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Anonymous at Tue, 1 Mar 2022 10:21:58 UTC No. 885165
I'm currently working on a scene for a short ad where I'm trying to make a block of 3d text appear out of a cloud of smoke. Here's my prospective workflow:
>Render the text
>Use the text as a smoke domain
>Hide the text
>Generate smoke inside each letter until they are full/solid
>Change the shape of the smoke domain to a large cube*
>Render the smoke dispersing into the larger domain
>Reverse the clip
>Fade from the reversed smoke clip to the original image of the text
*Okay so this is the only step I don't know how to do. Is there a way to simply switch the smoke domain to be a different object? I don't think I could use something like shrinkwrap to transform the domain because shrinkwrap doesn't really work on things like text that have gaps in them. Is there like a reverse shrinkwrap I could use to have the text mesh expand out to a larger mesh?
I guess I should mention, it doesn't really have to be a cube I just need there to be a flat face in the direction of the camera. I can draw a diagram if anyone wants.
Anonymous at Wed, 2 Mar 2022 19:38:02 UTC No. 885364
>>885165
Guys please someone has to know how to do this
Anonymous at Wed, 2 Mar 2022 21:12:19 UTC No. 885372
>>885165
look up some motion graphics blender addon.
Anonymous at Thu, 3 Mar 2022 01:34:48 UTC No. 885388
I dislike that image
You should put on your compositor cap, don't waste your time with smoke sims for a motion graphic
Anonymous at Thu, 3 Mar 2022 03:07:12 UTC No. 885402
>>885165
Didn't say what program you were using.
If you're using Blender, take a look at converting the mesh to a volume, and doing some fuckery with the shaders or extra modifiers. I don't know if it will work how you expect, but you might be able to do something with that. And you won't/shouldn't have to fuck with sims.
Anonymous at Thu, 3 Mar 2022 12:27:10 UTC No. 885430
>>885388
I mean, yeah there's alternatives. I could probably get something similar with boris particle illusion in vegas in a few minutes but I like making smoke effects in blender because they are impressive looking, plus I want to learn blender better
>>885372
could you be more specific about what addons to get? this seems like it might be the most straightforward and topical advice ITT but I don't know where to begin with it so I'm not sure. There's a ton of blender addons, after all
>>885402
Yep, blender. I've never heard of this volume thing before but I'll give it a look. I guess that would just be converting the text mesh to be a smoke-like material though? I do want the wisps/puffs/trails so that might not work for me in this instance although it may still be useful to know so thanks anyway.