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๐งต Untitled Thread
Anonymous at Tue, 22 Feb 2022 20:10:08 UTC No. 884088
THAT'S IT!
I'm a Graphic Designer trying 3d for over a fucking decade. I'm mediocre and just plain bad at it.
Today, I've finally decided to do something difficult! I'm gonna be using Maya, 3d coat 4.5, maybe zbrush and Corel draw. I'm gonna post all my progress in here, because if I don't push myself to do it, I never will.
I don't know how to do good transparent or metalic textures and I don't understand shit about hypershade. Hopefully, my friendos will help me with the difficult parts? Let's go.
Anonymous at Tue, 22 Feb 2022 20:34:56 UTC No. 884090
>>884088
>>not using Houdini
>>using corel draw
what are you doing?
Anonymous at Tue, 22 Feb 2022 21:14:41 UTC No. 884091
>>884090
houdini is only good if you have a very expensive workstation
Anonymous at Tue, 22 Feb 2022 23:01:51 UTC No. 884125
>>884091
not really.
A 300 bucks 8 core is enough for an start. Make it an 500 bucks 16core if you want to simulate stuff.
Nevertheless, if you're good with Houdini you'll run circles around anybody NOT using Houdini, no matter what machine they have.
That being said, in this particular case it doesn't matter - the other anon was clearly meming.
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Anonymous at Tue, 22 Feb 2022 23:11:38 UTC No. 884133
>what are you doing?
God's work.
I haven't learnt maya all these years, I'm not going to learn something I've never used before.
Anonymous at Tue, 22 Feb 2022 23:24:21 UTC No. 884140
>>884133
What are you making?
Your first diagram is not very descriptive
Anonymous at Wed, 23 Feb 2022 02:30:43 UTC No. 884169
>>884133
Bruh, just watch a video on how to use hypershade in Maya and how to set up materials/shaders. Looks like you're trying to reinvent the wheel by doing some bullshit yourself.
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Anonymous at Wed, 23 Feb 2022 13:52:42 UTC No. 884242
Part2 done!
Dirty, scratched glass
>>884140
I'm doing a helmet covered in pebbles, being lift up to reveal some alien carcass. I will draw a better concept art and post here later.
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Anonymous at Thu, 24 Feb 2022 02:21:16 UTC No. 884342
Did some of the background, and some of the skull.
I've downloaded a hand model and some hand bones.
Gonna go for the difficult part now, the organic/brain matter. This shit is great! I'm learning so much. I still have no idea about a lot of stuff.
Also, I'm too lazy to do a concept art.
Anonymous at Thu, 24 Feb 2022 04:02:14 UTC No. 884348
>>884242
Did you put a color map and adjusted it's opacity on your glass shader? It looks like you used a picture of some scratched up metal as your texture.
The basic glass set up would be
>No color, set your color to 0, black. Unless you want some kind of tinted or colored glass.
>Smudges/surface dirt would be a greyscale imperfections/grime texture (lighter parts would be the smudges/light dirt and appear rougher) into your roughness.
>The scratches would be a normal/bump/displacement, not in your color.
If you wanna add actual dirt, you're gonna have to use layered shaders. Creating a separate dirt shader and layering it with your glass shader by using a mask. Here is a video that goes over the basics. It's for C4D but the principles are the same, in maya it's ai_layerShader.
>https://www.youtube.com/watch?v=9l
What is your metal? Is it painted or is it anodized? Your models also look like they could be subdivided, you can literally see the polygons on the bowl. And your edges could use a bevel to not be so sharp.
If you want your crack to look like a crack, your really should export it into zbrush and sculpt the crack. Then export a 32bit displacement map. Cause it just looks like you drew it on with a black marker.
>>884342
I don't know what the fuck is going on here. Is it an art piece or you're just putting random shit into a scene, cause there is no composition or coherence.
Anonymous at Thu, 24 Feb 2022 11:43:41 UTC No. 884373
>>884125
You have to have 128gb ram which costs over $500 and a a motherboard which supports this amount of ram which whill cost you at least $300 and then to visualize the results in a reasonable amount of time you'll need an expensive nvidia graphics card which costs at least 2x msrp and has enough vram. This will be easily $2000. It adds up very quickly anon
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Anonymous at Thu, 24 Feb 2022 13:38:34 UTC No. 884381
>>884342
rolling for good luck and calcium
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Anonymous at Thu, 24 Feb 2022 18:19:43 UTC No. 884414
>>884348
1/2
I haven't seen your video yet, watching it right now. but I still feel like when I put it all in the color, it already looks great.
I will do it properly later to compare the results.
I can't wrap my head around the displacement map. I did unwrap the model just fine on 3d coat and it work ok. do I need to unwrap it on zbrush for it to work well?
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Anonymous at Thu, 24 Feb 2022 18:21:15 UTC No. 884415
>>884348
2/2
>What is your metal?
it's anodized. the bottom part just wasn't finished.
>Your models also look like they could be subdivided
it's already very high, I just put it on smooth mesh because I have no idea
how to fix it
> there is no composition or coherence
what is wrong with the composition?
I have the focus of attention dead centered, it is bright red/colorful.
also, it's not even finished yet. I want to do the organic matter next,I have no idea how to do it.
is it subsurface scattering? but how can I see the details from the inside?
do I put the veins/details in color and make the model semi transparent?
Anonymous at Fri, 25 Feb 2022 19:09:09 UTC No. 884541
I've played around with the nodes to make something the "proper way". I think a layered shader would be the same thing as a photoshop layer and all the nodes to mix, color-correct and adjustments could also be done in Photoshop. Nodes are confusing and is just cluttering. I prefer to just fo it all on Photoshop
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Anonymous at Fri, 25 Feb 2022 19:15:03 UTC No. 884542
>>884541
Forgot pic
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Anonymous at Fri, 25 Feb 2022 19:20:10 UTC No. 884543
Pretty much the final render.
I may change some colors, here and there, but I'm happy with the end result.
I'm thinking about doing a 2 second animation.
Also, why are some options on Arnold default to "off"?
In what situation would I ever need the 'opaque' to be on? And if it's to reduce memory, why is it hidden away? Why isn't it in the transparency slot? This is so dumb
Anonymous at Wed, 9 Mar 2022 09:01:19 UTC No. 886228
>>884088
why not just use blender instead of learning 4 things
Anonymous at Wed, 9 Mar 2022 09:30:14 UTC No. 886229
fuck off cris