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๐Ÿงต Modo

Anonymous No. 890649

Just discovered this software. Anyone can give a review of it?

Anonymous No. 890661

10 years ago it was more advanced than blender is today

Anonymous No. 890679

>>890661

No. Modeling-wise Blender is just as good, if not better thanks to modifiers. How many years did it take for the Foundry to fix the shitty bevel tool?

Anonymous No. 890682

>>890649
It's not bad but I could never get used to the construction plane also the need for making a new layer for every seperate object WTF

Anonymous No. 890694

>>890661
Today Blender is more advanced than Maya, 3DS Max (lol), Cine4D (LOL!), and Houdini combined.

Anonymous No. 890696

>>890694
noindustry detected

Anonymous No. 890705

>>890694
The absolute state of Blendturds

Anonymous No. 890710

>>890649
For hard-surface or polygon modelling it's beyond any other alternative. You can even work with NURBS and polygons at the same time. It had boolean sculpting and mesh fusion way before it became a thing. Check out Tor Frick on YT.

It's also a full package but I only use it for modelling.

https://www.youtube.com/watch?v=VQELKR7a2ws&ab_channel=TorFrick

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Anonymous No. 890715

>>890694
Bro bro bro, as much as I love Blender, restrain yourself from speaking on shit you don't know
>>890710
When you mean beyond. Do you mean, enough to switch from your current modeling tool. I'm still a beginner and I'm using Maya and my pipeline is built around video game creation so I don't mind switching. But will it make my workflow that much faster that's it's worth picking up a new software?

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Anonymous No. 890741

It's that program the current best blender modelers all used to use, at the time it was the most progressive and forward thinking modeling package for non film applications, nowadays that crown belongs to blender so they've all swapped or are in the process of swapping.

Inb4 "blendlet" I'm a CA I use maya and zbrush predominantly this is just the truth.

>>890710

Anonymous No. 890742

>>890741
p.s I didn't even know this beforehand I just assumed as a long time modo user and a good artist tor frick would be attempting a swap to blender right about now and I was right

Anonymous No. 890747

Does The Foundry still go after pirates as bad as they did a couple of years ago?

Anonymous No. 890821

>>890649
It was once good. Now it's just Foundry spyware even they neglect.

Anonymous No. 890851

>>890715
The only reason why people switch from Modo is because it's not free. So if you're already paying for Maya I would definitely recommend switching to Modo.

Downside is that a lot of people use Maya therefore there are a ton of learning resources out there for Maya. Modo can do anything Maya can but most people use it for modelling therefore if you want to use it for anything else you're pretty much on your own.

>>890747
>>890821
You mean going after morons who pirate their software by using their actual public email addresses linked to their contact details?

Anonymous No. 890857

>>890694

Blender can't handle 10 million polygons. Don't kid yourself please.

Anonymous No. 890867

working in modo since ver 11. made it into the industry. i'm the only person using modo among 200+ other people.
selection tools, component, item manipulations, actions centers, falloffs, geometry processing engine and modeling UI/UX simply humiliates anything else out there. you have extreme degrees of freedom and options while doing box modeling and geometry processing engine that doesn't know what non-manifold geometry is (hi maya, you stupid bitch). downside - everything else is fucking retarded, outdated, slow and cryptic.

so how's modo? amaizing and still kicking. should you modo? no, don't torture yourself for hipster points and use max or blender.

Anonymous No. 890871

>>890741
>>890742
Oof that really shut up all the "uhhh Blender is bad because it just is OKAY?!?!?!" posters.
No doubt they'll claim Tor Frick was never good

>>890715
If you're a beginner you don't get to tell other people what they do or do not know.