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๐งต My new style.
Anonymous at Sun, 17 Apr 2022 19:08:07 UTC No. 892355
/3/ mocked my 3D models as not good enough.
But I just added some antialising options in godot that blut the edges and pixel texture and literally has the same effect as CRT screens on old NES sprites.
Now It looks amazing.
:)
Yes, is not top tier elite AAA art, but is cheap enough and looks reasonable good (again, is good enough for being so cheap to make) that I'm ok with it, and rather keep a reasonable art style in terms of cost rather than going full austimo in quality that bankrupt me (in some sense).
So is more an issue of being good enough while being cheap to be a reliable art style for a single guy making an entire game.
Can't do shit if you say is shit, because higher quality means more cost of production.
Anonymous at Sun, 17 Apr 2022 19:20:23 UTC No. 892359
ok chris
Anonymous at Sun, 17 Apr 2022 23:48:59 UTC No. 892380
>>892355
What is wrong with "her" mouth? Why does it stick out like that?
Anonymous at Mon, 18 Apr 2022 01:08:21 UTC No. 892389
Fuck me, this is awful. I shouldn't be replying but fucking hell this is too funny in the complete wrong way.
>/3/ mocked my 3D models as not good enough.
You've seen your own art, right?
>But I just added some antialising options in godot that blut the edges and pixel texture and literally has the same effect as CRT screens on old NES sprites.
No... it looks NOTHING like that. It also does nothing to improve your models.
>Now It looks amazing.
LOL
>Yes, is not top tier elite AAA art,
Getting really fucking tired of this buzzword. What does AAA even mean to you? Define it in your own words.
>So is more an issue of being good enough while being cheap to be a reliable art style for a single guy making an entire game.
That's the only reasonable thing you've ever said.
>Can't do shit if you say is shit
what
>because higher quality means more cost of production.
And yet you keep wasting countless hours trying to """reinvent""" your art style.
>>892380
Stereotypical anime gone wrong. Now they have dog faces.
Anonymous at Mon, 18 Apr 2022 05:19:26 UTC No. 892417
If I were you I'd use asset packs and stick to programming.
Anonymous at Mon, 18 Apr 2022 11:13:01 UTC No. 892468
>>892355
If you want a pat on the back to talk to your low poly trannies on twitter
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Anonymous at Mon, 18 Apr 2022 16:33:59 UTC No. 892507
>>892468
>>892417
>>892389
>>892380
cope.
Look at this Chuds.
pixel art from 3D.
:D
Anonymous at Mon, 18 Apr 2022 19:09:58 UTC No. 892526
>>892507
your art looks great dont listen to these chud-lites
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Anonymous at Mon, 18 Apr 2022 19:28:37 UTC No. 892527
Anonymous at Mon, 18 Apr 2022 23:33:44 UTC No. 892568
>>892507
Awful. When are you ever going to learn about smooth shading?
Anonymous at Wed, 20 Apr 2022 21:57:27 UTC No. 892907
>>892355
I love it
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Anonymous at Wed, 20 Apr 2022 22:21:57 UTC No. 892910
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Anonymous at Wed, 20 Apr 2022 22:27:24 UTC No. 892911
Anonymous at Fri, 22 Apr 2022 16:27:54 UTC No. 893238
>>892355
looks cool besides her weird dog mouth. every single game that tries to "look good" without super a fuckoff budget looks awful so youre making the right call. sovl >>> real life anyway
Fuck off cris at Fri, 22 Apr 2022 19:04:15 UTC No. 893263
Anonymous at Tue, 26 Apr 2022 03:07:08 UTC No. 893890
>>892355
I saw the image before reading your post and the first thing I thought was that it looks like a PS1 game, so I guess you are achieving what you want with those effects. Maybe you could show more assets and a level to make it more cohesive. The way you present things matters a lot so I'd say keep working on it.
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Anonymous at Fri, 6 May 2022 01:46:47 UTC No. 895603
I'm not beyond cris' 3d skill level, so I unable to say shit.
Anonymous at Fri, 6 May 2022 01:50:03 UTC No. 895604
>>895603
You don't need to be good at any art form in order to recognise bad art.