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๐Ÿงต Zbrush and Mudbox question

Anonymous No. 894913

I use both Mudbox and Zbrush. Mudbox has this feature called dynamic tessellation which makes your life easier when needing to sculpt small details like eyes, mouth, fingers etc, but other than that, sculpting in mudbox feels like shit.

Does ZBrush have this area tessellation feature aswell? I hate having to dynamesh the entire mesh just to make a small detail.

Do I have throw the model from mudbox to zbrush vice versa for this?

Anonymous No. 894931

>>894913
Chudcel, I don't know. Just use dynamesh

Anonymous No. 894932

Tessimate

And work in subdivs anyway ZBrush has good performance you can just push it to high subdivision

Anonymous No. 894955

>>894913

Yes, it's called Sculptris Pro (not the software). There's a big fat button to turn it on.

Anonymous No. 894967

A thread died because OP is a retard.

Anonymous No. 894978

>>894913
Stupid Satania poster.

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Anonymous No. 894981

>>894967
I'm glad I did the job.

Anonymous No. 895210

>>894955
I never really liked it. It turns a spot in one click into 5 million laggy polys whereas in mud you can control the amount of tessellation. Well I'll just work with both mudbox and Z then

Anonymous No. 895224

>>895210
impressively retarded

Anonymous No. 895234

>>895224
This is your board, /3/ chuds. And you wonder why nonody takes you along with OP seriously, next to spamming the N-word all around like bigots.

Anonymous No. 895237

By the way OP, use sculptris pro! Chuds always resort to insults instead of giving newbies a helping hand.