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๐งต geometry nodes
Anonymous at Wed, 23 Feb 2022 20:07:49 UTC No. 884297
Any good cgpeers course on geometry nodes?
And how do I bake a complex geometry node scene into a low poly mesh for a game engine?
Anonymous at Wed, 23 Feb 2022 20:50:41 UTC No. 884300
>>884297
>geometry nodes
Do they really think this makes their crappy amateur app into Houdini?
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Anonymous at Wed, 23 Feb 2022 21:34:01 UTC No. 884304
>>884300
>Do they really think this makes their crappy amateur app into Houdini?
60% of the developers are commited to that shit, in the rewrite of cycles to get 10% performance they have about 30% of them too.....
Anonymous at Thu, 24 Feb 2022 15:26:59 UTC No. 884396
>>884300
If they do, it would be free.
Anonymous at Fri, 25 Feb 2022 03:00:36 UTC No. 884472
>>884297
Yeah pick up a book on numerical geometry and linear algebra.
Anonymous at Sun, 13 Mar 2022 12:32:30 UTC No. 886729
>>884300
Yes. Not currently, but eventually it absolutely will make Houdini obsolete.
This is just the first step (which already covers all the uses that many people would have for this sort of thing, except for free and in a way easier package).
Anonymous at Sun, 13 Mar 2022 13:03:49 UTC No. 886731
>>886729
>absolutely will make Houdini obsolete
Just keep your mouth shut, dude. Christ.
Geonodes are not halfway there even to C4D's MoGraph module + fields.
To be able to even just start competing with Houdini, before anything else Blender needs to have much better performance at core things (which is basically not happening, unless Blender gets rewritten from ground up) and be able to do all kinds of sims well.
t. someone who actually uses Blender 90% of the time, tries to use it as much as possible, and spends every other project 2x-4x+ more time on things that I know can be done that much faster in C4D and/or Houdini