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๐งต The top 3DCG today?
Anonymous at Sat, 19 Feb 2022 23:08:35 UTC No. 883597
What do you consider top CG today? What are your artistic pillars in the god's given year of two thousand and twenty two ? What gets you excited in this medium? What do you have yet to see, and what do you wish to see?
Looking for casual discussion- No flamers
Anonymous at Sat, 19 Feb 2022 23:25:17 UTC No. 883601
>>883597
>What do you consider top CG...
>What are your artistic pillars...
>What gets you excited...
>What do you have yet to see...
Really, all the answers to me boil down to style. Photorealism is all well and good, and I like seeing how far things can be pushed in that field especially on the game side of things, but I think the future is really going to steer less towards photorealism, and more heavily towards things with a clear sense of style and conscious artistic design.
Style and art direction is something that lasts far longer and has a greater impact than photorealism, I think. With realism, it's a quick "oh wow, that looks neat", and then forget about it. But with something that has a unique identity and style, it's something that has an impact on everything that happens after. I think Into the Spiderverse was a good recent example of the status-quo being thoroughly shaken up by something many people have never seen. Everybody else was trying to capitalize on it, break it down, figure out how it works down to each detail and learn from it in ways that you just don't really see when a movie with realistic graphics pops up. Sure there's some talks about some new tech that was used for a realistic movie, but it's largely stuff that boils down to technical things (like camera lens simulation) that don't have a large impact on the visual side of things. The same kind of impact happens with any kind of media that pops up and shakes things up, Guilty Gear came out and everyone tried to figure that out for example.
I think when something comes along with a clear and distinct style that inspires another generation of artists, that's what I'd consider top CG.
As for what I'd like to see, I'd love to see more AI driven tools. Like style transfer implemented natively into 3d software that can drastically alter things or iterate on them by giving them a text description or image. It's getting there, but I think there will be a really big watershed moment soon.
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Anonymous at Sun, 20 Feb 2022 01:14:35 UTC No. 883608
>>883597
I really like what Arkane has been doing with Dishonored series, they were inspired by certain painters and had interesting techniques to achieve their style. I also like what Guerilla is doing with Horizon. That mix of realism but also painterly stylization is what I want to achieve these days as well.
It doesn't look like a kid's comic because overall lighting and PBR shading still makes it realistic and """serious""", but it still has a unique and artistic touch, it's more interesting to look at those kind of textures where artists took creative freedoms and abstracted certain things, instead of super sharp scanned textures.
So that's for games, I can mainly speak about them because I haven't watched many recent CG movies. Things like that stylized Spiderman was interesting as well.
Anonymous at Sun, 20 Feb 2022 02:43:01 UTC No. 883612
>>883601
>Guilty Gear
strive looks horrible compared to the sprite guilty gears. Same with KoF XV and XIV. Just awful.
Anonymous at Sun, 20 Feb 2022 03:39:24 UTC No. 883616
>>883612
That's not really what I was getting at though. Personally, I agree that it looks inferior to the sprites.
The point was that the workflow was something that everyone tried (and still tries) to copy because it was seen as "revolutionary". Whether it was or wasn't isn't really what matters, but it's the ripple-effect of what happened after that is. Where the style alone propelled it into the limelight, and brought it to the attention of people that weren't even into niche fighting games.
Anonymous at Sun, 20 Feb 2022 03:55:40 UTC No. 883618
>>883616
They have zero style compared to games they previously made with sprite pipeline. look at a game like skullgirls - it uses sprites and is 10x better graphically than strive.
Anonymous at Sun, 20 Feb 2022 04:10:53 UTC No. 883619
>>883618
I think you're really missing the point, or misconstruing what I'm saying.
Whether or not it has style to you, or if you like it or not, doesn't suddenly make the fact that thousands of people tried to emulate it disappear. The workflow is something that many people tried to replicate. The game having "zero style compared to x", or your personal views about it isn't what it's about. It's completely tertiary.
There's no argument to be made, I'm simply stating a clear observation of something that happened in the past and continues to happen.
Media came out with novel workflow > people tried to copy the workflow
Your like or dislike of the style, or what you view as superior has no bearing on something that already happened.
It's like making the argument the Germans didn't lose WWII because the Nazis had cooler uniforms when we're talking about how many planes were made in the US.Or something like that.
Anonymous at Sun, 20 Feb 2022 04:19:45 UTC No. 883621
>>883619
>The workflow is something that many people tried to replicate. The game having "zero style compared to x", or your personal views about it isn't what it's about. It's completely tertiary.
Why should I or anyone else care about some clueless devs trying to replicate something in present day GG that objectively looks orders of magnitudes worse than previous GG?
Anonymous at Sun, 20 Feb 2022 06:21:02 UTC No. 883633
>>883621
>Why should I or anyone else care about
You don't need to, and you shouldn't. Reading comprehension is extremely important.
>The same kind of impact happens with any kind of media that pops up and shakes things up, Guilty Gear came out and everyone tried to figure that out for example.
An example being given for something that happened doesn't mean you should give a fuck about the people involved, just that this event happened and it's relevant as an example to support the statement.
The statement being, if something makes an impact on someone stylistically, they'll try to figure out how it works and replicate it. You don't need to give two shits about the people doing it, or why.
I really don't know any other way to explain it to you. You're getting super tripped up because you don't like the property used in the example, when I could have mentioned anything else and the example would still retain the same meaning.
If I had mentioned Skullgirls (despite not having anything to do with 3d), you'd obviously understand the example, but because of your hangups with GG, you've gone completely blind to what's really being said.
>"x" happens, people try to copy "x"
>here's another example of the same thing, people copying "y"
Anonymous at Sun, 20 Feb 2022 08:08:02 UTC No. 883651
>>883633
>If I had mentioned Skullgirls (despite not having anything to do with 3d), you'd obviously understand the example, but because of your hangups with GG, you've gone completely blind to what's really being said.
No, anon, you are wrong. It has everything to do with 3d. Fighting games are by far the genre of games i can appreciate the most. It is my opinion and one that /v/ also shares that the transition from 2d sprites to 3d models for 2d fighting games never should have happened. 2.5d should not eve be a thing. Devs themselves say they do it in order to sell skins. As a side effect it hurts hitbox calculation as well as overall making the game look worse. Anon open your eyes. They have absolutely decimated the LOOK of these games for example KoF 15 compared to KoF 12 by doing this. I dont give a fucking damn what other reasons there are but it makes me want to puke and it takes orders of magnitude greater hardware requirements on the PC to run while simultaneously looking a lot worse
Anonymous at Sun, 20 Feb 2022 08:21:21 UTC No. 883654
>>883651
I mean this with complete sincerity, but I'm convinced you're retarded, schizo or both. You're so far off-tangent from the conversation that you're not even in the same fucking universe anymore.
It's to the point that I'm actually worried about your well-being and ability to hold a normal conversation with an actual person.
It's like if someone came up to you in real life, and said "Nice weather, eh buddy?", you'd go on a tirade about something completely nonsensical to the original comment like how cell-phones and 5G are causing electromagnetic interference and messing with weather forecasting so meteorologists are complete tools for trying to report the weather.
You're beyond schizo man, talk to a doctor get some help. You need it.
Anonymous at Sun, 20 Feb 2022 08:30:27 UTC No. 883657
>>883651
Not him but
>Main point being that the style of a project is what makes it stand out and that is what is, for him, defining the future of 3D more than photorealistic stuff, examples being: Spiderman into the spiderverse and Guilty Gear.
>Somehow you manage to derail the thread to "Muh 2D games better"
the thread is clearly about your expectations for the future of 3D, that includes the people that are currently working on projects inspired by other media, wether you like the media or not is not the issue, game mechanics are basically irrelevant to the discussion.
Anonymous at Sun, 20 Feb 2022 11:20:51 UTC No. 883667
>>883654
Who peed in your cereal? You said that Strive / GG was something other devs were mimicking / become influential. I broke it down for you and told you that I have a shitload of fighting games, that they have REGRESSED greatly in graphical fidelity and gave examples including KoF and that they need to stop and now you are calling me names. If this is the way you treat other people on this forum you shouldnt post here to begin with.
>>883657
>the thread is clearly about your expectations for the future of 3D
Nobody cares what your initial topic was - the debate has shifted. This happens in debates - I should know, I have a 4 year degree in political science
Anonymous at Sun, 20 Feb 2022 11:48:32 UTC No. 883671
>>883612
I agree about KoF. GG is great.
Anonymous at Sun, 20 Feb 2022 12:02:32 UTC No. 883673
>>883667
That's not at all what happened and you know it, it's right fucking here in the thread.
>You said that Strive / GG was something other devs were mimicking / become influential.
This happened. To a degree.
>I broke it down for you and told you that I have a shitload of fighting games, that they have REGRESSED greatly
This is completely irrelevant. What you broke down has nothing to do with anything at all. I wasn't making a statement about fighting games, and fighting games had nothing to do with the original point being made. There was no point even being made at all, it was a secondary example of an observation.
I could have said literally other movie/show/game in the same place that I mentioned GG, and your entire spiel would have never have happened. You read the words "Guilty Gear" and got a laser fucking focus on thinking my entire post had anything to do with fighting games. Then went on some stupid tangent about hitboxes, when that has fuck all to do with other people trying to make anime-styled visuals in 3d.
Point is, GG came out, everyone suddenly tried to replicate the anime style from GG after the GDC talk came out detailing the workflow. That's it. Get it through your thick skull. Just like everyone suddenly started talking about trim-sheets like they were some new thing after the GDC talk about Sunset Overdrive.
Whether or not another game looks better, or whether or not it "regressed" in graphical fidelity, has no bearing whatsoever on that fact. And no amount of blabbering about hitboxes is going to refute something that's not even an argument in the first place.
I tried to be civil with you, but you were dropped on your head way too many times as a baby.
Anonymous at Sun, 20 Feb 2022 12:04:38 UTC No. 883674
>>883673
Lmao
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Anonymous at Sun, 20 Feb 2022 14:00:53 UTC No. 883693
KRRRRRRRRRRRRCHHHHHKKKKCHHHH
YEeeeeaaah come in dispatch can your read me
Yeah Looks like we got a Flamer on the corner of
Uuuuuh
Three and Dee Boulevard
Send all Units .... Over
Anonymous at Sun, 20 Feb 2022 14:28:37 UTC No. 883702
>>883667
>Nobody cares what your initial topic was - the debate has shifted.
Damn, did it really?
Then how is it that it didn't as the other anon CLEARLY stated multiple times that you were missing the point
>This happens in debates
I am aware, but it should happen when the topic at hand needs to be resolved in order to justify the initial argument, not to jump in between topics for no reason at all (like you did)
>I should know, I have a 4 year degree in political science
I'm sure you do buddy, I mean, I should know because I have a PhD in Political Science, another PhD in Computer Science and another PhD in Computer Political Science.
If you really do have a degree, it really doesn't show.
Anonymous at Sun, 20 Feb 2022 14:33:41 UTC No. 883704
>>883702
do you want a tissue?