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Anonymous No. 890876

How the fuck do you properly symmetrize in blender?
So i created a sphere moved it to one side and sculpted it in to an arm. Now i want to make a copy of it on the other side.
The problem is that if i use symmetrize then it gets copied in to an incorrect position even if i set the "Cursor to World Origin" which is the center of the head like you can see in the picture.
The hand mesh does get mirrored but the position and the angle is wrong.

Anonymous No. 890878

Post your question in the correct location and I shall answer

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Anonymous No. 890882

>>890878
no

Anonymous No. 890884

>>890876
mirror object, click centered object

post your questions in the thread

Anonymous No. 890887

Post your question in the correct location and I shall answer

Anonymous No. 890892

>>890887
This board is so dead I don't think it matters.

Anonymous No. 890902

>>890876
"mirror object" in the modifier settings on the right lets you choose what the mesh is being mirrored around.
click the eye dropper, then click your torso

Anonymous No. 890918

>>890892
You don't think.