1536x2048
1634996445088-min.jpg
๐งต Software for hard surface modelling
Anonymous at Sat, 5 Mar 2022 10:58:25 UTC No. 885704
Are there any good software best suited for hard surface modelling? I've been using Blender most of the time for that before moving on to Fusion which is great and much better, though it's a pain in the ass for anything else than small items and weaponry.
Anonymous at Sat, 5 Mar 2022 11:36:43 UTC No. 885705
3ds max is regarded to be the best with hard surface due to its more advanced modelling tools.
Arrimus3D is a great 3dsmax youtuber who specialises in just this. He even started doing blender vids lately
Anonymous at Sat, 5 Mar 2022 13:03:21 UTC No. 885713
>>885705
Great, I've been software hopping all the time and looking to settle down with one recently. I'll look into max.
Anonymous at Sat, 5 Mar 2022 14:30:21 UTC No. 885723
>>885704
Try HardOps + Boxcutter add-on for Blender, which is unique compared to other software because of its non-destructive workflow. There's a pretty steep learning curve, but the dev has a bunch of tutorial/timelapse videos on his YT channel that makes it much easier.
Anonymous at Sat, 5 Mar 2022 15:10:54 UTC No. 885727
>>885704
>>but who was ZBrush?
Anonymous at Sat, 5 Mar 2022 18:10:04 UTC No. 885745
Zbrush is the one I use
Anonymous at Sat, 5 Mar 2022 18:13:16 UTC No. 885746
>>885745
I only use it for organic sculpting.
Anonymous at Sun, 6 Mar 2022 21:01:16 UTC No. 885869
>>885705
>He even started doing blender vids lately
another one bites the dust
Anonymous at Sun, 6 Mar 2022 21:02:31 UTC No. 885870
>>885745
I wish autodesk would copy some of the zmodeler features, the one time I've tried it out it was so damn intuitive to do stuff with it (only with retarded zbrush controls)
Anonymous at Sun, 6 Mar 2022 21:40:48 UTC No. 885879
>>885870
my poly modelling progression was blender -> zmodeler -> maya and I was genuinely disgusted to find a lot of stuff is somehow slower in maya than doing it in zmodeler.
The zbrush gizmo controls, interactive elevation on multiple edge loops and qmesh should just be in every software though, also polygroups (zen sets for blender does it).
What's annoying is autodesk copied qmesh for max but not maya.
https://youtu.be/xFfltUdWlMQ
Anonymous at Sun, 6 Mar 2022 22:01:42 UTC No. 885882
>>885869
>farms views by teaching blendlets basic concepts
sounds pretty based to me
Anonymous at Mon, 7 Mar 2022 02:38:04 UTC No. 885906
>>885704
Modo. There's no substitute.
Anonymous at Mon, 7 Mar 2022 08:20:50 UTC No. 885940
>>885906
Is it true that if you pirate Modo you'll get an email accusing you of piracy?
Anonymous at Mon, 7 Mar 2022 12:49:22 UTC No. 885963
Can someone link a guide to a good hard surface workflow in zbrush for creating robots and guns and that sort of thing?
Anonymous at Mon, 7 Mar 2022 13:02:26 UTC No. 885969
>>885940
The Foundry goes after companies, not individuals.