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Anonymous No. 883624

Hey Blender nerds, how can I make this moon look white, it's true texture color, with Eevee? It's shining through the purple environment texture, so it looks purple, regardless of the environment material's transmission settings. I'd use Cycles since it works fine there, but I want to use Eevee since I'm going for a 5th gen console game aesthetic with my work, so I like it to look simple and blocky and amateur.

Anonymous No. 883625

BTW I've got four spotlights shining on the moon object so they'll bounce off the water, the moon itself doesn't have emission.

Anonymous No. 883635

>>883624
>how can I make a something white when I'm shining a purple light on it
1. Light linking, have the rest of your environment lit by purple lights but not affect the moon. Then you'll need another light that only affects the moon and is white, or whatever kelvin temperature of your light source (sun is between 3000-6500k)
2. Fix it in post. Render out different render layers and adjust them in some compositing software like AE or Nuke.

What are you trying to achieve? Is the whole environment suppose to have purple lighting? What is the light source? Why do you have 4 spotlights pointing in same direction at a flat object? Just use one and increase intensity and adjust radius if you need very narrow cone of light. If it's some distant light source like the sun or some magic planet, then a directional or point light will be much better. Is it a real moon in the sky or some prop? Can't really see shit in your render.

Anonymous No. 883641

>since I'm going for a 5th gen console game aesthetic with my work
it's porn, isn't it?