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๐งต Untitled Thread
Anonymous at Tue, 5 Apr 2022 10:59:08 UTC No. 890215
why is nobody selling pbr textures of all sorts of ores? all i can find is portfolio stuff on artstation. isn't this a highly requested game asset and would sell nice?
Anonymous at Tue, 5 Apr 2022 11:17:39 UTC No. 890219
These look like delicious cheesecake
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tin_mica_greisen.jpg
Anonymous at Tue, 5 Apr 2022 18:45:16 UTC No. 890276
>>890215
Because this is really easy to replicate via a procedural texture.
Second, at least when it comes to ore in their natural state (i.e. not polished, not perfectly cut down the center so that a big vein of material is visible, etc) it mostly just looks like rock.
Copper is kinda unique in that it looks like a greenish rock which is why early man was able to find it and create copper tools.
Pic related is tin, another vital early metal (copper + tin = bronze); it's pretty hard to spot in the wild and even this sample was probably chosen for being especially photogenic.
Anonymous at Tue, 5 Apr 2022 18:51:00 UTC No. 890277
>>890276
what about some photorealistic fantasy version of ores? doesn't have to look like reality, but it has to fit into a photorealistic game while indicating the look of the resource.
Anonymous at Tue, 5 Apr 2022 19:37:40 UTC No. 890282
that is lokma la cok guzel tadi
Anonymous at Sun, 10 Apr 2022 03:06:59 UTC No. 891027
>>890215
Those look kinda weird, but agreed, and ore textures are just so inherently satisfying for some reason
Anonymous at Sun, 10 Apr 2022 19:42:47 UTC No. 891217
>>890215
good is for the mining hard but dolllar maybe tried truck? easy man good job
Anonymous at Mon, 11 Apr 2022 03:22:06 UTC No. 891333
>>890215
that's a high and low frequency cell noise mixed with some perlin noise to create the 'rock' part and the rock part is a selection of noises of your choice.
not exactly hard to build.
it's the type of thing that would be a good exercise for a new substance design user, lots of simple noises layered and using noises as masks.