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Anonymous No. 889493

How good are you at mapping UVs, /3/?

Anonymous No. 889550

Good enough

Anonymous No. 889582

>>889493
What do you want to know?

Anonymous No. 889586

>>889493
good, it is really relaxing for me too

Anonymous No. 889590

>>889493
Kinda shit, but I'm starting to get a feel for it as I model more challenging stuff

Anonymous No. 889623

>>889493
As good as I'm able/willing to spend time on it. I'm not great at UV mapping, but I know how it works.

Anonymous No. 891171

>>889493
very good and you? :wink:

Anonymous No. 892075

I just mark seams and unwrap in blender, then import into rizom, optimize and pack and then import back into blender

Anonymous No. 892320

>>892075
Redpill me on packing tools.
Are they worth it?

Anonymous No. 892324

>>889493
you just cut the model down into basic shapes and then UV unwrap each shape individually. it's super easy but grabbing edges is the tedious part

>>892320
yes if you make super complicated models

Anonymous No. 892368

>>892320
>Are they worth it?
absolutely.
I am currently working on a spaceship consisting of 570 single meshes, unwrapped on 35 UDIMS.
Without a packer I wouldn't be able to do this project, it would have killed all my motivation. Unwrapping 570 pieces is bad enough...

Anonymous No. 892370

>>892368
Why do you need textures for all of it? Why can't you do most of the parts procedurally?

Anonymous No. 894397

>>889493
Anyone know good learning resources for UV unwrapping?
I want to learn more about placing seams correctly.