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๐Ÿงต Space Colonization Algorithm in BLENDER

Anonymous No. 890925

ITT I make a procedural LEAF! for all my canadians out there using the space colonization algorithm in blender

follow along if you liek
https://faculty.cc.gatech.edu/~turk/bio_sim/articles/leaf_venation_05.pdf

Anonymous No. 890927

>>890925
day of the rake NOW

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Anonymous No. 890928

>>890925
First, create a geometry node instance

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Anonymous No. 890930

>>890928
Then, slap down a grid and distribute points on faces

Anonymous No. 890931

>>890927
> day of the rake now
that's the idea If all go well, we rake the leaves in blender

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Anonymous No. 890932

>>890930
>>890930
next, instance on points. use a curve line with the position of each point as the start and end of the curve (important for later). realize instances because I actually want to use my lines

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Anonymous No. 890945

>>890932
I only want to set the position of the start points, so use endpoint selection to select them. Set them to the origin

Anonymous No. 890948

>>890945
red line = wrong connection