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Anonymous No. 886836

Isnthere a good sculpting primer? I used to do a little box modeling and I’m very very confident in 2d work and form. My biggest issue is just when to choose which tool. My stuff all ends up real lumpy.

Also, is there a better way to set up static references in nomad than high-density planes with textured vertex paint? It’s a huge waste of memory, there must be a better way.

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Anonymous No. 886848

Ahahaha point at me and laugh

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Anonymous No. 886853

Okay I’m getting the hang of it sorta.

Still curious about the static references though. Ran through my whole battery in like 2 hours.

Anonymous No. 886855

>>886853
good progress

Anonymous No. 886934

>>886836
You get rid of lumpiness through remeshing. Smoothness comes from fully quad topology.