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๐งต Mini progen level editor for godot
Anonymous at Sat, 19 Mar 2022 15:51:21 UTC No. 887458
Been thinking of making a proc gen tool like material maker to generate roguelike maps, but you control the algorithm using basic settings windows.
Is there anything like this already made for godot?
I can't find shit about a basic houdini shit to generate kind of roguelikey maps that look like 2D rpg maker maps and procedurally generate enough variation like erosion in the walls, populate enemies, items and dors/locks.
Probabely there's a niche market for this shit, who knows.
I may even make some money from this, besides being a great tool for my own 2D games.
Anonymous at Sat, 19 Mar 2022 16:24:28 UTC No. 887464
nobody likes godot
Anonymous at Sat, 19 Mar 2022 16:27:25 UTC No. 887465
>>887464
It was an initial idea, godot is ideal for these kind of small projects.
I think I could export some .json file to other engines.
Anonymous at Sat, 19 Mar 2022 16:43:45 UTC No. 887467
How is this even /3/? Fuck off to /agdg/ or some shit you mongo. Saged and reported
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YHWH loves you (the person reading this post) at Sat, 19 Mar 2022 17:44:02 UTC No. 887475
>>887467
Don't be too mean to Crissy he gets lost sometimes.
Anonymous at Sat, 19 Mar 2022 20:14:57 UTC No. 887494
>>887467
houdini shit is /3/
Anonymous at Sat, 19 Mar 2022 20:45:50 UTC No. 887504
>>887458
That honestly sounds like a lot of work for nothing. Why are you using godot instead of unreal or unity? I'm willing to bet that idea exists under those two marketplaces