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Anonymous No. 885573

How dificult would be to make Charle's game on unity?

Isn't most of the dificulty the amount of cutscenes you need to make?

All the webms I see are basically some cutscene until some basic choice, which would be some fucking basic if/else condition, then play another cutscene.

All this shit is trivial to code, and I'm 100% sure, like I can bet money is made on cinemachine on unity with some fucking store asset pack and asset pack animations.

So what's the catch?