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🧵 I keep telling myself to practice sculpting and then poly-model for hours without thinking
Anonymous at Fri, 18 Feb 2022 23:08:02 UTC No. 883429
AAAAAAAAAAAAAAAAAAAAAAaa
It happened again :(
Will using an unfamiliar software where I don't have years of experience using certain... less than optimal tools help me learn more general skills?
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torso.png
Anonymous at Fri, 18 Feb 2022 23:37:13 UTC No. 883432
better image
Anonymous at Sat, 19 Feb 2022 10:49:28 UTC No. 883489
>>883429
>>883432
Post the reference you used to get this result
Anonymous at Sat, 19 Feb 2022 11:07:04 UTC No. 883492
>>883429
Dude, why don't you follow a few sculpting tuts before just diving right in?
Plus, anything you make at first is going to suck major dick and balls. Just accept that. You're never going to be a prodigy out of the gate. Art takes time and practice, even if all you're trying to sculpt is your anime waifu.
Anonymous at Sat, 19 Feb 2022 15:21:57 UTC No. 883521
>>883492
The issue is that i just keep hardsurface modeling. This post was something I was originally making out of pure frustration with that.
Finding tuts isn't that hard, I've tried to follow along with a few, but its hard to focus on sculpting tools when I know so much about the rest of the software.
>>883489
I'll put up the reference I used in a minute, not at a computer right now. Its a bit asymmetrical but I quite liked working with it.
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Anonymous at Sat, 19 Feb 2022 15:29:53 UTC No. 883522
>>883489
Couldn't find the original, but I got it just by google searching "human muscle diagram" or something like that.
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Anonymous at Sat, 19 Feb 2022 16:55:47 UTC No. 883532
>>883429
How do you sculpt? I am an amateur. Sculpting with mouse and keyboard is too hard for me, but with an active pen on a tablet I get awesome (relatively speaking) results.
Anonymous at Sat, 19 Feb 2022 18:54:54 UTC No. 883543
>>883532
That's an odd looking chicken
Anonymous at Sat, 19 Feb 2022 21:33:29 UTC No. 883567
Gonna tell you what I’m doing at least. I use Zbrush so it might be difficult for you
Learn proportions with blockouts. Get the major forms, like the ribcage, abdomen, thighs, ass, knees, shoulders, neck, etc. whatever you do, don’t immediately go to breasts like a coomer.
2. Learn the muscles. Learn the intricacies of muscles, like how the ass isn’t actually spherical and is sort of flattened at angle. Learn the abs and pectorals. Remember that women have pectorals under their breasts. Learn how different muscles flow into eachother, like the trapeze going down over the dorsi. Most of all, remember it takes time. Don’t be afraid to look at reference images, looking at completed 3D models, watch tutorials. Just utilize them in a way that allows you to take away information from them and build up your knowledge on muscles.
Box modeling is good for base meshes but is autistic for high poly meshes. I personally prefer box modeling, sculpting, and then retopology. Also don’t fuck up your model to keep all quads. There’s place’s where tris can be neatly placed, like ass cracks and armpits
Anonymous at Sat, 19 Feb 2022 21:33:33 UTC No. 883568
>>883532
I have a tablet that is too small (looks about 7 - 9 inches) and I am hopeless with it
I use a mouse to sculpt, is that why its so unintuitive?
Anonymous at Sat, 19 Feb 2022 21:37:01 UTC No. 883569
>>883568
Mouses are clunky and won’t let you utilize things like the tablet pressure for strength and brush radiuses. It’s a bullet you gotta bite to sculpt humans
Anonymous at Sat, 19 Feb 2022 21:38:38 UTC No. 883570
>>883567
fuk u
quads for life
Jokes aside, zbrush sounds like a more robust sculpting program than blender from what I hear. I help my friend study for their anatomy courses so learning the muscles is pretty much checked. Part of why I wasted so much time on the box model to start was because of the details in how muscles go over and around each other.
Less relevant, but, do you block the whole body before sculpting or go in parts? (e.g. box torso, start sculpting torso, then repeat with arms, legs, etc) Do you start with the frame of the body or the face? I think both are equally important to the expression of a character.
Anonymous at Sat, 19 Feb 2022 21:44:36 UTC No. 883573
>>883569
I'll try it out
Anonymous at Sat, 19 Feb 2022 21:47:21 UTC No. 883574
>>883570
>Less relevant, but, do you block the whole body before sculpting or go in parts? (e.g. box torso, start sculpting torso, then repeat with arms, legs, etc)
The whole body minus maybe the hands or head/face. I’ve learned that it’s better to sculpt something when it’s fully shaped out. If you’re sculpting a character who wears a hat, make a decent low poly hat. Without shit like that, you’ll be sculpting without a general idea of how it will look with it’s clothes and hats on. You can model a character’s face for hours and eventually realize that, when put in cartoony clothes, looks uncanny or just inaccurate .
> Do you start with the frame of the body or the face?
Body. If you must do the face first, do it as a bust with a neck
Anonymous at Sat, 19 Feb 2022 21:48:30 UTC No. 883575
>>883573
Be sure to look into editing your settings and things like lazy mouse (works with pens too) and pen stabilization. Also look into falloff settings.
Anonymous at Sat, 19 Feb 2022 21:50:50 UTC No. 883576
I started using sculpting tools to refine the shape a bit.
Torso looks a lot better now, abs look more like abs than minecraft item frames.
Started arms and legs, they took a lot of sculpting and sliding verts around to get the right creases and stuff.
I think I finally know how to use the smooth and crease tools at least, though I'm still using vertex selection and scaling them across their normals over sculpting in most cases
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Anonymous at Sat, 19 Feb 2022 21:55:58 UTC No. 883579
>>883576
forgot to put the damn image lmao
Anonymous at Sat, 19 Feb 2022 22:13:35 UTC No. 883581
>>883429
Stop being a bitch, stop reverting to your comfort zone, open a sculpting tutorial and start sculpting.
>will using unfamiliar software without years of xp help me learn general skills
Software doesn't teach you any skills, it's just a tool. Different software is like having a different color screwdriver, it just looks different. Art fundamentals carry over any medium and software, if you know anatomy you can draw it, sculpt it, poly-model it, whatever.
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Anonymous at Sun, 20 Feb 2022 11:06:28 UTC No. 883666
>>883579
i like modeling too.
model just a base mesh with no details focused most in the silhouette.
the body can be made with just cubes and cylinders, details like the abs will be sculpted.
do a base that is not dense so you can go back to the lowest subdivision and make changes easily.
Anonymous at Mon, 21 Feb 2022 02:33:44 UTC No. 883833
>>883574
Makes sense, thanks