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🧵 Untitled Thread

Anonymous No. 886625

any tips on organizing files when you work on a project? as soon as I start working on something my desktop turns into mess of fbxs, textures, objs, some temporary maya folders etc. how the fuck do you keep everything clean and organized? then importing all that shit into engine and organizing it there makes everything 100x worse

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Anonymous No. 886627

>>886625
Keep a folder structure like this.

Anonymous No. 886629

>>886627
I tried this but the projects are multi-software so this quickly becomes useless as you have 20 different file formats and need them all under one project

Anonymous No. 886630

>>886629
this is one project as well. The larger project name is hidden under the red line that i crossed out.

Anonymous No. 886633

>>886625
>open maya
>file -> project window
>pick destination, name folders
>click Accept
wow that was hard

Anonymous No. 886634

>Project Folder (#)

3d/
>asset/
>scene/

2d/
>images/
>sequences/

render/
>test/
>still/
>rough/
>scene/

reference/

documents/

Anonymous No. 886646

>>886625
>3D Project
>>textures
>>mesh
>>animations
>>renders

>General 3d folder
>>brushes
>>textures
>>base meshes
>>HDRIs
>>rigs

Anonymous No. 886647

>>886634
>>886627

thanks
i really have to organize my shit. my files are scattered all over my computer and it sucks to search for them

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Anonymous No. 886649

I try to keep a pretty flat folder structure, usually not more than only two folders deep. I don't care if my /textures folder ends up with a thousand files as long as I can type "gra" and filter to the grass textures. Easier than figuring out if the grass is in a "plants" folder or "floors" folder.

/projects
/projects/project name

/assets
/assets/textures
/assets/models
/assets/materials
/assets/brushes
/assets/kits (kit bash)

Anonymous No. 886664

>>886625
New Folder(1)
New Folder(2)
New Folder(3)
New Folder(4)
textures
my textures
bakes
meshes
models
meshes_new
objects
finished
wip
projects
New Folder(5)
backups
objects
project
New Folder(6)
backup
downloads

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Anonymous No. 886665

>>886664
literally me

Anonymous No. 886670

>>886627
This and if possible don't keep it on the main drive so you can organize it easier

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Anonymous No. 888063

>>886664

Anonymous No. 888079

>>886664
>finished projects folder
>there's actually a lot of unfinished stuff
>unfinished projects folder
>50% of it is actually finished
yep, I'm retarded

Anonymous No. 888143

>>886629
>>886634
This is similar to what I use, except under 3d ill have seperate folders for diff programs
same with 2d
renders i have folders with dates on them

Anonymous No. 890085

>>886625
I make a main folder in which I save my progressive maya or blender files
Inside it I usually have a sep folder for any brush work
Another for any uv work
Another for any substance painter texture work
And even though it’s slower these files are all on an external hd
Main hd stays lean

Anonymous No. 890417

>>886664
Final_final_rev2.fbx