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๐งต Learning how to make my own ALSv4
Anonymous at Wed, 16 Feb 2022 23:05:24 UTC No. 883025
Where can I acquire the knowledge to build something like this from the ground up?
https://www.unrealengine.com/market
Is there any literature / lessons / tutorials explaining the logic behind it?
Anonymous at Thu, 17 Feb 2022 00:06:41 UTC No. 883044
>>883025
The guy himself said that he just started one day and kept going.
I think the best would be starting with simple IK system tutorials and build with that
or
Buying the plugin and getting all the secrets
Anonymous at Thu, 17 Feb 2022 03:44:38 UTC No. 883082
ALS is a bit massive and bloated, but you can learn a lot from poking around with it. Animation is basically just a series of key frames and what ALS does is blend between those keyframea at runtime.
I would recommend attempting to recreate purely the walking actions of ALS. Forget everything else, just try to recreate walking with the foot placement, leaning, breathing, and so on. Doing that will give you a good understanding of how it actually works and with that information it will be easier to apply the same methods to do whatever else you want.
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Anonymous at Thu, 17 Feb 2022 16:58:40 UTC No. 883190
> blend between those keyframea at runtime
Clicked randomly on this thread but I'm heavily interested on how to do this.
My purpose bein that I have these animations that could be played without a specific order but these animation are so different than each other that I need to blend them programatically.
Anonymous at Thu, 17 Feb 2022 17:01:51 UTC No. 883192
Anonymous at Thu, 17 Feb 2022 17:20:34 UTC No. 883195
>>883025
is this active ragdoll?
Anonymous at Thu, 17 Feb 2022 19:04:49 UTC No. 883202
>>883025
Based
Anonymous at Fri, 18 Feb 2022 02:20:15 UTC No. 883278
>>883190
https://www.youtube.com/watch?v=LNi
It's pretty straight forward, even the GDC talk this guy makes spills like 90% of the methods and work involved.
Anonymous at Fri, 18 Feb 2022 14:17:43 UTC No. 883354
>>883278
Thanks m8