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๐งต Space Colonization Algorithm in BLENDER
Anonymous at Sat, 9 Apr 2022 13:32:11 UTC No. 890925
ITT I make a procedural LEAF! for all my canadians out there using the space colonization algorithm in blender
follow along if you liek
https://faculty.cc.gatech.edu/~turk
Anonymous at Sat, 9 Apr 2022 13:40:09 UTC No. 890927
>>890925
day of the rake NOW
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Anonymous at Sat, 9 Apr 2022 13:46:46 UTC No. 890928
>>890925
First, create a geometry node instance
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Anonymous at Sat, 9 Apr 2022 14:32:04 UTC No. 890930
>>890928
Then, slap down a grid and distribute points on faces
Anonymous at Sat, 9 Apr 2022 14:37:06 UTC No. 890931
>>890927
> day of the rake now
that's the idea If all go well, we rake the leaves in blender
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Anonymous at Sat, 9 Apr 2022 14:41:13 UTC No. 890932
>>890930
>>890930
next, instance on points. use a curve line with the position of each point as the start and end of the curve (important for later). realize instances because I actually want to use my lines
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Anonymous at Sat, 9 Apr 2022 17:03:06 UTC No. 890945
>>890932
I only want to set the position of the start points, so use endpoint selection to select them. Set them to the origin
Anonymous at Sat, 9 Apr 2022 17:15:40 UTC No. 890948
>>890945
red line = wrong connection