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Anonymous at Sat, 19 Feb 2022 20:36:40 UTC No. 883554
>Swarm of robots, floating in midair
>Form the rough shape of a human at the beginning of the animation
>Fly in an arc with offset timing, semi-boid-y
>Eventually reform the same rough shape as before, mirrored
Is it possible?
Anonymous at Sat, 19 Feb 2022 20:57:00 UTC No. 883561
>>883554
yes
Anonymous at Sat, 19 Feb 2022 20:58:43 UTC No. 883562
>>883561
How pls?
Anonymous at Sat, 19 Feb 2022 21:18:49 UTC No. 883563
>>883562
idk I don't do 3D lole
Anonymous at Sat, 19 Feb 2022 21:21:39 UTC No. 883564
>>883562
With Blender Animation Nodes https://animation-nodes.com/
Just watch the tutorials.
Anonymous at Sat, 19 Feb 2022 22:25:14 UTC No. 883586
>>883564
best answer. this or curves
Anonymous at Sat, 19 Feb 2022 23:22:11 UTC No. 883600
Anonymous at Sun, 20 Feb 2022 05:23:06 UTC No. 883629
Anonymous at Mon, 21 Feb 2022 16:05:54 UTC No. 883914
>>883629
how boid
Anonymous at Fri, 25 Feb 2022 03:00:44 UTC No. 884473
>>883554
that does not appear to be the shape of a human
Anonymous at Fri, 4 Mar 2022 21:22:08 UTC No. 885654
>>884473
Kek based