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๐งต How are these kind of details made
Anonymous at Tue, 22 Mar 2022 19:21:36 UTC No. 887877
So i started blender like 10 days ago, this is my first "project" i got stuck on these patterns on metal parts of the gun, i tried researching it, looking at tutorials, learned about normal maps and stuff, but i still have no idea how i would even begin to model this, do i sculpt it high poly? some kind of a texture? thanks boys!
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Anonymous at Tue, 22 Mar 2022 19:24:20 UTC No. 887879
this is the model, software or whatever doesn't really matter just want to learn how its done.
Anonymous at Tue, 22 Mar 2022 19:29:13 UTC No. 887883
>>887877
you can make a couple of decals to paint that in texture paint mode, you can use blender or ps/gimp to do them, some of the shit must be handpainted too, and then you use the result to control the metalics and the bump map basically.
Anonymous at Tue, 22 Mar 2022 19:29:19 UTC No. 887884
>>887879
this takes 2 seconds in zbrush 2022
Anonymous at Tue, 22 Mar 2022 19:55:32 UTC No. 887888
>>887879
Sideplates could be done in substance painter with height alphas
The face on the grip and the flint could be sculpted and baked to normals
Anonymous at Tue, 22 Mar 2022 20:17:05 UTC No. 887895
>>887877
Sculpt it
Anonymous at Tue, 22 Mar 2022 20:21:11 UTC No. 887896
>>887877
I'd model and UV map the shapes and run a super subdivide on them and displacement map the emboss.
Anonymous at Tue, 22 Mar 2022 20:24:41 UTC No. 887898
>>887879
That's called a bump map or normal map. It's probably details sculpted onto a high-resolution mesh and then baked into a normal map.
In blender, you'd probably sculpt it mostly manually.
Anonymous at Tue, 22 Mar 2022 20:26:48 UTC No. 887899
>>887877
Use masks in your sculpting software of choice and draw that shit by hand.
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Anonymous at Tue, 22 Mar 2022 21:17:50 UTC No. 887905
Anonymous at Wed, 23 Mar 2022 04:33:05 UTC No. 887938
These videos might be of use to you
https://www.youtube.com/watch?v=3sE
https://www.youtube.com/watch?v=IQr
https://www.youtube.com/watch?v=Ax8
https://www.youtube.com/watch?v=6xc
https://www.youtube.com/watch?v=8_X
Anonymous at Wed, 23 Mar 2022 04:47:36 UTC No. 887939
>>887877
Displacement map, UV it properly first though.
Anonymous at Wed, 23 Mar 2022 07:52:34 UTC No. 887947
>>887877
A thread died for this. At least you could shitpost something funny
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Anonymous at Wed, 23 Mar 2022 09:00:29 UTC No. 887952
Anonymous at Wed, 23 Mar 2022 11:47:28 UTC No. 887967
>>887905
the rage of a thousand burning suns
Anonymous at Wed, 23 Mar 2022 11:53:46 UTC No. 887968
>>887877
U on blender for 10 year and not know to do it?
Lol give up
Anonymous at Wed, 23 Mar 2022 14:50:02 UTC No. 887992
>>887968
you must have comprehension of english before posting here, turdskin
Anonymous at Wed, 23 Mar 2022 14:51:13 UTC No. 887993
>>887968
you must have basic comprehension of english before posting here, turd worlder
Anonymous at Wed, 23 Mar 2022 15:07:15 UTC No. 887996
>>887947
I am aware mate, i couldnt find the stupid questions thread, also thought the face looked funny so i included the kek in there, this is my second attempt at it u should have seen the first one dont have it saved tho.
Anonymous at Wed, 23 Mar 2022 15:08:41 UTC No. 887997
>>887938
Thank you. looks like it will help me, i will look further into it when i have some more free time.
Anonymous at Wed, 23 Mar 2022 15:11:17 UTC No. 887998
>>887877
sculpt and bake
Anonymous at Wed, 23 Mar 2022 15:32:58 UTC No. 888005
>>887993
japan is better that ur country
Anonymous at Wed, 23 Mar 2022 16:12:26 UTC No. 888011
>>887938
Nice channel. Thanks for sharing.
Reminds me of blender lazy tutorials.
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Anonymous at Wed, 23 Mar 2022 16:22:18 UTC No. 888012
Anonymous at Wed, 23 Mar 2022 21:07:24 UTC No. 888061
>>888012
Its looks like a good base mesh to do a sculping
Anonymous at Sat, 26 Mar 2022 12:11:47 UTC No. 888499
>>887877
a lot of people are saying sculpt it but i find making ornate patters much easier in substance designer/painter. i mean hell even using brush alphas is easier in painter then in zbrush
Anonymous at Sat, 26 Mar 2022 16:16:02 UTC No. 888550
>>887877
The "old way" of doing it without the use of decals would be to use floating topology. Make each little embossed part out of a plane (with height added), and then align or conform it to the surface of the part it goes out. If you are a 3ds max user you would do it by using polytools and building directly on top of the mesh, but there is a conform modifier which pushes the borders of the mesh onto whatever the target is.
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Anonymous at Sat, 26 Mar 2022 18:14:04 UTC No. 888572
You can create some really neat shit by
>modeling some relatively simple ornaments
>using the array modifier on them to create a neat pattern
>projecting them on some big, curved object
Neat result, done incredibly fast
Anonymous at Sat, 26 Mar 2022 20:17:24 UTC No. 888584
sculpting is fastest
Anonymous at Mon, 4 Apr 2022 16:46:43 UTC No. 890103
>>887877
You could probably do something procedural with geometry nodes, but that requires a bit of math
Anonymous at Sun, 10 Apr 2022 20:16:01 UTC No. 891242
>>887877
the blacksmith good man made design very turbo for the dollar then again i will but not now, maybe when i get the turbo one we can go? he say yes but I have to get the metal, TTPVR
Anonymous at Wed, 13 Apr 2022 18:29:53 UTC No. 891754
>>887884
if you spend 10 years to figure out the menu and controls yes