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Anonymous at Fri, 22 Apr 2022 05:09:39 UTC No. 893155
3D bros fucking help me
In Blender, trying to bake lighting to a blank texture, but the bake doesn't seem to be catching all the light sources. I have a blue and a white, but the bake seems to only get most of the blue and nothing else. So when I apply the baked texture and disable the lights, it's totally fucked. I've baked other textures before and have never encountered this pls
Anonymous at Fri, 22 Apr 2022 05:45:21 UTC No. 893157
> im retarded please help
Not a blender fag but obviously there seems to be no unwrap before texture baking. Also check your normals it seems that the geometry is catching the light on the wrong side of the faces.
Anonymous at Fri, 22 Apr 2022 05:49:57 UTC No. 893158
>>893157
Thanks man, wasn't sure this would get a reply.
Explain the first bit, I'm definitely a newfag. I did unwrap a few surfaces to edit the UVs but I thought that was it
As for the normals, that's just select the object>edit mode>select all>normals>recalculate inside, right?
Anonymous at Fri, 22 Apr 2022 05:54:33 UTC No. 893159
>>893158
Yas. I'm not familiar with the Blender workflow but in general terms the unwrap should aim for a map that does not have overlapping faces. Also nake shure that the mapping solution you get from the unwrap is also applied to the texture after baking or else the object will map a convoluted texture with non unwrapped coordintates. Also not familiar with normals in blender but yes those nigga polys make me think those are not facing the light.
Anonymous at Fri, 22 Apr 2022 05:56:13 UTC No. 893160
>>893159
Maybe this will help?
https://www.google.com/url?sa=t&sou
Anonymous at Fri, 22 Apr 2022 06:01:01 UTC No. 893161
>>893159
>>893160
THANK YOU. I'll try just doing what anon 1 said and then if that doesn't work I'll check the video anon 2 posted. Didn't know what I needed to search for to get this solution, so thanks a ton
Anonymous at Fri, 22 Apr 2022 06:05:50 UTC No. 893164
Same anon 1 and 2. Yep dude cheers. Same as programming you can learn 3d no prob but you should learn the correct terms. That techbice can be called: lightbaking, lightmapping, baking, etc etc. Another advice try to make a proof of concept with just a box troubleshooting always works by simplifying the problem.
Anonymous at Fri, 22 Apr 2022 06:09:29 UTC No. 893165
Also next time try to use the /sqtddot/ thread.
Anonymous at Fri, 22 Apr 2022 19:55:30 UTC No. 893282
Unwrapped
Recalculated inside
Still doing the same fucking shit
Anonymous at Fri, 22 Apr 2022 21:41:39 UTC No. 893299
>>893282
No way man. Have you tried to bake a simpler geometry? Maybe there is something you are missing,