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๐Ÿงต Untitled Thread

Anonymous No. 893942

When it comes out publically, will you use it?

Anonymous No. 893945

>>893942
Looks shit

Anonymous No. 893949

>>893942

No thanks, industry shill. I'll keep using Blender.

Anonymous No. 893952

>>893945
why?

Anonymous No. 893962

>>893952
Why would you use it?

Anonymous No. 893964

>>893962
because its the highest quality of face muscle sim you can get, built on 15 tb of 4d scan data with machine learning while at the same time being interactive and realtime.

Anonymous No. 893975

>>893942
is she holding cum

Anonymous No. 893979

>>893964
Sounds like an ad. Its shit, fuck off shill

Anonymous No. 893981

>>893979
why are you so mad? The technology behind it is unbelievable and its available for your engine - unreal - at 4k/60, despite being owned by unity. Think about the goodwill for a second.

Anonymous No. 894262

>>893942
Depends on how much it costs and how easy it is to integrate into a project.

Anonymous No. 894349

>>893942
>Is it open source? Does it play well with other programs? How much does it cost?

If you really want your face app to blow up, make the tool easy to adapt and translate. Also, don't steal fucking facial data from smartphones Zuck. Everyone knows where the 2.5 billion faces you trained your AI came from.
>facial recognition my ass

Anonymous No. 894508

>>893942
I've come to the conclusion that AI will eventually make industry jobs obsolete. And that perusing my interest in 3D is for the joy of creation itself. And so if I just plug in a device that does everything for me, I'm depriving myself of the creative process. I must limit my tools to an extent, in order to get fulfillment.

Anonymous No. 894509

>>894508
Desu

Anonymous No. 897045

>>893981
Sorry but I'm more of Unity guy. If you know what I mean.

Anonymous No. 897247

>>894508
>I must limit my tools to an extent, in order to get fulfillment.
Limitation yields intensity. Always has.

Anonymous No. 897339

>>893942
Call me when i can use it offline.