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Anonymous at Thu, 31 Mar 2022 16:38:31 UTC No. 889493
How good are you at mapping UVs, /3/?
Anonymous at Thu, 31 Mar 2022 20:51:24 UTC No. 889550
Good enough
Anonymous at Thu, 31 Mar 2022 23:56:05 UTC No. 889582
>>889493
What do you want to know?
Anonymous at Fri, 1 Apr 2022 01:02:33 UTC No. 889586
>>889493
good, it is really relaxing for me too
Anonymous at Fri, 1 Apr 2022 01:57:06 UTC No. 889590
>>889493
Kinda shit, but I'm starting to get a feel for it as I model more challenging stuff
Anonymous at Fri, 1 Apr 2022 08:08:55 UTC No. 889623
>>889493
As good as I'm able/willing to spend time on it. I'm not great at UV mapping, but I know how it works.
Anonymous at Sun, 10 Apr 2022 18:41:16 UTC No. 891171
>>889493
very good and you? :wink:
Anonymous at Fri, 15 Apr 2022 21:03:54 UTC No. 892075
I just mark seams and unwrap in blender, then import into rizom, optimize and pack and then import back into blender
Anonymous at Sun, 17 Apr 2022 15:13:55 UTC No. 892320
>>892075
Redpill me on packing tools.
Are they worth it?
Anonymous at Sun, 17 Apr 2022 16:07:43 UTC No. 892324
>>889493
you just cut the model down into basic shapes and then UV unwrap each shape individually. it's super easy but grabbing edges is the tedious part
>>892320
yes if you make super complicated models
Anonymous at Sun, 17 Apr 2022 21:07:17 UTC No. 892368
>>892320
>Are they worth it?
absolutely.
I am currently working on a spaceship consisting of 570 single meshes, unwrapped on 35 UDIMS.
Without a packer I wouldn't be able to do this project, it would have killed all my motivation. Unwrapping 570 pieces is bad enough...
Anonymous at Sun, 17 Apr 2022 21:53:05 UTC No. 892370
>>892368
Why do you need textures for all of it? Why can't you do most of the parts procedurally?
Anonymous at Fri, 29 Apr 2022 03:11:53 UTC No. 894397
>>889493
Anyone know good learning resources for UV unwrapping?
I want to learn more about placing seams correctly.