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Anonymous No. 881742

does anyone have any advice on how to make skin look more realistic? did this render to practice bokeh/voronoi but i feel like i can do more work on models from daz, does anyone have any advice on how to make skin look more realistic in redshift (c4d)?

Anonymous No. 881745

>>881742
as always, normal maps an an albedo texture. skin isn't 'one' texture, it can vary quickly, especially on places like the face. feel your face - you can feel how quickly the type of skin changes.

Anonymous No. 881786

you can always use Daz textures

Anonymous No. 881801

>>881742
Normal map, displacement map, color roughness variations. First base is the mesh, here it's too simple and smooth. It has no variation, no wrinkles. Shit tons of tutorial online

Anonymous No. 881804

>>881742
tweak clearcoat

Anonymous No. 881813

The trick is to use soft lighting which produces minimal specularity

Anonymous No. 881832

To make skin look realistic you have to use a workflow that is actually used in production in film (and now starting to be used in realtime in places like unreal engine with the matrix demo as well): scanned cross polarized maps that are wrapped to the head with a software called wrap 2021. A good place to start is a site called texturing.xyz

Anonymous No. 881890

i would suggest finding a leather texture altering the color making the normal/displacement VERY weak and then applying an ultra pbr node from here https://www.youtube.com/watch?v=-VgtSL5ZpYc and it would look fine

Anonymous No. 881892

>>881742
Depends on the result and effect you're going for. If you want to keep this smooth fleshy appearance, then at the bare minimum you should paint a custom SSS map. Otherwise it will look like silicone doll if SSS is applied across the whole model at the same value.

Anonymous No. 882371

>>881745
If skin isn't all one texture, then shouldn't you use an abnormal map instead?