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๐งต Untitled Thread
Anonymous at Tue, 19 Apr 2022 21:13:01 UTC No. 892741
How good is this for a first time sculpt?
I'm a 2D artist with decent anatomy knowledge and I was surprised how intuitive and easy it is to sculpt in 3D.
Anonymous at Wed, 20 Apr 2022 01:07:50 UTC No. 892764
>>892741
did you really need to make a thread for this? anyway, looks good, but your head is way too tiny for someone with "decent anatomy knowledge", also the scapula is wrong/missing entirely, use references.
Anonymous at Wed, 20 Apr 2022 01:12:50 UTC No. 892766
>>892741
It's shit because it's a first time sculpt.
As far as your 2D knowledge goes, it will help you a lot in the long run. You should see the "first time" sculpts of people who don't know how to draw.
Anonymous at Wed, 20 Apr 2022 01:23:40 UTC No. 892770
>>892741
>Decent anatomy
No you don't. Come back when you've done 100s of that.
Anonymous at Wed, 20 Apr 2022 02:34:58 UTC No. 892774
>>892741
That's a man
Anonymous at Wed, 20 Apr 2022 02:47:26 UTC No. 892776
>>892741
It's alright for a first try. The head could be bigger, and the breasts look like you were planning on giving her a bra. Since you're new to modeling, and I presume new to this board, I would strongly suggest you never post here again. A lot of people on here who complain about other people's anatomy skills can't actually sculpt an anatomically accurate model themselves, so they take out their frustrations on people who manage to get somewhere, especially if they're less experienced. Some of them do know what they're talking about, but their skill in modeling is the only thing that makes them valuable as a person, so they like to tear other people down. Go get critiques on any other website, because people there will actually want to help you.
Anonymous at Wed, 20 Apr 2022 03:28:37 UTC No. 892784
>>892776
>It's alright for a first try. The head could be bigger, and the breasts look like you were planning on giving her a bra. Since you're new to modeling, and I presume new to this board, I would strongly suggest you never post here again. A lot of people on here who complain about other people's anatomy skills can't actually sculpt an anatomically accurate model themselves,
You aren't giving any good advice and you aren't being clever. Fuck off.
The way you make a character or an animal with accurate anatomy is to 1) start looking at an anatomy book and 2) doing the following process : modelling the individual bones of the skeleton then adding the individual muscles while looking at an anatomy book then duplicating these two layers and combining all the elements and then smoothing them to form the fascia and then on top of that making yet another layer that is your outer skin. In between the outer skin and your fascia is the fat. Basically you take these layers and then feed them to your muscle solver be it in houdini or maya so you get physically accurate results in animation
Anonymous at Wed, 20 Apr 2022 04:36:53 UTC No. 892791
>>892741
your model needs two dicks, one of them in the mouth
Anonymous at Wed, 20 Apr 2022 16:49:08 UTC No. 892856
>>892764
Sorry I didn't spot the blender general.
Now that you mention it I see the lack of scapula.
>>892766
>>892770
Fair.
>>892774
No.
>>892776
I come from /ic/ so that's nothing new to me. We call those people crabs over there.
>>892784
Isn't that a bit overkill if you're not planning to rig the model? Though I guess it could teach you anatomy well.
>>892791
Maybe in the next one.
Anonymous at Wed, 20 Apr 2022 17:21:37 UTC No. 892861
>>892741
show your 2d work then
Anonymous at Thu, 21 Apr 2022 06:50:44 UTC No. 892970
>>892856
>>892784 is fucking with you retard there's no such thing as a "muscle solver"
Anonymous at Thu, 21 Apr 2022 10:28:45 UTC No. 893000
>>892970
>there's no such thing as a "muscle solver"
today I learned that I've been paid for the last decade to work something that some rando on /3/ says doesn't actually exist.
Seriously though, muscle solvers are very real, but this dude is a retard >>892784
Probably someone who thinks he found the holy grail of 3dcg when he stumbled upon some muscle sim breakdown on youtube.
Internal anatomy is adapted to the external model, not the other way around, because it's always assumed that the artist sculpting the model knows anatomy in the first place. To learn anatomy you need to git gud, that's it.
Anonymous at Thu, 21 Apr 2022 10:51:22 UTC No. 893004
>>893000
>To learn anatomy you need to git gud, that's it.
to learn anatomy you need a book on anatomy you mouthbreather
Anonymous at Fri, 22 Apr 2022 15:24:19 UTC No. 893216
>>892741
it's pretty gud, don't listen to retards who tell you it's not perfect (it isn't, but yeah you don't really need 100% accurate anatomical accuracy usually)
same by the way, as a 2d drawer sculpting is really intuitive, but there's so much stuff you can do that i get lost usually lel
Anonymous at Sun, 24 Apr 2022 03:44:01 UTC No. 893534
>>892741
It's alright for a first try. The head could be bigger, and the breasts look like you were planning on giving her a bra. Since you're new to modeling, and I presume new to this board, I would strongly suggest you never post here again. A lot of people on here who complain about other people's anatomy skills can't actually sculpt an anatomically accurate model themselves, so they take out their frustrations on people who manage to get somewhere, especially if they're less experienced. Some of them do know what they're talking about, but their skill in modeling is the only thing that makes them valuable as a person, so they like to tear other people down. Go get critiques on any other website, because people there will actually want to help you.
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AAA Idealized Tur....jpg
Anonymous at Sun, 24 Apr 2022 08:10:20 UTC No. 893558
>>892741
Features are too masculine. Head is straight up male, torso is too wide, thighs should have a gap inbetween them, leg muscle distribution is again too masculine. When I mention leg muscle distribution, in women there seems to be more mass in the upper thigh also due to their hips being more protruding, whereas in males the thigh tends to bulge more near the knee. The same principle can be applied to the calves, so in males the calves bulge more and the bulge is located relatively low, whereas in females the calves bulge less (thus retaining a more linear form) and the bulge is located further up in proximity to the knee
I agree that you have a decent grasp on anatomy, it simply seems that you're perhaps inadvertently applying male anatomy principles to female models
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Anonymous at Sun, 24 Apr 2022 08:24:57 UTC No. 893562
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Female Anatomy Tu....jpg
Anonymous at Sun, 24 Apr 2022 08:25:58 UTC No. 893563
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Anonymous at Sun, 24 Apr 2022 08:27:04 UTC No. 893564
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AAA Female Anatom....jpg
Anonymous at Sun, 24 Apr 2022 08:28:05 UTC No. 893565
Anonymous at Sun, 24 Apr 2022 10:20:46 UTC No. 893580
>>893000
>Internal anatomy is adapted to the external model, not the other way around, because it's always assumed that the artist sculpting the model knows anatomy in the first place. To learn anatomy you need to git gud, that's it.
actually the CEO of Ziva Dynamics said on the forums in response to that very question that you are supposed to make an extremely rough mesh that gives you the bounds and little else and then do the regular ziva workflow with building the skeleton and muscles to establish the muscle forms. They used Ziva for extremely sim heavy things like the recent "Godzilla vs Kong" and were just acquired by Unity but I wouldn't expect you to know that, mister head-stuck-in-the-sand ;)
Anonymous at Sun, 24 Apr 2022 10:22:56 UTC No. 893581
>>892741
You're getting into details before you've even got proportions down.
Head is too small. Your figure is 10 heads tall. If you're trying to look realistic, that's way off.
Upper torso/shoulders are too wide for a woman. You've essentially sculpted a tranny.
Anonymous at Sun, 24 Apr 2022 16:16:02 UTC No. 893628
>>893558
Who did this?? where can I follow anymore Capcom stuff?