128x256

pm0061_00_Eye1_Me....png

๐Ÿงต how do i switch the eye textures around?

Anonymous No. 884049

i am fairly new to blender, so i downloaded some models and tried to toy around, then i found that the model's eye textures have multiple expressions.
so what should i do to change the eye from one part of the texture to another?

Anonymous No. 884050

>>884049
Shitter solution but you could jam a mapping node into the texture's vector input in the shader editor and manipulate the location values to slide eye UV around without editing it.

Anonymous No. 884051

https://youtube.com/watch?v=nmzAbeUDPUQ
Use /sqtddtot/ or Blender general next time.

Anonymous No. 884056

>>884050
that's not a shitter solution, that's how flipbook animations work

make your UVs so they cover the upper left eye, then move them around depending on the expression you want.

You could say that 0-7 are the numbers and you want the corresponding expression, then your coordinates will work like this:

uv(n) = vec2(mod(n, numColumns), floor(n / numColumns)) / vec2(numColumns, numRows);

n is the number of the expression you want.

Anonymous No. 884057

>>884056
ah sorry, lower left expression, they have to start at (0,0)

1155x475

1340156920839.jpg

Anonymous No. 884063

>>884051
>>884050
>>884056

many thanks

1275x1280

Monke.jpg

Anonymous No. 884072

How do you approach this in a game engine or in maya?
I've been looking for the name of this but I don't even know how to call it

Anonymous No. 884073

>>884072
sprite sheet/flipbook

https://docs.unity3d.com/Packages/c[email protected]/manual/Flipbook-Node.html

Anonymous No. 884078

>>884073
Thank you