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🧵 Untitled Thread
Anonymous at Fri, 29 Apr 2022 04:01:05 UTC No. 894400
Coming from NURBS modelling, how the hell do you get precision with mesh based 3D tools? If you follow a blueprint how do you maintain continuity between control points, especially if there are a lot of control points along a surface?
Anonymous at Fri, 29 Apr 2022 04:10:34 UTC No. 894402
>>894400
>NURBS modeling
I don't know what program that is, but you should use zbrush.
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Anonymous at Fri, 29 Apr 2022 04:16:05 UTC No. 894404
this is what I mean. With mesh it seems like you just "eyeball" the form whereas with NURBS you create guide rails and sweep. How can there be any precision with mesh modelling?
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Anonymous at Fri, 29 Apr 2022 04:17:57 UTC No. 894405
>>894404
look at how wobbly these edges are. Why is this useful for anything?
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Anonymous at Fri, 29 Apr 2022 04:56:16 UTC No. 894407
>>894400
>how the hell do you get precision with mesh based 3D tools?
You don't. That's why people use NURBS for manufacturing.
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Anonymous at Fri, 29 Apr 2022 07:06:33 UTC No. 894417
>>894400
>continuity between control points
Anonymous at Fri, 29 Apr 2022 11:58:52 UTC No. 894431
>>894400
Niggas on /3/ are all about looks
They don't do anything actually useful or anything that is actually made/built
Anonymous at Fri, 29 Apr 2022 13:03:56 UTC No. 894445
>>894400
when i need precision i start with nurbs/subd and convert it
otherwise i just use shit like zispread for maya to distribute edges/points evenly
Anonymous at Fri, 29 Apr 2022 16:37:54 UTC No. 894458
>>894431
That’s how it is in all of entertainment 3d industries because there is no need for it.
Anonymous at Fri, 29 Apr 2022 20:52:18 UTC No. 894471
>>894404
Mesh modeling is for artistic purposes and it's far faster and more effective at that than NURBS modeling. Film, animation, video games. Exact precision doesn't matter when you aren't designing actual real world items.
Anonymous at Sat, 30 Apr 2022 01:22:49 UTC No. 894500
>>894458
Why did you rephrase my post and then reply to me with it?
Anonymous at Sat, 30 Apr 2022 01:47:03 UTC No. 894501
>>894405
Do you eben know how to use 3ds max? Try edge constraints dude.
Anonymous at Mon, 2 May 2022 15:45:57 UTC No. 894939
>>894417
>continuity between control points
I think he meant tangency?
Anonymous at Tue, 3 May 2022 08:57:24 UTC No. 895054
>>894939
Tbh idk what he means because nurbs curves have knots too where there's a discontinuity at a control point and tangents aren't the same.