1029x673

Screenshot 2022-0....png

๐Ÿงต Untitled Thread

Anonymous No. 883554

>Swarm of robots, floating in midair
>Form the rough shape of a human at the beginning of the animation
>Fly in an arc with offset timing, semi-boid-y
>Eventually reform the same rough shape as before, mirrored
Is it possible?

Anonymous No. 883561

>>883554
yes

Anonymous No. 883562

>>883561
How pls?

Anonymous No. 883563

>>883562
idk I don't do 3D lole

Anonymous No. 883564

>>883562
With Blender Animation Nodes https://animation-nodes.com/
Just watch the tutorials.

Anonymous No. 883586

>>883564
best answer. this or curves

Anonymous No. 883600

>>883564
>>883586
This looks promising, y'all rock, thanks.

Anonymous No. 883629

>>883554
>>883562
>>883564
>>883586
Boids.

Anonymous No. 883914

>>883629
how boid

Anonymous No. 884473

>>883554
that does not appear to be the shape of a human

Anonymous No. 885654

>>884473
Kek based