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Anonymous at Wed, 16 Mar 2022 04:02:07 UTC No. 887020
WHY IS "ADD LEAF BONES" AUTOMATICALLY TURNED ON EVERY TIME I EXPORT A MODEL???? WHY CANT IT JUST STAY TURNED OFF???? IT TURNS BACK ON EVERYTIME I OPEN BLENDER AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Anonymous at Thu, 17 Mar 2022 02:55:36 UTC No. 887159
>>887020
Go yell at the fucks that made the FBX standards for making armatures a purely joint-based system, hence the need for leaf bones to indicate the tail-end of a bone.
Anonymous at Thu, 17 Mar 2022 10:02:57 UTC No. 887176
>>887159
How about instead I yell at the fucks that made blendshit's hipster rigging system where they just HAD TO make it bone-based instead of joint based, so that whenever you just need a single pivot anywhere, you actually need to put two because it's retarded, plus making any kind of interoperability with other established systems (i.e. Maya) a fucking pain?
You're complaining that a format written not just for a different software suite unrelated to Blender, but to encapsulate a system that was written with utterly different logical foundations from the one it was originally made for doesn't work very well with Blender's system? Color me shocked.
>waste time and effort trying to reinvent the wheel only to end up with a cube instead and then act smug and entitled when trying to fit it in the round hole takes a monumental effort
Typical Blender dev ego bullshittery that trickles down to its userbase ill with terminal dunning-kruger.
Anonymous at Thu, 17 Mar 2022 16:31:38 UTC No. 887208
>>887020
use the "better fbx" addon
Anonymous at Thu, 17 Mar 2022 20:43:50 UTC No. 887249
>>887020
try using using software not made by retards
Anonymous at Thu, 17 Mar 2022 22:41:58 UTC No. 887273
>>887020
you can save an export config and make it default for the project