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๐งต Untitled Thread
Anonymous at Sat, 2 Apr 2022 04:30:57 UTC No. 889745
How would one achieve this style in 3d?
Anonymous at Sat, 2 Apr 2022 05:43:46 UTC No. 889757
>>889745
like this
https://www.youtube.com/watch?v=TZ0
Anonymous at Sun, 3 Apr 2022 19:02:41 UTC No. 889961
>>889745
Toon shaders or hand painted textures
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Anonymous at Sun, 3 Apr 2022 19:41:48 UTC No. 889975
>>889745
mostly shader stuff.
>grain postprocesing
>some blue vignette
>freestyle with outline for the render background pass and noise modifier to the line
>grunge alph mask dirt noise that creates the weathering with background page weathering color effect
>meshes being modelled like 2D shapes, totally flat
>Some outline mask with noise mask modifier set to the backgrounds color
>Some black gradient color set to some gunge mask
>Watercolor multipass shader to emulate the wtatercolor water and background strokes
Basically all I see.
Is it possible?
Yes.
Can OP make it?
No
Anonymous at Sun, 10 Apr 2022 18:50:29 UTC No. 891179
>>889745
those are the mayans I believe
Anonymous at Sun, 10 Apr 2022 19:14:09 UTC No. 891198
>>891179
or maybe indians, but they are definitely not from the phillipines
Anonymous at Sun, 17 Apr 2022 18:21:15 UTC No. 892350
>>891179
soml kek
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Anonymous at Tue, 19 Apr 2022 12:47:43 UTC No. 892666
Is it possible to achieve something close to this colorization in 3D? All those colors spots... I wonder if it would work if you just straight up put them in textures, or if it would be better if you use a bunch of tiny lights / emissives / some light function with many different colors illuminating the scene. I've stumbled upon something close to this once in UE4 when I've noticed colorful reflections from my emissive Christmas lights across surfaces in lighting only mode, so that makes me believe it might be possible.
Anonymous at Fri, 22 Apr 2022 08:43:11 UTC No. 893174
>>889745
look up ebsynth