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๐งต Untitled Thread
Anonymous at Tue, 19 Apr 2022 16:39:44 UTC No. 892700
does the author of this masterpiece still come here? what software and how many decades to make something like him?
https://youtu.be/4GOJgBxMM6Q
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Anonymous at Tue, 19 Apr 2022 18:44:28 UTC No. 892713
he posts in the WIP threads sometimes, uses blender, join us in world 4
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Anonymous at Tue, 19 Apr 2022 18:45:49 UTC No. 892714
Anonymous at Tue, 19 Apr 2022 20:35:32 UTC No. 892733
>>892700
Can't watch this, it's trying too hard
Anonymous at Wed, 20 Apr 2022 00:47:15 UTC No. 892761
>>892733
ngmi
Anonymous at Wed, 20 Apr 2022 10:13:00 UTC No. 892821
These are some of the most beautiful videos I've ever seen. Thanks for the link. Keep that shit up.
>>892733
Your work sucks and you can go fuck yourself.
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Anonymous at Wed, 20 Apr 2022 12:45:30 UTC No. 892830
>>892733
printed this out for my 4chan scrap book
>>892713
happy you saved
>videopix Cgi film
Something I notice a lot : When people give it a chance, and begin to understand what it ISN'T, and then show appreciation for what it ends up being instead
I am happy when people find it, and enjoy the time spent
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Anonymous at Wed, 20 Apr 2022 15:13:11 UTC No. 892845
Anonymous at Wed, 20 Apr 2022 15:23:56 UTC No. 892846
>>892845
Kek just got off a month long shift at the baby oil fields
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Anonymous at Sat, 23 Apr 2022 06:30:37 UTC No. 893334
there is this guy cmkrealm who makes videos with quite similar style
Anonymous at Sat, 23 Apr 2022 12:04:18 UTC No. 893372
https://www.youtube.com/watch?v=Bbc
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Anonymous at Sat, 23 Apr 2022 13:02:30 UTC No. 893378
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Anonymous at Sat, 23 Apr 2022 13:15:03 UTC No. 893381
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Anonymous at Sat, 23 Apr 2022 14:01:33 UTC No. 893383
I've been working on a pc game with a friend of mine for the past year- I find it tricky to juggle both computer game development and animated vids,,Just too much to think about, things get confusing and the mindstates are very different. so I stash my ammo inside the computer game now, and not spread my mind too thin. Only so much time on this earth. Whatever I had on the cutting room floor is repurposed towards the end-goal
Anonymous at Sat, 23 Apr 2022 21:05:37 UTC No. 893453
>>893383
Can relate. Not doing much art anymore since learning all this unreal engine stuff. I do feel good about switchign back and forth but my mind certainly does feel stretched.
Anonymous at Sat, 23 Apr 2022 21:07:01 UTC No. 893454
>>893383
Can relate. Not doing much art anymore since learning all this unreal engine stuff. I do feel good about switchign back and forth but my mind certainly does feel stretched.
I would love to play that stuff when it comes out.
Anonymous at Sat, 23 Apr 2022 22:50:23 UTC No. 893483
>>892830
>printed this out for my 4chan scrap book
Hope you saved all the praise too.
Anonymous at Sun, 24 Apr 2022 03:05:44 UTC No. 893523
>>893383
> I find it tricky to juggle both computer game development and animated vids,,Just too much to think about, things get confusing and the mindstates are very different. so I stash my ammo inside the computer game now, and not spread my mind too thin. Only so much time on this earth.
Agreed, there's so much to learn, and so much to practice, and you keep finding more things, and old things to revisit that suddenly regained relevance because of something else you were doing, and then your old projects don't look so good and you need to redo them from scratch
the ride never ends
Anonymous at Sun, 24 Apr 2022 09:09:37 UTC No. 893572
>>893523
>you keep finding more things, and old things to revisit
I used to have that problem with projects, where I'd end up learning something, or revamping my workflow to something better, and restart the project from scratch yet again with those in mind, find out new shit that makes me re-think that, and do it all over again.
It can be a vicious cycle in game dev.
Some good advice I've learned is to just go with the flow. Focus on the project at hand, make revisions where you need to with the new techniques you've learned, but don't start anew. Finishing a project in general is more important than optimizing every little facet of your workflow and code. If it runs like shit, by all means fix it, but if it's a cobbled-together solution from when you were inexperienced and it still WORKS (without any problems) but it's not the "right" way to do it, don't worry about it.
If it ain't broke, don't fix it. Take note of how to do it "properly" and do it that way on the next project. Just don't throw out the entire game because you've been doing it "wrong" the entire time, there's more than one way to skin a cat, and just because a solution isn't what everyone else says you should do, doesn't mean what you've done so far is wrong.
Everyone gets so caught up in what everyone else is doing or what everyone else SAYS to do, that they second guess everything they've done up until that point and scrap projects that would have otherwise been fine, just the result was achieved a different way.
Anonymous at Mon, 25 Apr 2022 08:53:29 UTC No. 893743
world4jack is my hero he is kewl guy from the internet
Anonymous at Thu, 28 Apr 2022 14:48:17 UTC No. 894309
>>893523
>the ride never ends
Thats why I try to stick to one project at a time and remind the consoomer's that game development takes an upwards of 4 years. Older stages and levels will always feel like shit which is why my flow is always Middle, End, Start. Make the memorable sections of your game the best ones. Once you finish up your entire project go back and do touch up work. Unless its unfathomably broken players should forgive the little mistakes mid game.
Anonymous at Thu, 28 Apr 2022 17:21:16 UTC No. 894340
>>892830
Love your stuff guy.