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๐Ÿงต what to practice

murderedbycringe No. 881184

trying to learn 3dcg, from modelling to animation to rendering, simulation and so on. but with ONE problem

not motivated. trying to gain clout to improve jobability/hirability, so idk, i should make something fun and popular right?

otherwise how should i learn and improve? of course i know that for modelling it is about good edgeflow,. good topology, and so on but i have not yet ask how this counts with clout and attracting clienteles, and also what makes good animation from good rigs, easy controllers and what else? to render, rigs, codes etc... so it s a mix of quality and q-lout(see what i did there) and i need a bullet list of todo things so i can cover this all in steps.

capiche? hope i write clear and your reply, fullfills.

Anonymous No. 881185

>>881184
You have three fucking threads up. Piss off, Cris-clone.

Anonymous No. 881186

>>881184
if youre not motivated why do it? there are millions of paths easier than this so do something else

murderedbycringe No. 881189

>>881185
urgh... it s not 5. and i wrote this heartily and put things in detail...
O-M-F-Gee.

>>881186
...not really. this is easiest. but now, i dont know how to make it "easier". as in improving of sorts.