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๐Ÿงต My new style.

Anonymous No. 892355

/3/ mocked my 3D models as not good enough.
But I just added some antialising options in godot that blut the edges and pixel texture and literally has the same effect as CRT screens on old NES sprites.

Now It looks amazing.
:)

Yes, is not top tier elite AAA art, but is cheap enough and looks reasonable good (again, is good enough for being so cheap to make) that I'm ok with it, and rather keep a reasonable art style in terms of cost rather than going full austimo in quality that bankrupt me (in some sense).

So is more an issue of being good enough while being cheap to be a reliable art style for a single guy making an entire game.
Can't do shit if you say is shit, because higher quality means more cost of production.

Anonymous No. 892359

ok chris

Anonymous No. 892380

>>892355
What is wrong with "her" mouth? Why does it stick out like that?

Anonymous No. 892389

Fuck me, this is awful. I shouldn't be replying but fucking hell this is too funny in the complete wrong way.
>/3/ mocked my 3D models as not good enough.
You've seen your own art, right?
>But I just added some antialising options in godot that blut the edges and pixel texture and literally has the same effect as CRT screens on old NES sprites.
No... it looks NOTHING like that. It also does nothing to improve your models.
>Now It looks amazing.
LOL
>Yes, is not top tier elite AAA art,
Getting really fucking tired of this buzzword. What does AAA even mean to you? Define it in your own words.
>So is more an issue of being good enough while being cheap to be a reliable art style for a single guy making an entire game.
That's the only reasonable thing you've ever said.
>Can't do shit if you say is shit
what
>because higher quality means more cost of production.
And yet you keep wasting countless hours trying to """reinvent""" your art style.
>>892380
Stereotypical anime gone wrong. Now they have dog faces.

Anonymous No. 892417

If I were you I'd use asset packs and stick to programming.

Anonymous No. 892468

>>892355
If you want a pat on the back to talk to your low poly trannies on twitter

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Anonymous No. 892507

>>892468
>>892417
>>892389
>>892380
cope.

Look at this Chuds.

pixel art from 3D.

:D

Anonymous No. 892526

>>892507
your art looks great dont listen to these chud-lites

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Anonymous No. 892527

Anonymous No. 892568

>>892507
Awful. When are you ever going to learn about smooth shading?

Anonymous No. 892907

>>892355
I love it

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Anonymous No. 892910

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Anonymous No. 892911

Anonymous No. 893238

>>892355
looks cool besides her weird dog mouth. every single game that tries to "look good" without super a fuckoff budget looks awful so youre making the right call. sovl >>> real life anyway

Fuck off cris No. 893263

>>892355

Anonymous No. 893890

>>892355
I saw the image before reading your post and the first thing I thought was that it looks like a PS1 game, so I guess you are achieving what you want with those effects. Maybe you could show more assets and a level to make it more cohesive. The way you present things matters a lot so I'd say keep working on it.

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Anonymous No. 895603

I'm not beyond cris' 3d skill level, so I unable to say shit.

Anonymous No. 895604

>>895603
You don't need to be good at any art form in order to recognise bad art.