2246x1303

mat_01.jpg

๐Ÿงต Untitled Thread

Anonymous No. 888435

Are any of you fellers using Materialize?

I'm trying to make a normal map from a grayscale bump map I made in Photoshop and saved out as a 16-bit uncompressed TIFF. But Materialize adds a bunch of banding in areas that are supposed to be 100% flat (50% gray in my bump map) and weird little dents along the edges.

wat do

2224x1515

mat_02.jpg

Anonymous No. 888436

This isn't great but maybe you can see what I mean about the banding from looking at how the reflection isn't flat.

Again, my bump map is just solid 50% gray in these areas.

Anonymous No. 888437

>>888435
use toolbag

Anonymous No. 888438

>>888437
ok but about my question...

Anonymous No. 888439

>>888438
>wat do

see >>888437

Anonymous No. 888442

>>888435
probably needs dithering

Anonymous No. 888446

>>888435
did you save your material as a jpg? try saving it as a png and put it in.

Anonymous No. 888450

>>888446
No, I'm using uncompressed TIFFs.

Anonymous No. 888490

>>888435
Save it as 8-bit and try again, it don't should be much difference

Anonymous No. 888507

>not using EXR/OpenEXR in the year of our lord 2022

Anonymous No. 888521

Hi, just use substance.

Hope that helps

Anonymous No. 888530

>>888521
Too poor. Can't pirate right now because Russian groups keep injecting malware into all new releases.

Anonymous No. 888569

>>888530
You can get substance teacher license with any email. Pick a small US college from any college site, enter their name and voila you have your teacher license.
Have been using substance for a year now with this method.

Anonymous No. 888601

>>888530
why do you need a new release, if you're not using UDIMS anything from 2018-19 on will feel about the same

Anonymous No. 888621

>>888490
8-bit doesn't work either. I tried that first. :(

>>888569
>>888437
Substance or Marmoset for this is way fucking overkill. You're not answering the question for why the current workflow doesn't work. You're just actively admitting that you don't know what you're doing either.

Anonymous No. 888624

>>888435
https://nwn.blogs.com/nwn/2016/04/sl-tutorial-normal-maps.html

get xnormal(it's free) and try this

Anonymous No. 888730

>>888621
It does the same using other program?

Anonymous No. 888745

seems to be a continuos texture coordinates issue.. the wrinkles flow over from the topside where you have grooves.
either toggle some tileable texture option off or just get the nvidia normal tool plug-in for photoshop.

Anonymous No. 888746

...could also be cause by a blur/smoothing step

Anonymous No. 888769

>>888621
Substance is never overkill.

This is proven by the fact that if you'd used substance you could have drawn these panel lines on your model in 1 minute and gone home for tea but instead you're here bitching over 2 days

Anonymous No. 891121

>>888435
that's very nice