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๐งต Untitled Thread
Anonymous at Wed, 27 Apr 2022 21:11:24 UTC No. 894205
Can I make cute 1970s stuff in Blender like picrel or is it too high-tech a program and will look weird?
Anonymous at Wed, 27 Apr 2022 21:31:05 UTC No. 894213
>>894205
Use /sqtddtot/ you imbecile.
70's cg had no color.
Also you can render it identically but you must have it pass through an analog media or simulate that to look 1970's.
https://www.youtube.com/watch?time_
Anonymous at Thu, 28 Apr 2022 07:17:15 UTC No. 894256
I used to be just like you, a retard.
Anonymous at Thu, 28 Apr 2022 13:50:49 UTC No. 894304
>>894205
Dude, that's not 70s stuff, that is 80s stuff bro, if that's the pre-Pixar demo I think that is
Look up old computer 3D software, and find the computer that was the 'best' to run it on at that time.
Then, get a VM (virtual machine) running in VirtualBox for that given operating system, and learn with a book for that particular program (probably just look on Archive.org).
If you're looking for 90's jenk, then Lightwave might be your best bet.
Anonymous at Thu, 28 Apr 2022 14:12:43 UTC No. 894308
>>894213
>70's cg had no color.
>>894304
> that's not 70s stuff, that is 80s stuff bro
not OP but can confirm this is from a 1974 tech demo. For proof here is the video
https://www.youtube.com/watch?v=jwO
this shot comes from the 3-minute mark.
I would say if your going 100% traditional hardware try PovRay for the hand coded stuff. For most 'I want to get into 3d and have do idea what im doing' people I would say go to blender and slap a film grain filter on that bad boy.
Anonymous at Wed, 4 May 2022 18:56:30 UTC No. 895334
>>894308
1974 amazing. Would have put that to some 80s Symbolics Graphics.
https://www.youtube.com/watch?v=gV5
Anonymous at Wed, 4 May 2022 20:35:46 UTC No. 895350
>>894256
And now you're just a faggot you know that?
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Anonymous at Wed, 4 May 2022 22:49:08 UTC No. 895368
I wonder if a single one of these losers coming here to ask the same stupid fuckin question ever even try 3d
Anonymous at Sat, 14 May 2022 18:31:06 UTC No. 897167
>>895334
I remember when people jerked themselves over Harvard Graphics.
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Anonymous at Sun, 15 May 2022 04:59:02 UTC No. 897243
>>894304
>Then, get a VM (virtual machine) running in VirtualBox for that given operating system, and learn with a book for that particular program (probably just look on Archive.org).
No need. I already posted this in another thread, but there are tons of "retro" renderers that were made in the late-1980s though the early 1990s that can still be used on modern systems:
-Maya
-Cinema 4D
-Bryce 3D
-Cinema 4D
-Blender (before version 2.8)
No need for old computers for these! These work on Mac, Windows, and/or Linux.
Not sure about 1970s stuff, but for 80s-through early 1990s stuff (like Donkey Kong) Maya is perfect. And Cinema 4D's "standard renderer" is the second best choice, imo.
For all intents and purposes, the Maya "software renderer" IS the Alias renderer:
https://www.youtube.com/watch?v=pCV
.
If you want to use Blender, it must be the Blender version before 2.8. I would also suggest you avoid using "gamma correction" and physically based rendering AT ALL COSTS.
Please let me know if you have any more questions.
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Anonymous at Sun, 15 May 2022 19:07:11 UTC No. 897371
>>894205
> Render Properties (camera icon at top of Properties) -> Color Management -> View Transform -> Standard
Just use this node setup for every material. I'm sure you could do something more procedural so you can pick a single color and get a gradient, but eeh.
Anonymous at Sun, 15 May 2022 20:10:27 UTC No. 897374
>>897243
Cool. I'm using Max and Maya 2009 plus CEBAS FINALRENDER for retro graphics
Anonymous at Mon, 16 May 2022 00:59:28 UTC No. 897423
>>897374
>I'm using Max and Maya 2009 plus CEBAS FINALRENDER for retro graphics
I've never heard of it. But I'm not sure if it counts as a retro renderer, though. But let me know otherwise, if not.
The Maya default renderer is literally called "Software Renderer". That's the one that is the most similar to the Alias renderer. It comes with Maya and is not a plugin.
Oh, and I should also tell you, there was no global illumination back then, either. Just plain old point, spot, directional, and ambient lights.
Also here's the first 3DS Max video if you want to see what early animations were made in 1996 with the 3DS Max's "scanline renderer":
https://www.youtube.com/watch?v=y8a
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Anonymous at Mon, 16 May 2022 01:00:57 UTC No. 897424
Anonymous at Mon, 16 May 2022 08:59:42 UTC No. 897489
>>897423
This is the correct answer. Just use the default renderer that comes with the INDUSTRY STANDARD software.
Anonymous at Mon, 16 May 2022 13:38:29 UTC No. 897524
>>897423
>was no global illumination back then,
Not quite correct. The first GI renderers were around in 98 or so or as standalone solutions (Lightscape). But it took too long on these slow P3s that most just faked it with area lights.