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Anonymous at Tue, 5 Apr 2022 19:36:03 UTC No. 890281
If you were to make something like this
>basic 3d model characters and background
>Apply layers of deepfaking to face and hard to render details
>Smooth out abberations
Could you make a render indistinguishable from real life?
Anonymous at Tue, 5 Apr 2022 19:43:01 UTC No. 890285
Maybe. Do you have $1000000 worth of GPU to train a model and several TB of labelled data?
Anonymous at Tue, 5 Apr 2022 19:48:46 UTC No. 890287
>>890281
>Could you make a render indistinguishable from real life?
In terms of fooling most audiences sure, in terms of fooling experts, not yet but we're heading there fast.
We'll prob live to see the day where video of something no longer being missive as evidence without corroborative efforts to confirm authenticity.
Anonymous at Tue, 5 Apr 2022 20:06:33 UTC No. 890293
Meanwhile the media is using arma3 videos as if they were real
Anonymous at Tue, 5 Apr 2022 20:27:31 UTC No. 890298
The future of games, movies and general visualization will be all real time + several layers of neural image synthesis on top. Factum. You will live to see it.
t. software developer with focus on machine learning
Anonymous at Wed, 6 Apr 2022 02:48:08 UTC No. 890362
>>890281
>Could you make a render indistinguishable from real life?
It's already possible to do that with existing technology.
Look at any movie in the past 10 years. They've been doing it this whole time. You simply don't notice because that's the point.
Anonymous at Thu, 7 Apr 2022 18:18:13 UTC No. 890667
>>890362
Certain environments you can't tell, but animals, people, etc it's easy to spot fakes
Anonymous at Fri, 8 Apr 2022 04:54:12 UTC No. 890773
>>890667
Animals and people, I'll give you that.
But we're definitely at the point where environments can be indistinguishable on screen. Assuming the studio has an actual budget.
Obviously since I'm talking movies, real-time still has a ways to go.
Anonymous at Thu, 14 Apr 2022 17:46:11 UTC No. 891915
Sure, just grab any photograph, do your best to recreate a basic version of it in 3D, repeat 10000 times and train a model on it. Easy peasy.
Anonymous at Mon, 18 Apr 2022 03:35:37 UTC No. 892402
>>890667
>it's easy to spot fakes
like any art, there are more bad work than good, so you will spot a lot of bad cg. it's the good ones that go unnoticed, and you have no idea what percentage of that is except to see that it's out there from behind the scenes and demo reels.