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๐งต Unity Thread
Anonymous at Sun, 24 Apr 2022 02:37:20 UTC No. 893513
Okay this is my first thread here and I'm shit with blender but I'm fucking sick of this
How the fuck do I correctly export from Blender to Unity? Every attempt I've done has failed
The requirements are to have the root bone unrotated, or at the very least pointing up and to have the mesh unrotated and standing up
So far I've tried
>Fucking up with the export options
>Unparenting the rig from the mesh, rotating both, and setting transforms
>Some other janky shit I don't even remember anymore
Right now I ended up with the root bone apparently correct, standing up straight, making animations in the animation controller look good and fine, but the import has shit rotated and when i reset every transform to zero, the mesh ends up laying horizontally in the horizon line, and I need it to stand up right too
Also general Unity thread, maybe?
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Anonymous at Sun, 24 Apr 2022 02:38:57 UTC No. 893514
Anonymous at Sun, 24 Apr 2022 02:43:24 UTC No. 893516
>>893514
I already have the export options as "Y Up"
Also -Z Forward
In fact im been using pretty much the same export option for every model I've made for Unity, and all of them were rotated 90 degrees unless rotated before in Blender
This is the first time I do need the mesh to be standing up right for technical reasons, but at the same time I need to do the same on the rig and I just cannot get both to work well together
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Anonymous at Sun, 24 Apr 2022 03:41:18 UTC No. 893532
Anonymous at Sun, 24 Apr 2022 03:48:10 UTC No. 893536
>>893513
Sigh
You stupid retard, just drag and drop the blend file into your prefabs
Anonymous at Sun, 24 Apr 2022 11:11:42 UTC No. 893589
>>893536
Just dragging and dropping doesn't export the animations
They are lost and now I just have "Scene", which i guess it's the currently active animation in blender
Anonymous at Sun, 24 Apr 2022 11:48:24 UTC No. 893590
>>893589
It does export... you probably have modifiers with shape keys, clear your modifiers
Anonymous at Wed, 27 Apr 2022 19:50:07 UTC No. 894192
>>893532
This some bullshit
Anonymous at Wed, 27 Apr 2022 20:47:51 UTC No. 894201
>>893532
3ds max has always imported from a immense range of softwares with little to no problems: in recent versions it can work almost in sinc with Zbrush - altought now that it is a MAXON product it will soon only work with Cinema 4D :(
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Anonymous at Mon, 2 May 2022 22:33:55 UTC No. 895002
>>893589
>>893589
you gotta slice out your animations to make clips.