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๐งต multiple materials/single UV. Blender/Substance.
Anonymous at Mon, 28 Feb 2022 04:52:50 UTC No. 884963
Welp, what is the best way to deal with this:
I made a model that needs different materials. All parts are UVed together (to a single 4096x4096 image). Now, I need the different materials to map to that single UV layout (it has to be a single UV).
Think of a flashlight: the outside plastic/inside chrome/glass lens all need to go into a single texture.
Currently, I assigned the different parts of the mesh to different materials, problem is when I take that into substance, it creates three different 4096^2 textures.
How can I tell the programs "hey, use 1/4 of the image for the chrome, 1/4 for the glass, 1/2 for the plastic"? Cutting and sewing the images in photoshop sounds like a bad way to do it.
Anonymous at Mon, 28 Feb 2022 05:14:34 UTC No. 884965
>>884963
only assign 1 material
Anonymous at Mon, 28 Feb 2022 05:17:04 UTC No. 884966
>>884965
but then how can I tell substance not to paint everything the same? Seaming the mesh looks to have no effect.
Anonymous at Mon, 28 Feb 2022 06:38:30 UTC No. 884979
k, nevermind, I just learned about using vertex color and color IDs.