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normals.png
๐งต Untitled Thread
Anonymous at Tue, 29 Mar 2022 21:08:02 UTC No. 889226
How do I fix this shit? The normals looks so dramatically lit around the creases that they make the cheeks look super bony and paper thin when they're not, I don't want this
Anonymous at Tue, 29 Mar 2022 21:14:39 UTC No. 889228
>>889226
marmoset, child
Anonymous at Tue, 29 Mar 2022 22:35:00 UTC No. 889236
>>889228
I'm on Blender, shitskin
Anonymous at Tue, 29 Mar 2022 22:36:43 UTC No. 889237
>>889236
it has a free demo. You have absolutely no excuse
Anonymous at Tue, 29 Mar 2022 23:02:55 UTC No. 889242
>>889226
Just smooth that portion of the model.
Anonymous at Tue, 29 Mar 2022 23:17:19 UTC No. 889243
>>889226
Hecute.
Also use Maya you numpty.
Anonymous at Tue, 29 Mar 2022 23:30:56 UTC No. 889245
How does it appear when fully rendered?
I'm probably wrong about this, but it reminds me a lot about what happens when you forget to normalize vectors in a fragment shader.
Anonymous at Tue, 29 Mar 2022 23:43:13 UTC No. 889246
>>889226
Has a huge fucking crease in the WF...wonders why it has a fucking crease when wrapped.
Fucking retard.
512x512
thonks.png
Anonymous at Wed, 30 Mar 2022 01:37:41 UTC No. 889264
>Model is clearly stylized
>NOOOOOOOOOOOOOOOO WHY IS THIS MODEL STYLIZED I WANT TO UNSTYLIZE IT
Anonymous at Wed, 30 Mar 2022 02:09:43 UTC No. 889271
>>889264
What the hell makes you think it was done on purpose?
Anonymous at Wed, 30 Mar 2022 02:38:38 UTC No. 889275
>>889236
It STILL don't have smoothing groups?
Anonymous at Wed, 30 Mar 2022 02:42:23 UTC No. 889276
>>889275
No
Anonymous at Wed, 30 Mar 2022 04:50:22 UTC No. 889283
Bump
Anonymous at Wed, 30 Mar 2022 05:22:15 UTC No. 889285
>>889226
How do you fix it? What's broken exactly? The model is made that way. If you want to change it then change the topology so it's smoother unless you want to manually edit the normals. But I doubt someone asking this kind of question would be able to do that anyway.
Anonymous at Wed, 30 Mar 2022 11:53:51 UTC No. 889310
>>889226
how are your uv maps like?
>>889236
there's not enough information to know since it could be many things
Anonymous at Wed, 30 Mar 2022 14:50:50 UTC No. 889329
>>889285
>The model is made that way.
No it isn't. There's no way that light shouldn't be able to hit those creases, there's no fucking way. Real world science doesn't work like this. How can one scoop of lamp hit one part of the cheek but not another?
Anonymous at Wed, 30 Mar 2022 15:15:00 UTC No. 889333
>>889329
show your UV seams
Anonymous at Wed, 30 Mar 2022 15:22:39 UTC No. 889334
>>889333
And uv texture with wireframes would be nice too
Anonymous at Wed, 30 Mar 2022 22:19:24 UTC No. 889398
>>889226
reset your normals (Alt+N, then E)
or
disable cavity shading (viewport shading menu)
might be one of those two
Anonymous at Thu, 31 Mar 2022 00:00:06 UTC No. 889404
>>889226
>I don't want this
Then why'd you download someone else's work?
>>889236
This shitskin is decades ahead of you in 3D, seethe and cope.
Anonymous at Sun, 10 Apr 2022 20:38:43 UTC No. 891264
>>889226
inhale man the flower it fixes problem i did have too but now breath better it was nice flower, doctor will say so man so vist i will send link to it, send message! N4G82