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๐Ÿงต Sculpting hair

Anonymous No. 888359

Hi. I've been a d/ic/k for a while and I just started trying out 3D so far it's mostly intuitive but I've ran into a huge roadblock with the hair.

It seems every method out there relies on curves, paths or particles. Is there a good tutorial to do it with a mesh instead? I know paths can be converted into meshes but when I do it, the converted areas change colorand I cannot turn it back to the old one.

Or maybe I should try z brush instead? I basically would just want to do figurines and similar.

Anonymous No. 888370

>>888359
If you want to make suclpting your main focus in 3D, yeah you'll have to switch to Zbrush eventually (It has a ton of better options but the main thing that'll make you switch is performance, you can make anything in Blender but once you pass the 10 millions polys, it'll start to lag)
I didn't quite get why you wouldn't use curves for hair but there's the elastic brush that could be used for making hair but I don't remember anything about Blender desu

Anonymous No. 888380

>>888370
Thanks for the insight anon