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๐งต Untitled Thread
Anonymous at Sun, 13 Feb 2022 11:22:19 UTC No. 882012
I figured out you can post 3D model on /3/ in a shitty way just by posting baked world position into texture.
You nerds shouldn't have problems turning this image into a shape
Anonymous at Sun, 13 Feb 2022 12:48:16 UTC No. 882024
That seems like it would be way more effort than it could possibly be worth for the mess you'd get out of it.
Anonymous at Sun, 13 Feb 2022 12:57:04 UTC No. 882027
>>882024
Yeah, exactly. Cool idea in theory, in practice... meh
Anonymous at Sun, 13 Feb 2022 13:32:10 UTC No. 882032
>>882027
Still, it's not without merit, and it could be viable for low poly models. We could go somewhere with this if we were motivated.
Anonymous at Sun, 13 Feb 2022 14:54:43 UTC No. 882050
or you could actually post a whole animated mesh as a texture
https://youtu.be/EUTE1SoOGrk?t=389
https://youtu.be/gQMeyedKmh0?t=1241
it's nothing new
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Anonymous at Sun, 13 Feb 2022 15:11:12 UTC No. 882054
Anonymous at Sun, 13 Feb 2022 15:23:34 UTC No. 882055
>>882054
cool
Anonymous at Sun, 13 Feb 2022 16:25:41 UTC No. 882065
>>882054
If you ignore the garbage spewing out of her sleeves and all the holes in her.
Anonymous at Sun, 13 Feb 2022 16:31:37 UTC No. 882067
>>882065
It can only be as good as the quality of the texture. Post 4k exr and it will be perfect.
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Anonymous at Sun, 13 Feb 2022 18:05:42 UTC No. 882100
Gunt.
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Anonymous at Sun, 13 Feb 2022 18:14:23 UTC No. 882102
>>882100
>that anon who tried putting negative values into png file
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Anonymous at Sun, 13 Feb 2022 18:16:13 UTC No. 882103
>>882102
Where do you see negative values?
This exact png recreates original model perfectly.
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Anonymous at Sun, 13 Feb 2022 18:19:52 UTC No. 882106
>>882103
How about you download your file and see what it does
Anonymous at Sun, 13 Feb 2022 18:24:05 UTC No. 882108
This is some cool shit I never knew about. Is there a limit to it or could it also work for higher poly models?
Anonymous at Sun, 13 Feb 2022 18:25:05 UTC No. 882109
Not interested you autist
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Anonymous at Sun, 13 Feb 2022 18:48:34 UTC No. 882117
>>882106
Ok then.
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Anonymous at Sun, 13 Feb 2022 19:07:16 UTC No. 882120
>>882108
All seams will be fucked up for sure and you need margin between islands or else you gonna get some artifacts like in the sleeves here >>882054
Obviously you gonna lose original topology
And if you wanna post it on /3/ you have 4mb limit. I recommend using at least 16bit png, because 8bit are not precise enough
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Anonymous at Sun, 13 Feb 2022 20:26:05 UTC No. 882137
So this is the power of blunder
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Anonymous at Sun, 13 Feb 2022 23:23:25 UTC No. 882164
>>882012
You could always do that with zbrush.
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Anonymous at Mon, 14 Feb 2022 00:26:00 UTC No. 882179
It can be kinda useful. Unlike Distribute Points node, where points are random, here points are on grid, and the density is controlled by UVs.
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Anonymous at Mon, 14 Feb 2022 00:49:10 UTC No. 882187
>>882012
thats some dogshit uv mapping
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Anonymous at Mon, 14 Feb 2022 00:53:00 UTC No. 882188
>>882179
Better version.
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Anonymous at Mon, 14 Feb 2022 08:33:16 UTC No. 882246
Ooo, lemme try.
Anonymous at Mon, 14 Feb 2022 16:38:47 UTC No. 882296
>>882012
what the fuck am i looking at
Anonymous at Mon, 14 Feb 2022 20:08:17 UTC No. 882329
>>882246
hmm
Anonymous at Tue, 15 Feb 2022 00:17:32 UTC No. 882377
>>882246
stop wasting empty space in ur unwraps pls
>>882296
cris-tier model using smart unwrap