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๐Ÿงต Untitled Thread

Anonymous No. 892783

I'd like to study more hard surface modeling- My skill is weak.

Any good forums or discussions online? Recommended teachers?

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Anonymous No. 892785

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Anonymous No. 892787

This model is by 'MatorIn'

Anonymous No. 892790

>>892783
Cinematics or game design?

Anonymous No. 892794

>>892790
game I think- a workflow where I would make the high res, then bake it to the low poly

Anonymous No. 892802

>>892783
Did u sculpt this then retopo it?

Anonymous No. 892804

>>892783
I've been studying this lately. My conclusion is that it is actually harder than it seems. It is hard to do in Blender due to the topology concerns, so it might be worth it to try Moi 3d instead.

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Anonymous No. 892817

Bumping for interest. For video games too. I know what the basic modeling operation do and I can use the tools but when it comes to actually model stuff, I turn into a retard.

OP, Elementza has an excellent course on Maya, I started it recently.

Anonymous No. 892834

Elementza-Mastering 3D Modeling in Maya
https://www.bilibili.com/video/BV1tK411G7r6


CGMA - Hard Surface Modeling for Films
https://www.bilibili.com/video/BV14E411K78w

Anonymous No. 892835

https://www.artstation.com/marketplace/p/DV9kM/aaa-game-assets-with-fusion-360
https://www.bilibili.com/video/BV1A94y1o7Lv

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Anonymous No. 892844

>>892817
>>892834
>>892835
Thanks a ton- I'm after the technique and approach , these should help

Before I dive into learning from expert, anyone would have a word of input on this approach?
>block out the basic shape and edge boundaries of the prop with a handful of primitives
>attack this blockout with a fewer number of primitives, this time with higher poly and edgeflow and form in mind
>refine and define the curves/cuts
>????? Done with high poly??


I know this shit gets really tricky at a threshold of complexity, I don;t mean to say the steps above as being easy peasy, just keeping it brief. Seeking clarification, or what you guys would do instead

Anonymous No. 892853

Learn sub-d. Best resource is "how you model dem shapes" thread on polycount. read FrankPolygon's posts.

Also can learn boolean-remesher method to use for certain shapes, like parts of guns that are just made with a bunch of primitives booleaned together. (https://www.artstation.com/blogs/timbergholz/0dz7/revolver-tutorial-whats-in-it-and-why-blenders-remesher-workflow-is-amazing)

Anonymous No. 892884

Also found this: https://www.youtube.com/c/GameArtsAcademy/playlists
when searching for the thread this anon >>892853 was talking about.
Also there's this: https://www.youtube.com/playlist?list=PL_EHvy49-b-PLdOZ33bNn6-g1NwLIgTDe

Anonymous No. 892942

>>892783
>Recommended teachers?
Elementzia on yt

Anonymous No. 892966

>>892783
topologyguides.com

Anonymous No. 892974

>>892853
This, the old polycount tread is the best
Also we should need to have a general sub-d modeling thread on /3/

Anonymous No. 893059

>>892783

Real chads sculpt their hardsurface in zbrush and retopologize after.

Anonymous No. 893102

>>893059
I did this and I hated it. What's /3/'s favorite retopo tool?

Anonymous No. 893106

>>892783
if you're doing it in blender then Josh Gambrell is a good youtuber for this
https://youtube.com/c/JoshGambrell

and now the addons, here, Boxcutter and Hardops
https://drive.google.com/drive/mobile/folders/1H_5i83hw2hpqhASwYrleHGxeFRK3JInV?usp=sharing

if you wanna do hardaurface sculpting then the nvidia helmet series is a good place to start.
https://youtu.be/fS8e0x03p_s
https://youtu.be/muHEQu_tNAY
https://youtu.be/5Hl3qI81aTc

just remember if you're doing the latter to remesh once its finished. you may lose detail but if you're just gonna make a sculpt with an armature its just best to optimize the geo

Anonymous No. 893235

>>893106
extremely useful reply, saving this

Anonymous No. 893252

>>893106
>blendshit
kys

Anonymous No. 893259

>>893252
ngmi faggot

Anonymous No. 893279

>>893252
pay up piggy

Anonymous No. 893291

>>893279

That's right, pay for the thousand of addons you need for tools that come out of the box in Max and Maya kek.

Anonymous No. 893708

>>893106
anyone have any more free blender addons?

Anonymous No. 893804

>>893059
How good is Zbrush at box modeling?

Anonymous No. 894695

>>893291
>pay
kek

Anonymous No. 895240

>>892853
>>893106
https://youtu.be/8ihNsjiFhQI?list=PLoSyNsQF2hFBk6_lEES7IYlEdEt3ihB-f

This playlist is a really good resource for subdiv modeling.

Anonymous No. 895390

>>893106
do these not work on 3.1 or what

Anonymous No. 896694

>>895390
nvm i got it to work

Anonymous No. 896696

>good thread with people giving genuine advice and posting resources
based, whish this board was always like this.

Anonymous No. 896987

>>893708
https://hugemenace.gumroad.com/l/nd-blender-addon

Anonymous No. 897594

>>892783
I GOT 9 INCHES OF HARD SURFACE FOR YOU RIGHT HERE BOI

Anonymous No. 897683

>>892783
No, avoid forums. 99% of the time they're a comical waste of time that don't contain the answer you're looking for.

Anonymous No. 898068

https://polycount.com/discussion/221392/sketchbook-frank-polygon/p1

Lots of good sub-d info here on this thread.