2048x2048
funny head.jpg
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Anonymous at Fri, 11 Feb 2022 22:04:47 UTC No. 881742
does anyone have any advice on how to make skin look more realistic? did this render to practice bokeh/voronoi but i feel like i can do more work on models from daz, does anyone have any advice on how to make skin look more realistic in redshift (c4d)?
Anonymous at Fri, 11 Feb 2022 22:11:07 UTC No. 881745
>>881742
as always, normal maps an an albedo texture. skin isn't 'one' texture, it can vary quickly, especially on places like the face. feel your face - you can feel how quickly the type of skin changes.
Anonymous at Sat, 12 Feb 2022 01:58:41 UTC No. 881786
you can always use Daz textures
Anonymous at Sat, 12 Feb 2022 04:34:31 UTC No. 881801
>>881742
Normal map, displacement map, color roughness variations. First base is the mesh, here it's too simple and smooth. It has no variation, no wrinkles. Shit tons of tutorial online
Anonymous at Sat, 12 Feb 2022 05:04:02 UTC No. 881804
>>881742
tweak clearcoat
Anonymous at Sat, 12 Feb 2022 06:28:18 UTC No. 881813
The trick is to use soft lighting which produces minimal specularity
Anonymous at Sat, 12 Feb 2022 10:36:28 UTC No. 881832
To make skin look realistic you have to use a workflow that is actually used in production in film (and now starting to be used in realtime in places like unreal engine with the matrix demo as well): scanned cross polarized maps that are wrapped to the head with a software called wrap 2021. A good place to start is a site called texturing.xyz
Anonymous at Sat, 12 Feb 2022 19:30:33 UTC No. 881890
i would suggest finding a leather texture altering the color making the normal/displacement VERY weak and then applying an ultra pbr node from here https://www.youtube.com/watch?v=-Vg
Anonymous at Sat, 12 Feb 2022 19:45:01 UTC No. 881892
>>881742
Depends on the result and effect you're going for. If you want to keep this smooth fleshy appearance, then at the bare minimum you should paint a custom SSS map. Otherwise it will look like silicone doll if SSS is applied across the whole model at the same value.
Anonymous at Mon, 14 Feb 2022 23:46:31 UTC No. 882371
>>881745
If skin isn't all one texture, then shouldn't you use an abnormal map instead?