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๐Ÿงต Untitled Thread

Anonymous No. 889745

How would one achieve this style in 3d?

Anonymous No. 889757

>>889745
like this
https://www.youtube.com/watch?v=TZ0W5UQ5mrQ

Anonymous No. 889961

>>889745
Toon shaders or hand painted textures

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Anonymous No. 889975

>>889745
mostly shader stuff.

>grain postprocesing
>some blue vignette
>freestyle with outline for the render background pass and noise modifier to the line
>grunge alph mask dirt noise that creates the weathering with background page weathering color effect
>meshes being modelled like 2D shapes, totally flat
>Some outline mask with noise mask modifier set to the backgrounds color
>Some black gradient color set to some gunge mask
>Watercolor multipass shader to emulate the wtatercolor water and background strokes

Basically all I see.

Is it possible?
Yes.
Can OP make it?
No

Anonymous No. 891179

>>889745
those are the mayans I believe

Anonymous No. 891198

>>891179
or maybe indians, but they are definitely not from the phillipines

Anonymous No. 892350

>>891179
soml kek

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Anonymous No. 892666

Is it possible to achieve something close to this colorization in 3D? All those colors spots... I wonder if it would work if you just straight up put them in textures, or if it would be better if you use a bunch of tiny lights / emissives / some light function with many different colors illuminating the scene. I've stumbled upon something close to this once in UE4 when I've noticed colorful reflections from my emissive Christmas lights across surfaces in lighting only mode, so that makes me believe it might be possible.

Anonymous No. 893174

>>889745
look up ebsynth