2246x1303
mat_01.jpg
๐งต Untitled Thread
Anonymous at Sat, 26 Mar 2022 01:53:09 UTC No. 888435
Are any of you fellers using Materialize?
I'm trying to make a normal map from a grayscale bump map I made in Photoshop and saved out as a 16-bit uncompressed TIFF. But Materialize adds a bunch of banding in areas that are supposed to be 100% flat (50% gray in my bump map) and weird little dents along the edges.
wat do
2224x1515
mat_02.jpg
Anonymous at Sat, 26 Mar 2022 01:54:37 UTC No. 888436
This isn't great but maybe you can see what I mean about the banding from looking at how the reflection isn't flat.
Again, my bump map is just solid 50% gray in these areas.
Anonymous at Sat, 26 Mar 2022 01:55:30 UTC No. 888437
>>888435
use toolbag
Anonymous at Sat, 26 Mar 2022 01:58:59 UTC No. 888438
>>888437
ok but about my question...
Anonymous at Sat, 26 Mar 2022 02:00:01 UTC No. 888439
Anonymous at Sat, 26 Mar 2022 02:49:04 UTC No. 888442
>>888435
probably needs dithering
Anonymous at Sat, 26 Mar 2022 03:59:13 UTC No. 888446
>>888435
did you save your material as a jpg? try saving it as a png and put it in.
Anonymous at Sat, 26 Mar 2022 04:42:27 UTC No. 888450
>>888446
No, I'm using uncompressed TIFFs.
Anonymous at Sat, 26 Mar 2022 11:39:20 UTC No. 888490
>>888435
Save it as 8-bit and try again, it don't should be much difference
Anonymous at Sat, 26 Mar 2022 12:53:14 UTC No. 888507
>not using EXR/OpenEXR in the year of our lord 2022
Anonymous at Sat, 26 Mar 2022 13:39:31 UTC No. 888521
Hi, just use substance.
Hope that helps
Anonymous at Sat, 26 Mar 2022 14:23:51 UTC No. 888530
>>888521
Too poor. Can't pirate right now because Russian groups keep injecting malware into all new releases.
Anonymous at Sat, 26 Mar 2022 17:36:28 UTC No. 888569
>>888530
You can get substance teacher license with any email. Pick a small US college from any college site, enter their name and voila you have your teacher license.
Have been using substance for a year now with this method.
Anonymous at Sat, 26 Mar 2022 22:18:35 UTC No. 888601
>>888530
why do you need a new release, if you're not using UDIMS anything from 2018-19 on will feel about the same
Anonymous at Sat, 26 Mar 2022 23:51:38 UTC No. 888621
>>888490
8-bit doesn't work either. I tried that first. :(
>>888569
>>888437
Substance or Marmoset for this is way fucking overkill. You're not answering the question for why the current workflow doesn't work. You're just actively admitting that you don't know what you're doing either.
Anonymous at Sun, 27 Mar 2022 00:11:38 UTC No. 888624
>>888435
https://nwn.blogs.com/nwn/2016/04/s
get xnormal(it's free) and try this
Anonymous at Sun, 27 Mar 2022 15:36:27 UTC No. 888730
>>888621
It does the same using other program?
Anonymous at Sun, 27 Mar 2022 17:36:54 UTC No. 888745
seems to be a continuos texture coordinates issue.. the wrinkles flow over from the topside where you have grooves.
either toggle some tileable texture option off or just get the nvidia normal tool plug-in for photoshop.
Anonymous at Sun, 27 Mar 2022 17:39:37 UTC No. 888746
...could also be cause by a blur/smoothing step
Anonymous at Sun, 27 Mar 2022 20:53:14 UTC No. 888769
>>888621
Substance is never overkill.
This is proven by the fact that if you'd used substance you could have drawn these panel lines on your model in 1 minute and gone home for tea but instead you're here bitching over 2 days
Anonymous at Sun, 10 Apr 2022 16:16:31 UTC No. 891121
>>888435
that's very nice