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๐Ÿงต Untitled Thread

Anonymous No. 886283

https://www.blender.org/download/

Blender 3.1

Anonymous No. 886284

>it's literally fucking nothing

Anonymous No. 886287

>>886284
its 90 MB

Anonymous No. 886288

>>886287
90mb of fucking nothing

Anonymous No. 886289

>>886288
If that was true, then it would be 0kb

Anonymous No. 886290

>>886289
it's 0kb of my bandwidth wasted on downloading fucking nothing

Anonymous No. 886291

>>886290
0kb doesn't use any bandwith since no info is being transmitted

Anonymous No. 886292

autism

Anonymous No. 886293

>>886292
Neurodivergent

Anonymous No. 886300

>>886293
Hurhur make it a cool YA word!

Anonymous No. 886304

>>886300
Why are you getting so riled up over "literally fucking nothing"?
You are making something out off nothing, therefore its not nothing anymore.
Its 90MB

Anonymous No. 886308

Why dont they just do yearly releases instead of this crap?

Anonymous No. 886309

>>886283
No thanks

Anonymous No. 886310

>>886308
they have lts releases

Anonymous No. 886312

>>886308
LTS, man!

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Anonymous No. 886313

>>886283
Someone knows how to keep Ellie's pic on the splash screen?

Anonymous No. 886328

>>886308
https://www.blender.org/download/lts/

Anonymous No. 886346

>>886287
There was a time when I had Blender on a floppy disk.

Anonymous No. 886355

>>886346
old piece of shit, how much did it weight back then

Anonymous No. 886356

>>886355
around 20 grams

Anonymous No. 886362

>subdiv is gpu driven
>you can now open 52k fractals and loop them without lagging
>normals performance boost
Some of these are small, simple changes with a massive impact on everyone.

>>886313
Look up application templates. It's a little bit of work, but you can set your own splash inside one and set it as the default Blender template.

>>886355
>old piece of shit,
Stop being a jerk.

Anonymous No. 886363

>texture painting still shit
>animation still shit
>editing performance still shit
>sculpting still shit
>eevee still exists
but at least we have meme nodes right guys

Anonymous No. 886365

>>886355
It used to be under 5MB, it was a big deal when it went up to 10MB and the community (on IRC) started talking about bloat. Funny to think about anybody complaining about it getting bloated when it's now 90MB.

To be fair 90MB is nothing now, so Blender is still tiny by most software standards.

Anonymous No. 886366

>>886284
Pre-Render times went down by 60% on a scene with large displacement due to improved normal calculation
Enough reason for me to upgrade

Anonymous No. 886377

>>886355
Shut your whore mouth or I'll rape you

Anonymous No. 886438

>>886363
The dual mesh node looks pretty awesome desu

Anonymous No. 886444

who the fuck is funding these meme features?
geometry nodes, grease pencil and all
are there even people using it for professional work?

Anonymous No. 886447

>>886444
Worthikid's been using grease pencil for his animations. He mixes 3D models with them sometimes too.

https://www.youtube.com/watch?v=kGj_HkKhhSE

Anonymous No. 886451

>>886366
Does this speed up Eevee significantly? To me, 1 second per frame or 2 seconds per frame is a big deal.

Anonymous No. 886454

>>886444
I wish they'd improve their texture painter. it still has some major flaws that no other texture painter has, like the brush size scaling with the view's zoom, rather than staying constant in proportion to the model size. this makes it impossible to paint with a textured brush

Anonymous No. 886455

>>886444
Grease pencil was developed independently by a small studio before being merged into master.

>>886363
Patches welcome

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Anonymous No. 886471

>finally, gpu accelerated subsurf!
>causes overlays to flicker and playback tops out at a lower fps than without it

Anonymous No. 886472

>>886362
>Look up application templates
thanks, man!

Anonymous No. 886481

>>886291
the info it being 0kb is being transmitted

Anonymous No. 886486

>>886304
oh no! you fell for the bait meme!

Anonymous No. 886502

>>886283
Now if those Otoy faggots would just get off their ass and release a Blender 3.x build of Octane.

Anonymous No. 886503

>>886444
Geometry Nodes are great. I've been using them a lot at work. Architectural and environmental stuff.

Anonymous No. 886504

What's a fast and reproducible way to crash blender 100% ?

Anonymous No. 886518

>>886283
did they completely fuck up geometry nodes logic again so 90% of 3.0 tutorials are useless for 3.1?

Anonymous No. 886529

>>886518
>complains that a full x.0 version jump is breaking compatibility
Seriously?
And no, 3.1 is not that different.

Anonymous No. 886530

>>886504
clicking the X in the title bar

Anonymous No. 886534

>>886530
it works!

Anonymous No. 886539

>>886518
No, what was in 3.0 still works in 3.1.

Anonymous No. 886540

>>886504
Cranking up the size of a procedural texture while in eevee (eats up vram) will crash your OS

Anonymous No. 886541

>>886540
As in just crashing the application or producing a stop error / blue screen? Now THAT would be lousy coding.

Anonymous No. 886544

>>886541
It crashed my windows. I would argue that the GPU driver should prevent that, if not, then the OS. The app itself should lock up and/or crash without taking down the whole ship, but it seems there isn't as much protection with vram as there is with ram. I'm not sure how Blender would prevent it. It could give a warning when your vram is running low. If I decide to drop in a 256 MB texture when I'm at 7.9 GB, Blender could throw up a warning. But with procedural textures, the texture is being created and I'm not sure you can know what the final memory size would be in advance. Maybe they can do the what gimp does when you want to make a huge image file.

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Anonymous No. 886553

>>886540
>will crash your OS
Blender only knows two ways of crashing. The common flash crash, basically Blender just vanishing in a second without any message and the absolute horror crash that takes the WHOLE OS with it.
That is one thing that really impressed me actually about Blender. I didn't remember the last time software had crashed this catastrophically until I accidentally typed in a wrong value for the remesher and hit enter. Quickly the 32 gigabytes of ram filled up, the swap filled up, the cursor and literally any input reaction slowed so much that I couldn't do anything but watching shit grinding to a complete halt while looking like pic related.

Anonymous No. 886572

>>886504
Dragging left all the way in the voxel size box of the remesh modifier

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Anonymous No. 886574

>>886540
>>886572
>>886553
Sounds like great software, really

Anonymous No. 886575

>>886444
Sounds like someone's jealous. Let's see your work!

Anonymous No. 886679

>>886444
they only implement things they need for their next animated advertisement, nothing more

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Anonymous No. 886680

>>886283
>sculpt mode
>inflate or gravity
>it actually collides with the collision objects
>but it trespasses it anyways if I inflate/gravity some more
how the fuck can I make it so the sculpted object stops 100% at the collision object?
thanks

Anonymous No. 886700

I am shocked. I had an issue that was crashing for me 100% of the time and when i upgraded to 3.1 it was fixed. Wow.

Anonymous No. 886711

Now with vertex creasing Blender will be industry standard for sure