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๐Ÿงต Learning how to make my own ALSv4

Anonymous No. 883025

Where can I acquire the knowledge to build something like this from the ground up?

https://www.unrealengine.com/marketplace/en-US/product/advanced-locomotion-system-v1

Is there any literature / lessons / tutorials explaining the logic behind it?

Anonymous No. 883044

>>883025
The guy himself said that he just started one day and kept going.
I think the best would be starting with simple IK system tutorials and build with that
or
Buying the plugin and getting all the secrets

Anonymous No. 883082

ALS is a bit massive and bloated, but you can learn a lot from poking around with it. Animation is basically just a series of key frames and what ALS does is blend between those keyframea at runtime.

I would recommend attempting to recreate purely the walking actions of ALS. Forget everything else, just try to recreate walking with the foot placement, leaning, breathing, and so on. Doing that will give you a good understanding of how it actually works and with that information it will be easier to apply the same methods to do whatever else you want.

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Anonymous No. 883190

> blend between those keyframea at runtime
Clicked randomly on this thread but I'm heavily interested on how to do this.
My purpose bein that I have these animations that could be played without a specific order but these animation are so different than each other that I need to blend them programatically.

Anonymous No. 883192

>>883082
>>883190

Anonymous No. 883195

>>883025
is this active ragdoll?

Anonymous No. 883202

>>883025
Based

Anonymous No. 883278

>>883190
https://www.youtube.com/watch?v=LNidsMesxSE

It's pretty straight forward, even the GDC talk this guy makes spills like 90% of the methods and work involved.

Anonymous No. 883354

>>883278
Thanks m8