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๐งต Blender lighting not working
Anonymous at Sat, 19 Mar 2022 19:21:15 UTC No. 887488
I start a new project but the lighting isn't working. I was watching the Blender donut series and his lighting just naturally works in realtime with shadows. Whereas I seem to be stuck.
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Anonymous at Sat, 19 Mar 2022 19:22:58 UTC No. 887489
Anonymous at Sat, 19 Mar 2022 19:52:25 UTC No. 887492
Youtube tutorial are for nigger and trannies, look at the documentation like a real man.
Anonymous at Sat, 19 Mar 2022 20:04:56 UTC No. 887493
>>887488
>his lighting just naturally works in realtime with shadows.
You started midway instead of the very start. There are several things that he sets up in order to get it to work.
Light reacts to every surface and object, so place a cube or plane under an environment
Anonymous at Sun, 20 Mar 2022 02:29:50 UTC No. 887552
>>887488
https://www.youtube.com/watch?v=RG8
Anonymous at Mon, 21 Mar 2022 21:52:15 UTC No. 887750
>>887488
This looks like a gpu issue, had something similar happen to me. Try updating your drivers, because your light is there and it shouldnt look like that
Anonymous at Mon, 21 Mar 2022 21:59:49 UTC No. 887752
>>887488
EEVEE or Cycles? As another anon said that does look fucked, like some GPU shit is happening (AMD gpu? non-cuda nvidia GPU with 'force GPU' mode fakery stuff?)
Unless you actually put a restricted render bounding box over the viewport (ctrl b and drag, iirc; very useful).
By default it's set to EEVEE not Cycles, and by default EEVEE's extra things (ambient occlusion, shadows iirc, reflections, some other things) are turned off by default partly because they're "expensive" and partly because they require a little extra knowledge or setup (they don't "just werk" out of the box).