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🧵 Untitled Thread

Anonymous No. 888473

So this is the power of Maya.

Anonymous No. 888478

>>888473
it looks fine

Anonymous No. 888479

How you pronounce it? My-ah or May-ah

Anonymous No. 888480

>>888479
Gay-ah

Anonymous No. 888482

>>888479
mashugana

Anonymous No. 888488

blendlets think commercial work is actually rendered in maya lol

Anonymous No. 888491

>>888479
Ma-ya
you spell the a like the a in father.

Say what you want about Autodesk, but hey have the best brandname for an 3DCC in the whole industry.
Māyā (Sanskrit: माया), a word with unclear etymology, probably comes from the root mā which means "to measure".
māyā - literally "illusion" or "magic"
"a magic show, an illusion where things appear to be present but are not what they seem";
"the principle which shows "attributeless Absolute" as having "attributes".
Māyā also connotes that which "is constantly changing and thus is spiritually unreal"
In the Advaita Vedanta school of Hindu philosophy, Maya, "appearance", is "the powerful force that creates the cosmic illusion that the phenomenal world is real."

Anonymous No. 888505

Your point being...

Anonymous No. 888518

>>888491
Wow, that's actually fascinating. Before I read your post, my favorite software name was Lightwave.

Anonymous No. 888526

>>888518
wow how new are you, newfag?

Anonymous No. 888598

>>888473
that's the power of some brown diversity hire who happened to work with white man's software, Maya

Anonymous No. 888923

>>888473
it's mostly the bad tracking and the shit effects they got from the fiver poojheet they hired to do this in ae when they could've just had a real prop

Anonymous No. 888936

Context?

Anonymous No. 888954

>>888936
Masterchief swapped the shitty assault rifle for the chad Needler.

Anonymous No. 888991

>>888488
what is it typically rendered in for commercial work?

Anonymous No. 888996

>>888488
blendlets live rent free in your head

Anonymous No. 888999

>>888991
He is vague about "commercial work", but he is not entirely wrong since the VFX industry moved away from rendering in DCC's around 10 years ago when they switched to using Katana or Clarisse (or Gaffer).

Anonymous No. 889010

Blender

- no proper, performant deformation stack
- playback performance in dense scenes is the worst of every 3d software I've ever used (in 25 years)
- inconsistent UI conventions continue to be a major problem to this day
-render pass and surface baking systems are utter garbage

Anonymous No. 889014

>>888996
a blendlet made this thread because only a blendlet would look at rendering and compositing and blame the animation program, hint: blendlet is not the same as a blender user.

Anonymous No. 889026

This is truly the slowest board on 4chan. 3D seemed to be all the rage 15-20 years ago.

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Anonymous No. 889027

>>889026
It really is, the last thread on the catalogue was posted 18 days ago. The thread hasn't been posted on in more than 2 weeks, and is still alive

Anonymous No. 889033

>>889026
It's too hard for the losers of 4chan to learn and not as easy to shit post about as drawing like /ic/ does soon as you still need to know about 3d or you'll have threads like this one that make no sense.

I literally just come here because I'm autistic enough that my desire to talk about 3d outstrips the listening stamina of any of my 3d friends.

Anonymous No. 889034

>>889026
Because 3D is dead. The old fascination is gone. Now it's just a chore for me. Pajeets and Zerglings ruined it all.

Anonymous No. 889088

>>888488
Hobbyist thinks the industry has moved past using Arnold as arguably the most common render engine for TV

Anonymous No. 889091

>>889088
yeah and of course arnold only works in maya right? It wouldn't say...work in katana too?

and you call me a hobbyist LOL

Anonymous No. 890181

>>888479
You pronounce it like you would cooma.

Anonymous No. 891184

>>888473
if weak have you tried better weapon in game?

Anonymous No. 892877

>>888473
too bad maya cant make you write a whatchable story for a lobotomite