247x204

angry.jpg

๐Ÿงต How to make 90's CGI

Anonymous No. 883537

Ok, niggers, since you keep asking these dumb how do I make 90's graphics.

Here's literally how to do it, dumbed down for retarded niggers like you.

>Low poly models (under 800-500 range)
>Low res textures set to gif compression and some dithering and 256 indexed color (maybe 256px resolution)
>Extremelly basic procedural textures from basic old shader cookbooks or brick textures or low res gif compressed photos of materials
>Basic difusse material with pong shader
>No lights on the scene except basic ambient light
>On dark/night scenes, turn off ambient and use a cone or sphere light
>Dont use PBR or raytracing engines
>Try to use some integer precission vertex shader
>Maybe a basic fog distance opengl 1.4 to blur distance objects for that silent hill look
>Not antialising or filtering or mipmaps or FBXX whatever or supersampler modern garbage
>Render at psx resolution

Basically this can be done on crappier render engines, so you're better using shitty render engines like blender 2.79 old internal renderer if you're doing 3D animations or cutscenes.
If you wanna make a game, dont use unity/unreal, since their render engines are too modern for shitty 90's graphics, use godot current 3.4.2 opengl 2 or 3 render engine, and set the material flags to pong diffuse and pong specular.

Now go and make your crappy retro garbage like 99% of underage zoomers who are making graphics older than them.

And now copypaste or screenshot this post to answer all those fucking retarded how do I make 90's CGI.

Now kys.