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๐งต Untitled Thread
Anonymous at Wed, 20 Apr 2022 03:27:31 UTC No. 892783
I'd like to study more hard surface modeling- My skill is weak.
Any good forums or discussions online? Recommended teachers?
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Anonymous at Wed, 20 Apr 2022 03:31:48 UTC No. 892785
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Anonymous at Wed, 20 Apr 2022 03:39:17 UTC No. 892787
This model is by 'MatorIn'
Anonymous at Wed, 20 Apr 2022 04:33:49 UTC No. 892790
>>892783
Cinematics or game design?
Anonymous at Wed, 20 Apr 2022 05:03:42 UTC No. 892794
>>892790
game I think- a workflow where I would make the high res, then bake it to the low poly
Anonymous at Wed, 20 Apr 2022 07:02:48 UTC No. 892802
>>892783
Did u sculpt this then retopo it?
Anonymous at Wed, 20 Apr 2022 07:23:16 UTC No. 892804
>>892783
I've been studying this lately. My conclusion is that it is actually harder than it seems. It is hard to do in Blender due to the topology concerns, so it might be worth it to try Moi 3d instead.
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Anonymous at Wed, 20 Apr 2022 09:45:24 UTC No. 892817
Bumping for interest. For video games too. I know what the basic modeling operation do and I can use the tools but when it comes to actually model stuff, I turn into a retard.
OP, Elementza has an excellent course on Maya, I started it recently.
Anonymous at Wed, 20 Apr 2022 13:07:58 UTC No. 892834
Elementza-Mastering 3D Modeling in Maya
https://www.bilibili.com/video/BV1t
CGMA - Hard Surface Modeling for Films
https://www.bilibili.com/video/BV14
Anonymous at Wed, 20 Apr 2022 13:09:42 UTC No. 892835
https://www.artstation.com/marketpl
https://www.bilibili.com/video/BV1A
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Anonymous at Wed, 20 Apr 2022 15:09:19 UTC No. 892844
>>892817
>>892834
>>892835
Thanks a ton- I'm after the technique and approach , these should help
Before I dive into learning from expert, anyone would have a word of input on this approach?
>block out the basic shape and edge boundaries of the prop with a handful of primitives
>attack this blockout with a fewer number of primitives, this time with higher poly and edgeflow and form in mind
>refine and define the curves/cuts
>????? Done with high poly??
I know this shit gets really tricky at a threshold of complexity, I don;t mean to say the steps above as being easy peasy, just keeping it brief. Seeking clarification, or what you guys would do instead
Anonymous at Wed, 20 Apr 2022 16:24:49 UTC No. 892853
Learn sub-d. Best resource is "how you model dem shapes" thread on polycount. read FrankPolygon's posts.
Also can learn boolean-remesher method to use for certain shapes, like parts of guns that are just made with a bunch of primitives booleaned together. (https://www.artstation.com/blogs/t
Anonymous at Wed, 20 Apr 2022 19:27:15 UTC No. 892884
Also found this: https://www.youtube.com/c/GameArtsA
when searching for the thread this anon >>892853 was talking about.
Also there's this: https://www.youtube.com/playlist?li
Anonymous at Thu, 21 Apr 2022 01:45:59 UTC No. 892942
>>892783
>Recommended teachers?
Elementzia on yt
Anonymous at Thu, 21 Apr 2022 05:49:59 UTC No. 892966
>>892783
topologyguides.com
Anonymous at Thu, 21 Apr 2022 07:30:42 UTC No. 892974
>>892853
This, the old polycount tread is the best
Also we should need to have a general sub-d modeling thread on /3/
Anonymous at Thu, 21 Apr 2022 16:11:30 UTC No. 893059
>>892783
Real chads sculpt their hardsurface in zbrush and retopologize after.
Anonymous at Thu, 21 Apr 2022 20:07:16 UTC No. 893102
>>893059
I did this and I hated it. What's /3/'s favorite retopo tool?
Anonymous at Thu, 21 Apr 2022 21:00:35 UTC No. 893106
>>892783
if you're doing it in blender then Josh Gambrell is a good youtuber for this
https://youtube.com/c/JoshGambrell
and now the addons, here, Boxcutter and Hardops
https://drive.google.com/drive/mobi
if you wanna do hardaurface sculpting then the nvidia helmet series is a good place to start.
https://youtu.be/fS8e0x03p_s
https://youtu.be/muHEQu_tNAY
https://youtu.be/5Hl3qI81aTc
just remember if you're doing the latter to remesh once its finished. you may lose detail but if you're just gonna make a sculpt with an armature its just best to optimize the geo
Anonymous at Fri, 22 Apr 2022 16:24:07 UTC No. 893235
>>893106
extremely useful reply, saving this
Anonymous at Fri, 22 Apr 2022 18:17:41 UTC No. 893252
>>893106
>blendshit
kys
Anonymous at Fri, 22 Apr 2022 18:45:37 UTC No. 893259
>>893252
ngmi faggot
Anonymous at Fri, 22 Apr 2022 19:47:02 UTC No. 893279
>>893252
pay up piggy
Anonymous at Fri, 22 Apr 2022 20:45:17 UTC No. 893291
>>893279
That's right, pay for the thousand of addons you need for tools that come out of the box in Max and Maya kek.
Anonymous at Mon, 25 Apr 2022 01:37:11 UTC No. 893708
>>893106
anyone have any more free blender addons?
Anonymous at Mon, 25 Apr 2022 16:30:08 UTC No. 893804
>>893059
How good is Zbrush at box modeling?
Anonymous at Sun, 1 May 2022 01:58:21 UTC No. 894695
>>893291
>pay
kek
Anonymous at Wed, 4 May 2022 08:51:14 UTC No. 895240
>>892853
>>893106
https://youtu.be/8ihNsjiFhQI?list=P
This playlist is a really good resource for subdiv modeling.
Anonymous at Thu, 5 May 2022 02:27:47 UTC No. 895390
>>893106
do these not work on 3.1 or what
Anonymous at Thu, 12 May 2022 00:57:07 UTC No. 896694
>>895390
nvm i got it to work
Anonymous at Thu, 12 May 2022 01:14:57 UTC No. 896696
>good thread with people giving genuine advice and posting resources
based, whish this board was always like this.
Anonymous at Fri, 13 May 2022 15:54:32 UTC No. 896987
>>893708
https://hugemenace.gumroad.com/l/nd
Anonymous at Mon, 16 May 2022 19:05:37 UTC No. 897594
>>892783
I GOT 9 INCHES OF HARD SURFACE FOR YOU RIGHT HERE BOI
Anonymous at Tue, 17 May 2022 05:08:10 UTC No. 897683
>>892783
No, avoid forums. 99% of the time they're a comical waste of time that don't contain the answer you're looking for.
Anonymous at Wed, 18 May 2022 18:05:19 UTC No. 898068
https://polycount.com/discussion/22
Lots of good sub-d info here on this thread.