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๐งต Untitled Thread
Anonymous at Mon, 7 Mar 2022 16:38:24 UTC No. 885995
Trying to apply curve modifier plus array modifier to this chain segment so that I can create properly bent chain props.
But for some reason the chain segments are being squished or resized. As if I hadn't applied a changed transform. But I have!
What's going on?
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Anonymous at Mon, 7 Mar 2022 16:42:07 UTC No. 885997
modifyer settings
Anonymous at Mon, 7 Mar 2022 16:51:56 UTC No. 886002
such fucking bullshit fuck you Blender why is there always something doing random bullshit
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Anonymous at Mon, 7 Mar 2022 17:15:43 UTC No. 886004
Look at this poopooshit
Anonymous at Mon, 7 Mar 2022 17:31:48 UTC No. 886008
Well, your webm has the modifiers in the wrong order. They should be like in your second picture. Also whenever I array and curve something, I make sure both the curve's and the modifier's origins are at zero, and the arrayed geometry starts exactly from positive X ie sideways, that way it matches the curve's start and endpoint exactly.
If transfroms are applied, your geometry is probably scaled by the curve's vertex' radii. Select a vertex and check the selected item's properties (the N hotkey panel in the 3d viewport), the radius should be 1. If not, set it to 1. I'm not sure if it's the default keybind but alt+s scales the radius for me too.
Lastly, I always found that "fit curve" arrays can create a little bit more or a little bit less geometry than you want because it works in chunks, but there's two checkboxes in the curve's properties under "curve deform" called stretch and bounds clamp, check those and your geometry will be slightly scaled to fit the curve exactly.
Anonymous at Mon, 7 Mar 2022 21:26:29 UTC No. 886046
Anonymous at Tue, 8 Mar 2022 06:36:41 UTC No. 886111
>>885995
Squishing and resizing is one issue for you but the other one is the fact that the chain pieces get bent when they shouldn't. There's an addon that lets you array curve shit without bending it. Works really well but I forgot the name or where to get it. Blender can't do it by default.
Anonymous at Tue, 8 Mar 2022 12:35:54 UTC No. 886121
>>885995
Be sure to have scale, location etc applied.
Also origin to geometry
Anonymous at Tue, 8 Mar 2022 13:59:03 UTC No. 886131
>>885995
>What's going on?
you need instancing in the array, that should be an option or at least to be better documented
https://www.youtube.com/watch?v=5Ey
Anonymous at Tue, 8 Mar 2022 17:11:54 UTC No. 886144
>>886121
This is most likely the problem here.
If anything looks out of proportion it's mostly not having applied (at least) scale.
Anonymous at Thu, 10 Mar 2022 21:13:39 UTC No. 886414
>>886004
You origin is in africa ofc it will do that.