2022 14:01:57 UTC No. 881664
>>881661
He should have taken one of my courses
Anonymous at Fri, 11 Feb 2022 14:34:22 UTC No. 881677
>>881661
>>881639
stop simping for a malformed chinkoid sculpt
Anonymous at Fri, 11 Feb 2022 14:36:54 UTC No. 881680
>>881677
Why not? A cris thread gloriously died for this.
Anonymous at Fri, 11 Feb 2022 14:40:19 UTC No. 881682
>>881677
Cope harder
Adobe CC is bloat at Sat, 12 Feb 2022 04:20:06 UTC No. 881800
>>881146
junior artist for what? charater sculpting? I did not know that this is a junior position. Maybe you want to start making money as a environment artist before trying to get paid to be a zbrush cowboy.
Anonymous at Sat, 12 Feb 2022 04:41:22 UTC No. 881802
>>881661
If theres a mistake with the anatomy then theres a mistake lol. When you squabble about this shit it makes you seem defensive as if you made it yourself or some shit.
Anonymous at Sat, 12 Feb 2022 05:17:01 UTC No. 881807
>>881802
Anon it's stylized and why are you pointing mistakes when I am not even asking for it? Retard. It's not even mine. Go back sculpting your muh hyper realistic gay men.
Anonymous at Sat, 12 Feb 2022 14:01:25 UTC No. 881851
>>881807
That esl probably can't even sculpt and is just crabbing. Reminds me of /ic/ posters
Anonymous at Sat, 12 Feb 2022 14:20:21 UTC No. 881852
>>881622
because you and everyone in this thread cant stand to see something posted that's better than the stuff you're making. You have to neg on stuff to make sure you dont feel like a failure when deep down, you know you're work looks like you have a brain disease.
Anonymous at Sat, 12 Feb 2022 15:06:38 UTC No. 881856
>>881800
How can anyone become a character artist without starting as a junior? Environment art is a different field, you can't just transition to a senior character artist from a mid environment artist. Also, Zbrush is used heavily in environment art as well.
I'm not a character artist though, I assume they either work on smaller pieces of characters, or on less important NPCs. Or maybe they get tasks like animals and sculpted human statues in the world?
Anonymous at Sat, 12 Feb 2022 16:09:07 UTC No. 881860
>>881852
it was response to OP making it sound like its something impossible to make unless youre somehow just born with the skill to make it which is bullshit
i always hated people who exaggerate and try to make people lose hope
i run into those kind of people alot
Anonymous at Sat, 12 Feb 2022 16:35:28 UTC No. 881863
>>881860
Anon this is not the place for you to have hope. You must be new here.
Anonymous at Sat, 12 Feb 2022 16:41:05 UTC No. 881864
>>881860
>taking a blatant shitpost this seriously
680x908
baited.jpg
Anonymous at Sat, 12 Feb 2022 16:44:17 UTC No. 881865
Anonymous at Sat, 12 Feb 2022 20:02:00 UTC No. 881896
>>881865
why do they look like children but have adult tits
autism is fucking weird
Anonymous at Sat, 12 Feb 2022 20:04:56 UTC No. 881897
>>881204
It was always over for you cris
Anonymous at Sat, 12 Feb 2022 20:05:59 UTC No. 881898
>>881251
Shut up cris
Anonymous at Sat, 12 Feb 2022 20:07:00 UTC No. 881899
>>881287
No shes not, what of it
Anonymous at Sat, 12 Feb 2022 20:08:01 UTC No. 881900
>>881541
Nope
583x507
asaSd.png
Anonymous at Sat, 12 Feb 2022 20:26:43 UTC No. 881901
>>881896
They drink their milk while you didn't. Simple as that.
Anonymous at Sat, 12 Feb 2022 20:27:05 UTC No. 881902
>>881146
If you mean being able to sculpt anatomy to become a junior character artist? Then yes. Your pic is decent, but not top tier, but you don't even need to be that good to get a junior position. Anatomy is like baseline level of acquiring a job and it doesn't have to be perfect, you have to show you can do the rest of the pipeline too. For games you'll also need to show some level of design ability.
>talent
You could sculpt like this in 3-6 months of dedicated studying. More/less depending on previous artistic background/experience.
>>881214
>>881246
>>881280
This is not what a character artist does. They have to understand and be able to sculpt anatomy, because they'll need to be able to sculpt all kinds of shapes, sizes or even creatures. You're not just posing daz models at home to take screenshots for fun.
ZIVA is an advanced muscle sim, with the purpose of having realistic geo deformation when animated. You will still need to build a model, then a skeleton, then a rig, then fit the muscle sim. Presets aren't a magic button, you will have to do a lot of manual adjustments, even sculpting on top of the sim or adjusting your skinning (weight painting), etc. It doesn't perfectly simulate every pose either, it's just close enough. For specific poses you still have to do manual work on top. It's unironically much faster and easier to manually pose something in zbrush and then sculpt any adjustments, if all you need is a pose or two.
There is literally a dedicated job for this in the industry, called Creature TD, it has nothing to do with being a character artist.
Anonymous at Sat, 12 Feb 2022 22:06:19 UTC No. 881920
>>881146
>junior artists
The guy been doing 3d for 10 years
pretty sure his "junior artist" description is some inside joke
Anonymous at Sat, 12 Feb 2022 23:43:41 UTC No. 881937
>>881902
>ZIVA is an advanced muscle sim, with the purpose of having realistic geo deformation when animated.
and what is an animation? A collection of frames.
>You will still need to build a model, then a skeleton, then a rig, then fit the muscle sim
I dont think you understand ziva. You build your model in reverse. First the modeled bones, then the modeled muscles, then you shrinkwrap a skin. You literally have to do everything in reverse. You would know this if you took the masterclass.
>Presets aren't a magic button, you will have to do a lot of manual adjustments, even sculpting on top of the sim or adjusting your skinning (weight painting), etc. It doesn't perfectly simulate every pose either, it's just close enough.
What presets? Again, take the masterclass and get back to me.
>It's unironically much faster and easier to manually pose something in zbrush and then sculpt any adjustments, if all you need is a pose or two.
This is all covered if you absorb the tutorials.
>There is literally a dedicated job for this in the industry, called Creature TD, it has nothing to do with being a character artist.
You are just sweeping my take under the rug in order to fit some label that has no place when you're a single artist doing everything at once aka a one man act. Once I got my shit together and got a ziva license and purchased the unoficial training a lot of things opened up for me. I did have to write a ton of python script and ive been programming for over a decade however.
Anonymous at Sun, 13 Feb 2022 00:51:46 UTC No. 881945
>>881937
Do you even do any 3d work? You seem to have an extremely limited understand of how or why anything is used. The whole discussion is about sculpting characters, and you think someone should learn rigging, skinning, ziva and scripting, all so they can pose their character for a turntable? Do you realize how autistic that is?
The reason I bring up the creature TD position is because we're talking about getting a job as a junior artist. Rigging and simulations are completely separate disciplines to character art and are not part of the job description. Sure, if you wanna work on some realistic solo project and you wanna have some nicely animated creature/animal with all the jiggle physics, then do what you like. Just hope you're not trying to do literally every aspect yourself, because it's gonna be dogshit.
>the masterclass
First of all, nobody knows what masterclass you're talking about because you literally don't say. Also why would I take it? I model and texture at work, this is literally useless for me.
Anonymous at Sun, 13 Feb 2022 00:56:02 UTC No. 881946
>>881945
>First of all, nobody knows what masterclass you're talking about because you literally don't say. Also why would I take it? I model and texture at work, this is literally useless for me.
You are useless. You are helpless. I weep for your clients. There is literally only one paid course on the software.
Anonymous at Sun, 13 Feb 2022 00:58:21 UTC No. 881949
>>881946
Why would I know what it is if I don't use this software? I've seen people use it at work, but it's literally not my field of expertise.
Anonymous at Sun, 13 Feb 2022 01:38:42 UTC No. 881957
>>881946
How much are you getting paid to shill ziva
Anonymous at Sun, 13 Feb 2022 01:47:58 UTC No. 881959
>>881247
Just take a rock and rotate it, 99% of the times in games/movies nobody can notice
Anonymous at Sun, 13 Feb 2022 16:35:04 UTC No. 882069
>>881898
Sure, I'm Cris, and YOU still probably couldn't sculpt even a good pebble.
https://www.artstation.com/dannieca
So this is some junior-tier Pajeet robot just because he is sculpting rocks? Okay then lol.
Anonymous at Sun, 13 Feb 2022 19:31:29 UTC No. 882123
>>882069
>Imagine having a job where all you do is sculpt rocks.
Pathetic boring and uninteresting. I might as well kms.
Anonymous at Sun, 13 Feb 2022 19:35:11 UTC No. 882124
>>882123
Yeah, I imagine you're one of those hard surface greeble infested mech type of guys...
And that's okay. Both things are equally autistic, you don't have to belittle other people because of their area of interest which you don't personally like.
Anonymous at Mon, 14 Feb 2022 02:32:48 UTC No. 882198
>>882069
lol you're so mad it's funny Go start a frog thread or whatever faggotry it is you do.
Anonymous at Mon, 14 Feb 2022 03:25:12 UTC No. 882210
>>882198
>I don't know what to say so I'll just act like he's Cris
Yes, that frogspammer definitely knows what's Artstation and who's the guy I linked.
Anonymous at Wed, 16 Feb 2022 15:16:47 UTC No. 882879
>>881146
I am built like this
Anonymous at Wed, 16 Feb 2022 15:43:29 UTC No. 882895
>>881218
No, Blender is still fine so long as you take memory management measures. Its sculpting UI is also more intuitive than ZBrush's.
Anonymous at Wed, 16 Feb 2022 16:27:49 UTC No. 882935
>>881174
There is no way you can learn to use that awful UI within 1.4 weeks. Never seen anything remotely this unintuitive
Anonymous at Wed, 16 Feb 2022 16:46:46 UTC No. 882943
>>882895
>Its sculpting UI is also more intuitive than ZBrush
Does help that there's basically fucking nothing to blenders 'sculpting'
Anonymous at Wed, 16 Feb 2022 16:52:07 UTC No. 882946
>>882935
Yeah, it's a mess, but also completely flexible, you can place every button literally anywhere you want, set up hotkeys, custom windows etc. In a grand scheme of things, it doesn't matter, when it provides the top notch tools, UI is just a thing you get used to sooner or later. Only lazy people with no drive would turn away from learning Zbrush because of its UI.
Anonymous at Wed, 16 Feb 2022 16:58:24 UTC No. 882948
>>882946
>Only lazy people with no drive would turn away from learning Zbrush because of its UI.
Maxon doesn't believe that
Anonymous at Wed, 16 Feb 2022 16:59:57 UTC No. 882949
>>882948
I'd be happy if they improved the UI, I don't find it super pleasant to work with either. Just saying you get used to it, it's not like there's a good sculpting alternative, after all. But it has its good parts, however alien they might be.
Anonymous at Wed, 16 Feb 2022 22:26:30 UTC No. 883010
>>882069
>bevel cube
>take pre-made 'rock' brush
>stamp a few times
>drag and drop substance pre-made rock texture
what a DIFFICULT job!
Anonymous at Thu, 17 Feb 2022 06:09:32 UTC No. 883101
>>882943
The issue with blender sculpting is more that it can't handle too many polys rather than the sculpting tools themselves
Anonymous at Thu, 17 Feb 2022 11:24:38 UTC No. 883142
>>883010
Sure buddy, it’s literally that easy. We have to tell all those AAA artists they’re wasting their time when they can just use this magical rock alpha brush and a premade smart material!
Anonymous at Thu, 17 Feb 2022 13:44:18 UTC No. 883164
>>883142
5$ stock rock asset vs 20-100$ man hour? What a self-indulgent way to waste your Master's money.
Anonymous at Sat, 19 Feb 2022 23:41:15 UTC No. 883603
>>881218
>guy completely shits on western fundimentals by starting without any blockouts
absolutely based
Anonymous at Sun, 20 Feb 2022 00:48:15 UTC No. 883606
>>883603
He started from the fucking star polymesh too, what a chad.
1920x3408
haomiao-dx.jpg
Anonymous at Mon, 21 Feb 2022 00:29:36 UTC No. 883796
>Junior 3d artist outdone by 3d intern.
HOLY fuck it's over. Westoids can't compete anymore. All they can do now is stylized globohomo.
Anonymous at Sun, 6 Mar 2022 04:16:26 UTC No. 885808
>>881146
Supply and demand.
Lots of talented, passionate people vying for not a lot of positions. Studios have pick of the crop. This will naturally set the bar higher.
Same shit happens in graphic design, concept art, filmmmaking, etc. Git gud or pick an industry that doesn't have such a glut of skilled creatives.
Anonymous at Sun, 6 Mar 2022 05:31:01 UTC No. 885811
Junior artist is made up shit. The guy who has been with the company forever and doesn't engage in office politics is probably the most productive.
Anonymous at Sun, 6 Mar 2022 10:00:57 UTC No. 885818
>>881146
There's like an endless ocean of 3d babes on art station, this literally does not stand out at all
The least amount of attention was obviously paid to her face, and the faux dynamic pose is clearly meant to try and hide the mistakes.
Also that's a xenomorph jaw
Anonymous at Mon, 7 Mar 2022 09:23:55 UTC No. 885943
>>881146
The head is too big.
Anonymous at Mon, 7 Mar 2022 09:42:27 UTC No. 885945
>>881352
>turd polishing
This is something that has always perplexed me. How can artists be so good, better than me, at the polishing stage, but fuck up basic, fundamental shit like >>885943
Anonymous at Mon, 7 Mar 2022 10:06:30 UTC No. 885947
You guys are the stains on the bottom of the barrel
439x310
20211029_162940.jpg
Anonymous at Mon, 7 Mar 2022 11:18:34 UTC No. 885950
>>883796
Funny how Americans cant even make a white character any more. 99% of female characters in gaming are strong independent black wahman with an afro in over watch style. Creatively bankrupt is an understatement.
Anonymous at Mon, 7 Mar 2022 11:58:55 UTC No. 885951
>>885950
White characters dont't represent the demographics of the audience. We need more blacks, latinos, asians, lgbtq...
Anonymous at Mon, 7 Mar 2022 13:01:19 UTC No. 885967
>>885951
I'm a white European who lives among whites. I can count the number of blacks I've seen in my life on one hand. I don't want to see brownies or darkies in my art.
Anonymous at Fri, 25 Mar 2022 11:12:17 UTC No. 888330
>>885943
Some people have long heads.
Anonymous at Fri, 25 Mar 2022 11:16:50 UTC No. 888332
Anonymous at Sat, 26 Mar 2022 05:59:49 UTC No. 888461
Why is this thread still alive?
I don't even understand what the point of this thread is. What is OP trying to communicate?
Anonymous at Sat, 26 Mar 2022 11:27:57 UTC No. 888486
>>885945
What is you pipeline? Mine usually is this
1. I start on a low density mesh to establish the basics form
2. remesh for more high density, smooth and sculpt more detail
3. remesh again for more detail and apply a light smooth and repeat all the detail
4. I repeat again 3 if the detail or the definition is not enough
Anonymous at Sat, 26 Mar 2022 11:49:08 UTC No. 888492
>>888486
t. outdated pipeline
Anonymous at Sat, 26 Mar 2022 11:55:13 UTC No. 888494
>>888492
So, tellme the updated one
Anonymous at Sat, 26 Mar 2022 11:57:20 UTC No. 888495
>>888494
you wouldnt be able to handle it
Anonymous at Sat, 26 Mar 2022 12:02:50 UTC No. 888497
>>888495
sculptor, I have to do a human face and I need you strongest technic
Anonymous at Sat, 26 Mar 2022 12:13:56 UTC No. 888500
>>888497
kek
Anonymous at Sat, 26 Mar 2022 12:52:43 UTC No. 888506
Don't you guys get sick of the rat race? Constantly comparing yourself and doubting if you're good enough for this or that studio is exhausting. I'm not even in a bad position, but I don't work in ILM or something like that and I still feel bad about it. Wish I could just throw all of that shit away and create my own thing, like that guy from another thread who's making $$$ on Patreon with his stop motion 3D shorts.
I'm also starting to realizing that MAYBE having a goal to get into more of a management type of role isn't actually bad. I've seen artists that never wanted to do that jump because they just wanted to make art, and I somewhat shared that view, but at this point I'm actually not sure anymore if I want to grind on (slightly more complex) props day in day out when I'm in my 30s and 40s. Doing it for myself - sure, but for some commercial project? I don't think so.
Anonymous at Sun, 27 Mar 2022 03:06:26 UTC No. 888650
>>888506
no, it keeps me humble and it gives self awareness
Anonymous at Sun, 27 Mar 2022 18:45:04 UTC No. 888755
>>881621
its stylized, opinion invalid
Anonymous at Sun, 27 Mar 2022 18:50:20 UTC No. 888756
>>881171
At this point, you add a dick and sell 3d animations to degenerates for 5k a month on patreon.
Anonymous at Mon, 28 Mar 2022 06:00:55 UTC No. 888836
Looks like shit.
Anonymous at Sun, 10 Apr 2022 04:51:28 UTC No. 891037
>>883796
She has peach fuzz on her heel sole, I feel like that says something about the eye for detail here
Anonymous at Sun, 10 Apr 2022 10:20:25 UTC No. 891057
>>881247
>30 chink robots modelling individual rocks VS 1 houdini user generating million different rocks in one click
Anonymous at Sun, 10 Apr 2022 10:30:35 UTC No. 891063
>>883796
Footfang hands sculpted this model
Anonymous at Mon, 11 Apr 2022 04:58:15 UTC No. 891339
>>885943
i was going to say this
>>881146
>chink
i dont care for anything made by someone without a soul
Anonymous at Tue, 12 Apr 2022 17:24:38 UTC No. 891579
Rigger here: The modelers I see at work have similar ish work to this, but in the end modelers dont only sculpt. You need to know UV, sculpting, topo, and shading. We do however have distinct teams for hard / soft surfaces, but our media team is about 40 people compared to larger places that can afford to have niche depts.
1644x911
a736394aa337e8fcb....jpg
Anonymous at Tue, 12 Apr 2022 18:04:16 UTC No. 891584
>>883142
here's a screenshot of a rock in elden ring, the most popular, and successful new ip, and AAA game to come out this year. you may notice that you've seen this rock for nearly 20 years now.
589x676
rock.jpg
Anonymous at Tue, 12 Apr 2022 18:12:06 UTC No. 891588
>>883142
>>891584
and here's my cool rock. i randomly generated it 2 minutes ago. when do i get my free AAA job?
1920x1080
Zq4Uirl.jpg
Anonymous at Tue, 12 Apr 2022 18:31:13 UTC No. 891593
is this good enough to get an internship at a game studio
Anonymous at Tue, 12 Apr 2022 20:04:18 UTC No. 891598
>>891588
The mistake you’re making is comparing your work with assets in the final game, that had to be heavily optimized which ruined their quality. And then they were rendered with a shitty renderer From software is using. Makes no sense. Compare your rock with high poly sculpts you can find on artstation.
Anonymous at Tue, 12 Apr 2022 20:09:29 UTC No. 891601
>>891598
>a heavily optimized rock
you're losing the plot. if anyone at a game studio spent more than seconds to 5 minutes on a rock, they'd be out the door. nobody fucking cares, go look at any big budget video game. they randomly generate some bullshit, slap it in the world, miss the terain 40% of the time, and collect hundreds of millions in revenue.
Anonymous at Tue, 12 Apr 2022 20:24:26 UTC No. 891604
>>891601
you don't understand nor appreciate how important rocks are in vidya.
929x1034
78882956_p0.jpg
Anonymous at Tue, 12 Apr 2022 22:07:02 UTC No. 891626
>>881896
That's just the anime artsyle. Either accept it or don't.
Anonymous at Tue, 12 Apr 2022 22:10:15 UTC No. 891627
>>891601
Lol
Anonymous at Tue, 12 Apr 2022 22:41:40 UTC No. 891629
>>891601
Clueless as fuck. Go ahead, copy paste your post and send a message to this guy who made some rocks for God of War.
https://www.artstation.com/artwork/
Since you're so confident about this, surely that won't be a problem, right? Might as well teach people something. Open his eyes and make him realize he wasted months, if not years of his life on something that can be done in 5 minutes in blender.
1920x1080
rocks.jpg
Anonymous at Wed, 13 Apr 2022 00:13:43 UTC No. 891642
>>891629
the problem is you're framing this guy as the "rock guy", and not a 3d generalist. meanwhile, here's what his professional rocks look like in game. like every other low resolution rock in every game released in the last 10 years.
Anonymous at Wed, 13 Apr 2022 00:23:40 UTC No. 891643
>>891642
They're rocks. What kind of innovation are you expecting?
Anonymous at Wed, 13 Apr 2022 00:33:37 UTC No. 891644
>>891643
>What kind of innovation are you expecting?
ask the guy that thinks rocks make or break your game.
Anonymous at Wed, 13 Apr 2022 01:28:07 UTC No. 891647
>>891642
I already said that you should compare your skills with those high poly renders and not the ones in the game for a shitty weak console that had to be crushed down both in terms of texture resolution and tris count. It may come as a surprise to you, but most of the game assets usually look much better than what they end up looking like in a game.
Compare your shitty generated rock with Nanite rocks in Unreal 5 then. I agree rocks in games suck ass compared to what they look like in high poly renders outside of the game engine, but those assets themselves are still high quality and can look great in other renderers because the detail is still there. Your rock doesn't have any of that high poly info, it will look shitty wherever you render it. Obviously you wouldn't get a job with it.
And don't frame me as someone being obsessed with rocks, you started this discussion and a few of us are just saying you're undermining the works of those artists and it just isn't as simple as you think.
Anonymous at Wed, 13 Apr 2022 01:36:26 UTC No. 891649
>>891647
>but they look really good BEFORE they're in the product being sold!
based retard.
Anonymous at Wed, 13 Apr 2022 04:16:01 UTC No. 891666
>>891593
Don't bother anon, just sculpt rocks instead.
Anonymous at Wed, 13 Apr 2022 06:20:14 UTC No. 891682
>>891666
Go away, Satan
>>891593
That is really high-quality and I think you should at least take a shot at applying
Anonymous at Wed, 13 Apr 2022 09:56:24 UTC No. 891703
>>891649
Based ngmi with no arguments
Anonymous at Wed, 13 Apr 2022 12:05:18 UTC No. 891714
>>891649
>this is your brain on meme 1 minute blender tutorial youtube videos
Anonymous at Thu, 14 Apr 2022 04:58:27 UTC No. 891822
>>891593
If this isn't retopologized, rigged, textured, and animated then no one is gonna care. Nobody is going to hire you if you can only sculpt.
Anonymous at Wed, 20 Apr 2022 18:39:54 UTC No. 892875
>>883796
It's chinese? What are the chances they just fucking scanned someone?
I'd say 70%.
Anonymous at Wed, 20 Apr 2022 20:30:28 UTC No. 892893
>>881621
this is a prime example of why this board is the lowest quality in all of 4chan, some bumbling fuckwit who couldnt model a crate trying to point out "mistakes" in someone else's near flawless work
Anonymous at Wed, 20 Apr 2022 21:13:31 UTC No. 892904
>>892893
And how is your comment any better, praising someone's "flawless" work like it is some objective truth? He has the right to state his opinion and criticize things, that doesn't make the board low quality. It's posts like yours that don't have any arguments and just call other people names ("bumbling fuckwit") and putting them in positions you can't prove ("who couldn't model a crate").
Anonymous at Sat, 7 May 2022 11:52:06 UTC No. 895860
>>891593
few minor alterations to the face anatomy wouldn't go amiss, that browbone and eyebrow is quite a bit too wide as is the frontol bone of the forehead unless intentional design i'd be inclined to narrow it a bit, because it doens't look natural, i have further minor nitpicking things but aside from that it looks cool to me.