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Anonymous No. 885242

Without references how should you try to make your loops and cycles, trots and walks, as natural,balanced as possible?

since references are not gonna be always available, and your scenes are not gonna be always some roto look alike

in fact, after observing how the references and models moov... how do you time and space your characters anyway so to achieve maximum naturality, balances and weight? from rotations to position, without always having roto available, how do you make sense of the required spacing and timing?

taking example of pixar or dreamworks and their, semi naturallist kind of motions which dont always exist in real life nor possible to get by roto...

Anonymous No. 885252

Are you guys reporting these threads or do mods not do anything anymore? I can't keep up with the reports, it's insane what this schizo is doing to this board.

Anonymous No. 885257

>>885252
I'm reporting. I think the mods are just really slow here.