128x256
pm0061_00_Eye1_Me....png
๐งต how do i switch the eye textures around?
Anonymous at Tue, 22 Feb 2022 15:00:40 UTC No. 884049
i am fairly new to blender, so i downloaded some models and tried to toy around, then i found that the model's eye textures have multiple expressions.
so what should i do to change the eye from one part of the texture to another?
Anonymous at Tue, 22 Feb 2022 15:17:44 UTC No. 884050
>>884049
Shitter solution but you could jam a mapping node into the texture's vector input in the shader editor and manipulate the location values to slide eye UV around without editing it.
Anonymous at Tue, 22 Feb 2022 15:28:09 UTC No. 884051
https://youtube.com/watch?v=nmzAbeU
Use /sqtddtot/ or Blender general next time.
Anonymous at Tue, 22 Feb 2022 15:53:59 UTC No. 884056
>>884050
that's not a shitter solution, that's how flipbook animations work
make your UVs so they cover the upper left eye, then move them around depending on the expression you want.
You could say that 0-7 are the numbers and you want the corresponding expression, then your coordinates will work like this:
uv(n) = vec2(mod(n, numColumns), floor(n / numColumns)) / vec2(numColumns, numRows);
n is the number of the expression you want.
Anonymous at Tue, 22 Feb 2022 15:55:01 UTC No. 884057
>>884056
ah sorry, lower left expression, they have to start at (0,0)
1155x475
1340156920839.jpg
Anonymous at Tue, 22 Feb 2022 17:03:25 UTC No. 884063
1275x1280
Monke.jpg
Anonymous at Tue, 22 Feb 2022 17:50:05 UTC No. 884072
How do you approach this in a game engine or in maya?
I've been looking for the name of this but I don't even know how to call it
Anonymous at Tue, 22 Feb 2022 17:54:10 UTC No. 884073
>>884072
sprite sheet/flipbook
https://docs.unity3d.com/Packages/c
Anonymous at Tue, 22 Feb 2022 18:23:18 UTC No. 884078
>>884073
Thank you