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Anonymous at Fri, 8 Apr 2022 23:55:22 UTC No. 890876
How the fuck do you properly symmetrize in blender?
So i created a sphere moved it to one side and sculpted it in to an arm. Now i want to make a copy of it on the other side.
The problem is that if i use symmetrize then it gets copied in to an incorrect position even if i set the "Cursor to World Origin" which is the center of the head like you can see in the picture.
The hand mesh does get mirrored but the position and the angle is wrong.
Anonymous at Sat, 9 Apr 2022 00:06:26 UTC No. 890878
Post your question in the correct location and I shall answer
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Anonymous at Sat, 9 Apr 2022 00:16:56 UTC No. 890882
>>890878
no
Anonymous at Sat, 9 Apr 2022 00:52:06 UTC No. 890884
>>890876
mirror object, click centered object
post your questions in the thread
Anonymous at Sat, 9 Apr 2022 02:23:39 UTC No. 890887
Post your question in the correct location and I shall answer
Anonymous at Sat, 9 Apr 2022 04:29:16 UTC No. 890892
>>890887
This board is so dead I don't think it matters.
Anonymous at Sat, 9 Apr 2022 06:56:27 UTC No. 890902
>>890876
"mirror object" in the modifier settings on the right lets you choose what the mesh is being mirrored around.
click the eye dropper, then click your torso
Anonymous at Sat, 9 Apr 2022 11:53:09 UTC No. 890918
>>890892
You don't think.