720x718

1647664213791.jpg

๐Ÿงต Mini progen level editor for godot

Anonymous No. 887458

Been thinking of making a proc gen tool like material maker to generate roguelike maps, but you control the algorithm using basic settings windows.

Is there anything like this already made for godot?
I can't find shit about a basic houdini shit to generate kind of roguelikey maps that look like 2D rpg maker maps and procedurally generate enough variation like erosion in the walls, populate enemies, items and dors/locks.

Probabely there's a niche market for this shit, who knows.
I may even make some money from this, besides being a great tool for my own 2D games.

Anonymous No. 887464

nobody likes godot

Anonymous No. 887465

>>887464
It was an initial idea, godot is ideal for these kind of small projects.

I think I could export some .json file to other engines.

Anonymous No. 887467

How is this even /3/? Fuck off to /agdg/ or some shit you mongo. Saged and reported

640x360

1617338801662.jpg

YHWH loves you (the person reading this post) No. 887475

>>887467
Don't be too mean to Crissy he gets lost sometimes.

Anonymous No. 887494

>>887467
houdini shit is /3/

Anonymous No. 887504

>>887458
That honestly sounds like a lot of work for nothing. Why are you using godot instead of unreal or unity? I'm willing to bet that idea exists under those two marketplaces