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The Auld Allience .png
๐งต Untitled Thread
3dslut at Mon, 18 Apr 2022 04:14:31 UTC No. 892408
I fucking love blender this tool as been improving and growing rapidly and as it grows I think it might be able to compete with some of the big boys
Here's a scene I made a few weeks ago
Anonymous at Mon, 18 Apr 2022 04:52:56 UTC No. 892412
>>892408
Minor criticism. The gras feels to straight. Maybe try making it a bit wavy. But if you intended for it to be like that then have fun.
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eye man webm file.webm
3dslut at Mon, 18 Apr 2022 05:28:53 UTC No. 892420
>>892412
I've been improving in general and maybe at some point I'll try to make grass again. I made this small animation with an eye I modelled
Anonymous at Mon, 18 Apr 2022 20:00:59 UTC No. 892535
>>892408
Same, I been using 3d studio and zbrush for 7-8 years and I was skeptical from switching to blender, now 3 months in and I don't want go back
Anonymous at Mon, 18 Apr 2022 20:12:54 UTC No. 892538
>>892535
What do you like in blender that is better compared to 3ds Max? Doesn't 3ds Max have a much better modifier stack?
Anonymous at Mon, 18 Apr 2022 20:15:10 UTC No. 892539
>this is the skill level of your average /3/ software critic
I kneel
Anonymous at Mon, 18 Apr 2022 20:30:38 UTC No. 892541
>>892538
That and the mesh smooth is better on 3dmax, but always I can get arround for a solution
As was is good, I think the integration between modeling and sculpting, also modeling is not bad, and Im only testing the basic tools.
For sculpting is pretty much limited for now on the amount of tris you can get on a mesh, but I usually dont go above 300-400k per mesh
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Blendoid_v2.webm
Anonymous at Mon, 18 Apr 2022 20:39:08 UTC No. 892543
>>892408
OMG I LOVE BLENDER TOO. Look how much progress i made.
3dslut at Mon, 18 Apr 2022 21:48:15 UTC No. 892547
>>892543
That's pretty good
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Chess.png
Anonymous at Mon, 18 Apr 2022 23:00:06 UTC No. 892564
>>892408
I made a chess board. I did a little fluid simulation with it too, but it's pretty bad.